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5 6 7
zadetkov: 68
61.
  • Physically based image synthesis of materials : a methodology towards the visual comparison of physical vs. virtual samples
    Medina, Victor; Lafon-Pham, Dominique; Paljic, Alexis ... 2015 Colour and Visual Computing Symposium (CVCS), 08/2015
    Conference Proceeding

    The assessment of images of complex materials on an absolute scale is difficult for a human observer. Comparing physical and virtual samples side-by-side simplifies the task by introducing a ...
Celotno besedilo
62.
  • Spectral Domain Decomposition Method for Physically-Based Rendering of Photochromic/Electrochromic Glass Windows
    Gbikpi-Benissan, Guillaume; Callet, Patrick; Magoules, Frederic 2014 13th International Symposium on Distributed Computing and Applications to Business, Engineering and Science, 2014-Nov.
    Conference Proceeding
    Odprti dostop

    This paper covers the time consuming issues intrinsic to physically-based image rendering algorithms. First, glass materials optical properties were measured on samples of real glasses and other ...
Celotno besedilo

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63.
  • Spectral Domain Decomposition Method for Natural Lighting and Medieval Glass Rendering
    Benissan, Guillaume Gbikpi; Cerise, Remi; Callet, Patrick ... 2014 IEEE Intl Conf on High Performance Computing and Communications, 2014 IEEE 6th Intl Symp on Cyberspace Safety and Security, 2014 IEEE 11th Intl Conf on Embedded Software and Syst (HPCC,CSS,ICESS), 2014-Aug.
    Conference Proceeding
    Odprti dostop

    In this paper, we use an original ray-tracing domain decomposition method to address image rendering of naturally lighted scenes. This new method allows to particularly analyze rendering problems on ...
Celotno besedilo

PDF
64.
  • BioSpec: A Biophysically-Based Spectral Model of Light Interaction with Human Skin
    Krishnaswamy, Aravind
    Dissertation
    Odprti dostop

    Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In this thesis, we address ...
Preverite dostopnost
65.
  • CG-TMO: A local tone mappin... CG-TMO: A local tone mapping for computer graphics generated content
    Banterle, Francesco; Artusi, Alessandro; Banterle, Paolo Francesco ... 2014 22nd European Signal Processing Conference (EUSIPCO), 2014-Sept.
    Conference Proceeding

    Physically based renderers produce high quality images with high dynamic range (HDR) values. Therefore, these images need to be tone mapped in order to be displayed on low dynamic range (LDR) ...
Celotno besedilo
66.
  • The RADIANCE lighting simul... The RADIANCE lighting simulation and rendering system
    Ward, Gregory J. International Conference on Computer Graphics and Interactive Techniques: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, 07/1994
    Conference Proceeding
    Odprti dostop

    This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to ...
Celotno besedilo

PDF
67.
  • Simulating the aurora Simulating the aurora
    Baranoski, Gladimir V. G.; Rokne, Jon G.; Shirley, Peter ... The Journal of visualization and computer animation, 02/2003, Letnik: 14, Številka: 1
    Journal Article

    We present the first computer graphics algorithm designed to simulate the aurora, a natural phenomenon of great visual beauty and considerable scientific interest. The algorithm is based on the ...
Celotno besedilo
68.
  • Metropolis light transport Metropolis light transport
    Veach, Eric; Guibas, Leonidas J. International Conference on Computer Graphics and Interactive Techniques: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, 08/1997
    Conference Proceeding
    Odprti dostop
Celotno besedilo
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