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zadetkov: 68
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  • 3D sound spatialization wit... 3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design
    Fırat, Hasan Baran; Maffei, Luigi; Masullo, Massimiliano Virtual reality : the journal of the Virtual Reality Society, 06/2022, Letnik: 26, Številka: 2
    Journal Article
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    This study analyses one of the most popular game engines and an audio middleware to reproduce sound according to sound propagation physics. The analysis focuses on the transmission path between the ...
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  • Physically Based Rendering ... Physically Based Rendering of Functionally Defined Objects
    Vyatkin, S. I.; Dolgovesov, B. S. Optoelectronics, instrumentation, and data processing, 06/2022, Letnik: 58, Številka: 3
    Journal Article
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    Functionally defined objects for realistic scenes are offered. We describe physically based visualization of three-dimensional objects based on perturbation functions; i.e., the rendering of ...
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25.
  • Constant-time energy-normal... Constant-time energy-normalization for the Phong specular BRDFs
    Mallett, Ian; Yuksel, Cem The Visual computer, 10/2020, Letnik: 36, Številka: 10-12
    Journal Article
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    The Phong and Modified Phong specular BRDFs, although of limited physical basis, are nevertheless some of the simplest BRDFs exhibiting glossy and specular qualities to understand and to implement, ...
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26.
  • Estimating Physically-based... Estimating Physically-based Reflectance Parameters from a Single Image with GAN-guided CNN
    Rhee, Chi-Hyoung; Lee, Chang Ha IEEE access, 01/2022, Letnik: 10
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    We present a method that estimates the physically accurate reflectance of materials from a single image and reproduces real world materials which can be used in well-known graphics engines and tools. ...
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27.
  • A Significance Cache for Ac... A Significance Cache for Accelerating Global Illumination
    Bashford-Rogers, Thomas; Debattista, Kurt; Chalmers, Alan Computer graphics forum, September 2012, Letnik: 31, Številka: 6
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    Rendering using physically based methods requires substantial computational resources. Most methods that are physically based use straightforward techniques that may excessively compute certain types ...
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29.
  • Interactive Diffraction fro... Interactive Diffraction from Biological Nanostructures
    Dhillon, D. S.; Teyssier, J.; Single, M. ... Computer graphics forum, 12/2014, Letnik: 33, Številka: 8
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    We describe a technique for interactive rendering of diffraction effects produced by biological nanostructures, such as snake skin surface gratings. Our approach uses imagery from atomic force ...
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30.
  • PHOTOGRAMMETRY DRIVEN TOOLS... PHOTOGRAMMETRY DRIVEN TOOLS TO SUPPORT THE RESTORATION OF OPEN-AIR BRONZE SURFACES OF SCULPTURES: AN INTEGRATED SOLUTION STARTING FROM THE EXPERIENCE OF THE NEPTUNE FOUNTAIN IN BOLOGNA
    Apollonio, F. I.; Gaiani, M.; Basilissi, W. ... International archives of the photogrammetry, remote sensing and spatial information sciences., 02/2017, Letnik: XLII-2/W3
    Journal Article, Conference Proceeding
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    Checking the irreversible process of clean-up is a delicate task that requires a work of synthesis between theoretical knowledge and practical experience, to define an effective operating protocol on ...
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