The primary healthcare system is at a turning point in Saudi Arabia. However, the sustainability of family medicine as the core element of that system is increasingly being called into question ...because of lack of family physicians. In keeping view this problem; a postgraduate diploma program in family medicine has started in 2008. A validated measure of educational environment i.e., Dundee Ready Education Environment (DREEM) questionnaire consisting of 50 questions having five domains of perception was administered to all 13 trainees of the diploma course at the completion of the program to check their perception about learning evironment. The trainees comprised of 4 males (40%) and 6 females (60%). The overall score showed more positive than negative side (147/200). There is no significant difference (P > 0.05) in the mean scores of five different domains of perception. The subclasses of five domains showed that teaching perceived as positive by 50%, moving towards right direction by 80%, feeling more positive by 50%, positive attitude by 80% and the 70% scored the course as not too bad. The overall high score and positive attitude towards the course assures the better teaching environment. However, there are areas to improve and it requires continuous evaluation.
Smarter learning plays an important role in promoting the reform of higher education and teaching. This paper first analyzes the problems of intelligent teaching in the field of medical education. On ...the basis of the current campus learning environment, a more systematic, comprehensive and interrelated intelligent teaching environment is constructed, and the intelligent teaching mode is explored, which provides favorable software and hardware conditions for better network teaching in medical colleges and universities in the future, and makes the intelligent teaching research in the medical field more accurate and in-depth. Teaching behavior pays more attention to the reasonable connection between theory and practice.
Finding appropriate interactive exercises to increase students’ learning in technical topic courses is always challenging to educators. In this study, several paper plane hands-on simulation ...exercises were developed, used, and tested in a lean manufacturing course for beginning college students. A pretest and posttest was used to assess the effectiveness of students learning of lean manufacturing concepts by means of participating in the hands-on simulation exercises. Furthermore, the procedures used for an efficient integration of the hands-on simulation exercises into a teaching environment were evaluated. The results showed that students’ knowledge of lean manufacturing concepts increased significantly compared with lecture-based learning only.
This paper attempts to apply the constructivist approach to the use of new media and to analyze its impact on the instructional design in Social Studies. Our aim is to highlight the connection among ...the constructivist principles, the learning environment enhanced by the use of the new media and the activities specific to the social studies didactics. The article starts from nowadays social needs, identifies the main issues of the constructivist approach to the new media, presents some examples of good practice and discusses their consequences for the students’ learning as well as possible challenges for the teaching-learning process.
in 2016, the outline of "healthy China 2030" was put forward, which pointed out the direction for the development of school sports. There are many problems and puzzles in the development of college ...physical education. In order to solve these problems and give play to the role of physical education in Colleges and universities, we must base ourselves on the reality, construct Jian Zhihui's sports teaching environment, and effectively improve the quality of education and teaching. To enhance students' understanding of sports knowledge, deepen students' awareness of physical exercise, and apply the actual effectiveness of teaching environment to all aspects of teaching environment, so as to realize the cultivation of sports talents in Colleges and universities. In order to realize the construction of sports scientific development in Colleges and universities, research methods are adopted: the methods of documentation, questionnaire, logical analysis and expert interview are adopted to build a teaching environment for intelligent sports, innovate teaching methods, improve the quality of evaluation subjects, and improve the quality assurance system of University Sports Teaching. The results and analysis are as follows: (1) the construction of teaching space intellectualization. The combination of traditional teaching space and informational digital space. (2) the intelligent development of teaching mode, and the use of teaching resources to fully apply the new multimedia information equipment in physical education classes. (3) the construction of teaching resources intellectualization, and the unification of physical education content and teaching evaluation mechanism. (4) the construction of teaching technology intelligence. A lot of obscure teaching knowledge is liberated from the original abstract content and displayed in a fresh and vivid way. (5) the application of virtual reality technology to realize the characteristic teaching environment. (6) the campus environment is intelligent, and the school-based sports curriculum is innovated. Conclusions and suggestions: (1) the construction of the intelligent sports teaching environment has improved the efficiency of the campus sports development. (2) teachers should adapt themselves to the current teaching environment and social environment, fully integrate the actual development of society, produce new teaching ideas and improve their own teaching methods. (3) schools should strengthen guidance, identify teaching objectives, and help teachers better accomplish the activities of intelligent sports teaching. (4) the construction of intelligent PE teaching environment. It not only enables teachers to fully grasp the learning state of students, but also makes statistics on students' learning results through information equipment and big data statistics, and forms the sharing of teaching resources. (5) the emergence of good intellectual sports teaching environment can make use of the new information media mode, combining information network with traditional teaching methods, from inside to outside. To achieve real-time monitoring of teaching methods and teaching quality.
In order to make up for the limitation of traditional Japanese teaching space, this paper adopt virtual reality technology to provide an immersive interactive learning environment for teachers and ...students. The scheme uses B/S three-tier system to establish a computer supported cooperative work system. Then, by the introduction of VR technology, ASP.NET and front-end design, a web-based virtual teaching environment is constructed. Finally, the VR platform is used to create a virtual scene instance for Japanese teaching. The experimental results show that the scheme realizes the human-computer interaction function in virtual experiment teaching, and shows better scalability and security.
Smart Classroom is defined as a concept that supposed to accommodate synchronous and asynchronous learning using technology that integrates traditional and distance learning to cover its learning ...services by using artificial intelligence-based technology. The smart classroom also utilizes the connection of smart devices as a support so that teachers and students can approach various learning styles, participate interactively and share content. While the current smart classroom system mostly provide classroom environment, the proposed design of the smart classroom in this research will be consisted of designing a smart classroom system that covers distance learning activities under Smart Learning System (SLS) and in-class learning activities in Smart Teaching Environment (STE).SLS facilitates distance learning by enabling interactive teaching, customized learning, learning analysis, and ease of document access. STE is a class environment that utilizes a variety of smart devices to support in-class learning activities. By using Service Computing System Engineering Framework, SLS and STE will be integrated to fulfill the need for learning activities alignment in our education system by creating service innovation of smart attendance. While in-class students' attendance will be recorded by existing attendance recording methods, distance learning students' attendance will be recorded by applying smart attendance in SLS utilizing artificial intelligence to trigger randomized pop-up quizzes for attendance evidence. The result of the randomized quiz submissions will be validated for attendance student report based on defined parameters of class attendance. This proposed design of the smart classroom will be evaluated by calculating the cohesion and coupling degrees as evaluation principles for service-oriented software design. In conclusion, the proposed smart classroom has a main vision to ease the implementation of learning activities within in-class and distance learning by integrating STE and SLS to provide a valid attendance record for student and education system regulation.
Numerous tectonic shifts have occurred during the last few years in numerous spheres of life. Working from home and teaching in a remote environment has become the new normal for many educators, and ...while many have adapted to their home workspaces and Zoom sessions, the situation is becoming tiresome for all parties involved. It acts as a virtual reminder of the internet's inability to facilitate the in-person connections that people need. Traditional video meetings and conferences are transformed by the new technology into something that more closely resembles in-person conversations. The authors will demonstrate an example and a method for increasing student participation and creating a more engaging environment through the use of a free virtual world application while boosting the social components of an online event. Gather Town will be introduced, and its ability to bridge gaps between in-person and virtual socialization will be demonstrated. Individuals can now inhabit a universe that is not just inclusive, but also interactive, in ways that Zoom and other platforms are not. The findings of a study comparing the levels of involvement across multiple web-conferencing tools and this one will be presented, as well as an experience report.