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zadetkov: 67
31.
  • FROM DOCUMENTATION IMAGES T... FROM DOCUMENTATION IMAGES TO RESTAURATION SUPPORT TOOLS: A PATH FOLLOWING THE NEPTUNE FOUNTAIN IN BOLOGNA DESIGN PROCESS
    Apollonio, F. I.; Ballabeni, M.; Bertacchi, S. ... International archives of the photogrammetry, remote sensing and spatial information sciences., 01/2017, Letnik: XLII-5/W1
    Journal Article, Conference Proceeding
    Recenzirano
    Odprti dostop

    The sixteenth-century Fountain of Neptune is one of Bologna’s most renowned landmarks. During the recent restoration activities of the monumental sculpture group, consisting in precious marbles and ...
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32.
  • Digital documentation and r... Digital documentation and restoration tools reusing existing imagery: a multipurpose model of the Neptune’s Fountain in Bologna
    Apollonio, Fabrizio Ivan; Ballabeni, Massimo; Bertacchi, Silvia ... Applied geomatics, 12/2018, Letnik: 10, Številka: 4
    Journal Article
    Recenzirano

    On the occasion of the recent restoration of the sixteenth century Neptune’s Fountain in Bologna, promoted by the municipality in 2015 to preserve one of the major town’s landmark, high-quality ...
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33.
  • Principal-Ordinates Propaga... Principal-Ordinates Propagation for real-time rendering of participating media
    Elek, Oskar; Ritschel, Tobias; Dachsbacher, Carsten ... Computers & graphics, 12/2014, Letnik: 45
    Journal Article
    Recenzirano

    Efficient light transport simulation in participating media is challenging in general, but especially if the medium is heterogeneous and exhibits significant multiple anisotropic scattering. We ...
Celotno besedilo
34.
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35.
  • Scene Conversion for Physically-Based Renderers
    Hagemann, Luiza; Oliveira, Manuel M. 2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)
    Conference Proceeding
    Odprti dostop

    Physically-based rendering systems use proprietary scene description formats. Thus, by selecting a given renderer for the development of a new technique, one is often constrained to test and ...
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36.
  • Volume rendering based on P... Volume rendering based on PBR and neural implicit surfaces
    Lv, Chenyang; Wang, Yigang Proceedings of the 2023 7th International Conference on Electronic Information Technology and Computer Engineering, 10/2023
    Conference Proceeding

    Neural volume rendering has gained significant popularity recently for its ability to synthesize novel scene views from a limited set of input images; one reason for this is the relatively ...
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37.
  • Investigation of Computer-S... Investigation of Computer-Simulated Visual Realism for Envisioning the Illusory Visual Effect of Installation Art Using Depth Reversal
    Tai, Nan-Ching; Yeh, Ting-Wei Journal of Asian architecture and building engineering, 09/2017, Letnik: 16, Številka: 3
    Journal Article
    Recenzirano
    Odprti dostop

    Depth reversal is the false perception whereby a receding or projecting spatial composition actually appears as the opposite of that composition. Such illusory effects are often forceful and have ...
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38.
  • Unleashing the power of GPU... Unleashing the power of GPU for physically-based rendering via dynamic ray shuffling
    Lü, Yashuai; Huang, Libo; Shen, Li ... 2017 50th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO), 10/2017
    Conference Proceeding

    Computer graphics is generally divided into two branches: real-time rendering and physically-based rendering. Conventional graphics processing units (GPUs) were designed to accelerate the former ...
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39.
  • Interactive cloud rendering... Interactive cloud rendering using temporally coherent photon mapping
    Elek, Oskar; Ritschel, Tobias; Wilkie, Alexander ... Computers & graphics, 12/2012, Letnik: 36, Številka: 8
    Journal Article
    Recenzirano

    This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploiting the high temporal coherence of the typical illumination and morphology of clouds we build on ...
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40.
  • Cultural Heritage Predictiv... Cultural Heritage Predictive Rendering
    Happa, Jassim; Bashford-Rogers, Tom; Wilkie, Alexander ... Computer graphics forum, September 2012, Letnik: 31, Številka: 6
    Journal Article
    Recenzirano

    High‐fidelity rendering can be used to investigate Cultural Heritage (CH) sites in a scientifically rigorous manner. However, a high degree of realism in the reconstruction of a CH site can be ...
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