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Trenutno NISTE avtorizirani za dostop do e-virov NUK. Za polni dostop se PRIJAVITE.

1 2 3 4 5
zadetkov: 441.836
1.
  • Coming of Age in Second Life Coming of Age in Second Life
    Boellstorff, Tom 2015, 2008., 20150825, 2005, 2008-12-31, 2015-08-25, 20080101
    eBook

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create ...
Celotno besedilo
2.
  • Hello Avatar Hello Avatar
    Coleman, B; Shirky, Clay 2011, 2011-11-04, 20110101
    eBook

    An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly ...
Celotno besedilo
3.
  • Communities of Play Communities of Play
    Pearce, Celia; Boellstorff, Tom; Nardi, Bonnie A 2009, 2011-09-30, 20090101
    eBook

    The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
Celotno besedilo
4.
  • The Proteus Paradox The Proteus Paradox
    Yee, Nick 01/2014
    eBook

    Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve ...
Celotno besedilo
5.
  • Making Virtual Worlds Making Virtual Worlds
    Malaby, Thomas M 06/2009
    eBook

    The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play ...
Celotno besedilo
6.
  • Empathy and embodied experi... Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?
    Shin, Donghee Computers in human behavior, January 2018, 2018-01-00, 20180101, Letnik: 78
    Journal Article
    Recenzirano

    This study investigates the user experience to clarify what it is like to experience stories in VR (virtual reality) and how immersion influences story experiences in immersive storytelling. This ...
Celotno besedilo
7.
  • Understanding Virtual Reality Understanding Virtual Reality
    Sherman, William R; Craig, Alan B; Craig, Department of Mathematics Alan 2002, 2002-09-10
    eBook

    Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual ...
Celotno besedilo
8.
  • An Odyssey into Virtual Wor... An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments on Intention to Purchase Virtual Products
    Animesh, Animesh; Pinsonneault, Alain; Yang, Sung-Byung ... MIS quarterly, 09/2011, Letnik: 35, Številka: 3
    Journal Article
    Recenzirano

    Although research on three-dimensional virtual environments abounds, little is known about the social and business aspects of virtual worlds. Given the emergence of large-scale social virtual worlds, ...
Celotno besedilo
9.
  • Ethnography and virtual worlds Ethnography and virtual worlds
    Boellstorff, Tom; Nardi, Bonnie; Pearce, Celia ... 2012., 20120826, 2012, 2012-09-16
    eBook

    Ethnography and Virtual Worldsis the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to ...
Celotno besedilo
10.
  • Virtual Clinical Trials Virtual Clinical Trials
    Shore, Carolyn; Khandekar, Eeshan; Alper, Joe 10/2019
    eBook
    Odprti dostop

    Successful drug development relies on accurate and efficient clinical trials to deliver the best and most effective pharmaceuticals and clinical care to patients. However, the current model for ...
Celotno besedilo
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zadetkov: 441.836

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