Digital Geometry Klette, Reinhard; Rosenfeld, Azriel
2004, 2004-09-04
eBook
Digital geometry is about deriving geometric information from digital pictures. The field emerged from its mathematical roots some forty-years ago through work in computer-based imaging, and it is ...used today in many fields, such as digital image processing and analysis (with applications in medical imaging, pattern recognition, and robotics) and of course computer graphics. Digital Geometry is the first book to detail the concepts, algorithms, and practices of the discipline. This comphrehensive text and reference provides an introduction to the mathematical foundations of digital geometry, some of which date back to ancient times, and also discusses the key processes involved, such as geometric algorithms as well as operations on pictures. *A comprehensive text and reference written by pioneers in digital geometry, image processing and analysis, and computer vision *Provides a collection of state-of-the-art algorithms for a wide variety of geometrical picture analysis tasks, including extracting data from digital images and making geometric measurements on the data *Includes exercises, examples, and references to related or more advanced work.
This book presents an introduction to the principles of the fast Fourier transform. This book covers FFTs, frequency domain filtering, and applications to video and audio signal processing.
As fields ...like communications, speech and image processing, and related areas are rapidly developing, the FFT as one of essential parts in digital signal processing has been widely used. Thus there is a pressing need from instructors and students for a book dealing with the latest FFT topics.
This book provides thorough and detailed explanation of important or up-to-date FFTs. It also has adopted modern approaches like MATLAB examples and projects for better understanding of diverse FFTs.
The recent emergence of Local Binary Patterns (LBP) has led to significant progress in applying texture methods to various computer vision problems and applications. The focus of this research has ...broadened from 2D textures to 3D textures and spatiotemporal (dynamic) textures. Also, where texture was once utilized for applications such as remote sensing, industrial inspection and biomedical image analysis, the introduction of LBP-based approaches have provided outstanding results in problems relating to face and activity analysis, with future scope for face and facial expression recognition, biometrics, visual surveillance and video analysis. Computer Vision Using Local Binary Patterns provides a detailed description of the LBP methods and their variants both in spatial and spatiotemporal domains. This comprehensive reference also provides an excellent overview as to how texture methods can be utilized for solving different kinds of computer vision and image analysis problems. Source codes of the basic LBP algorithms, demonstrations, some databases and a comprehensive LBP bibliography can be found from an accompanying web site. Topics include: - Local binary patterns and their variants in spatial and spatiotemporal domains - Texture classification and segmentation, description of interest regions - Applications in image retrieval and 3D recognition - Recognition and segmentation of dynamic textures - Background subtraction, recognition of actions - Face analysis using still images and image sequences, visual speech recognition - LBP in various applications Written by pioneers of LBP, this book is an essential resource for researchers, professional engineers and graduate students in computer vision, image analysis and pattern recognition. The book will also be of interest to all those who work with specific applications of machine vision.
Computational Geometry de Berg, Mark; Cheong, Otfried; van Kreveld, Marc ...
2008, 2011-03-02
eBook
This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, ...CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.
This book is an updated version of the information theory classic, first published in 1990. About one-third of the book is devoted to Shannon source and channel coding theorems, the remainder ...addresses sources, channels, and codes and on information and distortion measures and their properties. New in this edition: Expanded treatment of stationary or sliding-block codes and their relations to traditional block codesExpanded discussion of results from ergodic theory relevant to information theoryExpanded treatment of B-processes -- processes formed by stationary coding memoryless sourcesNew material on trading off information and distortion, including the Marton inequality. New material on the properties of optimal and asymptotically optimal source codesNew material on the relationships of source coding and rate-constrained simulation or modeling of random processesSignificant material not covered in other information theory texts includes stationary/sliding-block codes, a geometric view of information theory provided by process distance measures, and general Shannon coding theorems for asymptotic mean stationary sources, which may be neither ergodic nor stationary, and d-bar continuous channels.