Virtual tours are developed as alternatives to traditional tourism in Indonesia. This quantitative study analyzed factors that influence actual virtual tour usage. A survey was conducted with 1,125 ...respondents who were aware of virtual tour services. The data were processed using covariance-based structural equation modeling. The results indicate that perceived benefits and sacrifices influenced behavioral intention to use these services. However, accessibility did not affect this intention. Behavioral intention to use significantly affected actual virtual tour usage. This research can help virtual tour providers and regulators increase service utilization and implementation.
Virtual tours are developed as alternatives to traditional tourism in Indonesia. This quantitative study analyzed factors that influence actual virtual tour usage. A survey was conducted with 1,125 ...respondents who were aware of virtual tour services. The data were processed using covariance-based structural equation modeling. The results indicate that perceived benefits and sacrifices influenced behavioral intention to use these services. However, accessibility did not affect this intention. Behavioral intention to use significantly affected actual virtual tour usage. This research can help virtual tour providers and regulators increase service utilization and implementation.
The COVID‐19 pandemic has triggered an unexpected digital revolution, speeding up universities' digital transformation worldwide. It has brought heavy disruptions to travel and mobility worldwide, ...but it drives the opportunity for hosting region‐wide or even international academic exchanges through learning programs, workshops, and conferences via an alternative online mode. This study reports on a case study of a 1‐month online aviation learning program that engaged 108 university students from Mainland China and Hong Kong during the lockdown. At first, we first recruited students in Hong Kong; however, the program registration was unsatisfactory. This could be attributed to the students' perceived future aviation career prospects and readiness of emergent remote teaching during the pandemic. In the program, we designed an alternative blended learning approach to attract students to sustain their aviation learning. First, we transformed the activities from face‐to‐face (F2F) to online settings using digital technologies including flight simulation and virtual visits in a web‐conferencing environment. Second, we extended the reach of the event and attracted a larger audience in the neighbouring regions in Mainland China. It turned out that we could successfully recruit 108 students from 20 cities. In the end, students' interviews and motivational surveys indicated that this online learning experience could effectively enhance students' knowledge and motivational gain. Since the government has relaxed the policy of homeschooling, we organised two F2F meetings for students in Hong Kong to connect them together. This blended mode of teaching favoured the students in Hong Kong who showed a greater motivation than those in Mainland China. Furthermore, follow‐up interviews for teachers revealed how they invest in new technological equipment and knowledge to support the radical changes. Overall, the virtual event eliminates geographical barriers which successfully motivate a larger audience and gain some online collaboration between universities. This article offered useful evidence for engineering educators to reflect on online informal learning, lab settings and academic exchanges, and motivate more students to revitalise aviation education and industry.
Practitioner notes
What is already known about this topic
Emergency remote teaching (ERT) caused a temporary shift of instructional delivery to an alternate online mode due to crisis circumstances. After months, educators gained rich online teaching experience and resources, and developed strategies to digitally transform teaching online.
During the COVID‐19 pandemic, many aviation educators were facing various teaching challenges due to the industry downturn and motivation problems.
Although prior research had explored the potential of hands‐on activities such as flight simulation and online learning in university settings, few studies have examined students' motivations for online aviation learning, few studies discussed how these technologies are digitally transformed to a blended learning environment.
What this paper adds
The pandemic drastically affected students' learning in almost every discipline, but in seriously affected industries such as aviation and tourism, extra efforts are needed to investigate how educators support students to sustain their learning and recover the related industries.
Motivation questionnaires and interviews were conducted to paint an initial picture of an online aviation education program across university students from Hong Kong and Mainland China.
Implications for practice and/or policy
This study shifted to examine the implications of the pandemic‐imposed online teaching strategies including flight simulation and virtual tours which could improve future university education after the pandemic.
This study showed the need of face‐to‐face blended learning mode to address university students' learning needs to connect physically with professionals and classmates.
This study understood how educators motivate university students in urban cities from Hong Kong and Mainland China to their online teaching in the aviation discipline.
Background
There is a high incidence of perioperative anxiety in the pediatric population, with adverse side effects, such as emergency delirium and maladaptive postoperative behaviors.
Aims
The ...study's objective was to compare the level of preoperative anxiety in children after standard preparation plus a virtual tour of the operating room vs. standard preparation alone.
