NUK - logo

Rezultati iskanja

Osnovno iskanje    Izbirno iskanje   
Iskalna
zahteva
Knjižnica

Trenutno NISTE avtorizirani za dostop do e-virov NUK. Za polni dostop se PRIJAVITE.

3 4 5 6 7
zadetkov: 68
41.
Celotno besedilo
42.
  • Birefringence: calculation ... Birefringence: calculation of refracted ray paths in biaxial crystals
    Latorre, Pedro; Seron, Francisco J.; Gutierrez, Diego The Visual computer, 04/2012, Letnik: 28, Številka: 4
    Journal Article
    Recenzirano

    The phenomenon of birefringence may be observed when light arrives at an anisotropic crystal surface and refracts through it, causing the incident light ray to split into two rays; these become ...
Celotno besedilo
43.
  • Progressive Point-Light-Bas... Progressive Point-Light-Based Global Illumination
    Dammertz, H.; Keller, A.; Lensch, H. P. A. Computer graphics forum, December 2010, Letnik: 29, Številka: 8
    Journal Article
    Recenzirano
    Odprti dostop

    We present a physically based progressive global illumination system that is capable of simulating complex lighting situations robustly by efficiently using both light and eye paths. Specifically, we ...
Celotno besedilo

PDF
44.
Celotno besedilo
45.
  • Adaptive Lighting Modeling in 3D Reconstruction with Illumination Properties Recovery
    Guo, Ge; He, Lianghua 2023 9th International Conference on Virtual Reality (ICVR), 2023-May-12
    Conference Proceeding

    In 3D reconstruction, appearance is always overlooked compared to geometry and motion. The existing methods prefer texture-based shading, where the reconstructed appearance cannot perform ...
Celotno besedilo
46.
  • Variance reduction using in... Variance reduction using interframe coherence for animated scenes
    Zhou, Peng; Chen, Yanyun Computational visual media, 12/2015, Letnik: 1, Številka: 4
    Journal Article
    Recenzirano
    Odprti dostop

    In an animated scene, geometry and lighting often change in an unpredictable way. Rendering algorithms based on Monte Carlo methods are usually employed to precisely capture all features of an ...
Celotno besedilo

PDF
47.
  • A Method for Constructing Synthetic Datasets for Weakly Textured Pipe Instance Segmentation
    Chen, Kai; Wang, Yulin; Luo, Chen ... 2024 IEEE 7th Advanced Information Technology, Electronic and Automation Control Conference (IAEAC), 2024-March-15, Letnik: 7
    Conference Proceeding

    Instance segmentation is of great significance for the automatic picking of weakly textured pipes. However, it is hard to acquire synthetic datasets with a robust sim-to-real capability for training ...
Celotno besedilo
48.
  • Verification of Physically ... Verification of Physically Based Rendering Algorithms
    Ulbricht, Christiane; Wilkie, Alexander; Purgathofer, Werner Computer graphics forum, June 2006, Letnik: 25, Številka: 2
    Journal Article
    Recenzirano

    Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis that yield results that do not only look real, but are also radiometrically correct ...
Celotno besedilo
49.
  • An Algorithmic Reflectance ... An Algorithmic Reflectance and Transmittance Model for Plant Tissue
    Baranoski, Gladimir V.G.; Rokne, Jon G. Computer graphics forum, September 1997, Letnik: 16, Številka: 3
    Journal Article
    Recenzirano

    Recent developments in rendering have provided very realistic images. However, these images rarely show organic objects. We believe that one of the main difficulties of rendering these objects ...
Celotno besedilo
50.
  • An imitation of realistic subsurface scattering texture for physically based rendering workflow
    Pai, Hong-Yi 2019 IEEE 2nd International Conference on Knowledge Innovation and Invention (ICKII), 2019-July
    Conference Proceeding

    Recently, physically based rendering (PBR) 1 has become popular with respect to visual realism in the computer graphics field. PBR model is more of a ray tracing calculation than a legacy Lambert or ...
Celotno besedilo
3 4 5 6 7
zadetkov: 68

Nalaganje filtrov