Patients/Methods
This was a prospective single‐center, randomized, controlled, blinded trial with parallel assignment, registered as NCT04043663. Eligible subjects were healthy children (ASA I‐II) aged 4–12, scheduled for outpatient surgery. Five visits were conducted during the study, two at the hospital and three over the phone. Variables assessed were child's anxiety through the modified Yale Perioperative Anxiety Scale, demographic data, cooperation with induction through the Induction Compliance Checklist, preoperative parental anxiety through the State–Trait Anxiety Inventory and Anxiety Visual Analog Scale, the postoperative delirium degree through the Pediatric Anesthesia Emergence Delirium Scale, the presence of behavioral changes through the Post Hospitalization Behavior Questionnaire for Ambulatory Surgery, and the overall parental satisfaction.
Results
A total of 125 participants were included; 61 (48.8%) of them were randomized to the Virtual Tour Group (VT+) and 64 (51.2%) to the Non‐virtual Tour Group (VT‐). Yale Preoperative Anxiety Scale results in VT+ vs. VT‐ were mean 27.26 vs. 32.57, and median 23.4 (CI 95% 23.4–23.4) vs. 23.4 (CI 95% 23.4–33.4), (p = .0086). In the VT+ group, satisfaction was higher for questions one (p = .0213), three (p = <.0001), and four (p = .0130). Throughout the study, we observed a significant reduction in perioperative anxiety in the VT+ group, facilitating anesthetic induction in perfect (p = .018) and moderate compliance (p = .0428). The other variables did not show statistically significant differences.
Conclusion
Our study confirms previous studies that found virtual tours for perioperative patients may reduce perioperative anxiety and improve satisfaction. We found no impact on longer‐term outcomes.
Background: University education has been held virtually during the COVID-19 pandemic. However, students were confused and anxious while attending college, both because they were exposed to a new ...environment and fearful of coronavirus infection.Objectives: The purpose of this study was to investigate the effect of a 360° virtual tour of the college physical environment on the anxiety of newly arrived students during the COVID-19 pandemic.Methods: This single-blind, randomized, controlled trial was conducted between January and February 2021, with 80 nursing, midwifery, and surgical technology students from the Faculty of Nursing and Midwifery, Isfahan University of Medical Sciences, Isfahan, Iran. Students were randomly allocated into an intervention group and a control group, each with 40 students. Students in the intervention group received a 360° virtual tour of the college physical environment to be familiarized with the college environment. Students in the control group, on the other hand, were personally familiarized with the physical environment of the college. Students' anxiety levels were measured before and after the intervention using the Spielberger State-Trait Anxiety Inventory (STAI). Independent samples t-test, paired t-test, and chi-square test were used to analyze the data.Results: The mean anxiety score in the intervention group decreased from 48.2±2.66 to 37.7±3.03 after the intervention (P<0.001). However, the mean anxiety score did not change significantly in the control group (P=0.59).Conclusion: A 360° virtual tour can reduce the anxiety of newly arrived students before entering the college environment.
Datu Luwu Palace is one of the cultural tourist destinations located in Palopo City, South Sulawesi in which there are various kinds of historical objects. Datu Luwu Palace is not always open in ...general and the visiting hours are uncertain making people who want to visit feel lazy because of uncertainty. So, a system is needed that can help tourists make visits and facilitate the work of the manager of the Datu Luwu Palace. The purpose of this study is to design and implement a system that can help tourists to know about historical objects virtually while making it easier for managers to introduce and educate them about historical objects. This data was obtained through Field Research and Library Research. The System Development Method used is the MDLC (Multimedia Development Life Cycle) method and for testing this system using the Questionnaire method. The results of this study show that this research can produce a system application that facilitates the performance of the manager and helps tourists see historical objects through virtual tours. The feasibility test results from the implementation of the system that has been made show results that are "very feasible" to use, obtained from the results of the average percentage of Expert and Tourist respondents, which is 86.70%.
Mahasiswa UAD setiap tahun semakin bertambah saat ini UAD memiliki 25.239 mahasiswa dari seluruh Indonesia bahkan mancanegara, serta Keadaan di luar prediksi berupa wabah penyakit covid-19 telah ...membawa perubahan yang mendesak pada sektor pendidikan. Informasi terkait UAD banyak dicari oleh mahasiswa baru dan masyarakat umum namun informasi yang dapat diakses masih sangat sedikit terutama informasi yang sudah dalam bentuk visual.Pengembangan Virtual Tour ini menggunakan metode gambar panorama 360. Gambar panorama 360 adalah beberapa gambar yang digabungkan untuk mendapatkan gambar yang lebih luas dan lebih detail. Pengembangan perangkat lunak pada Virtual Tour ini menggunakan metode Waterfall.Hasil penelitian ini berupa aplikasi Virtual Tour sebagai media pengenalan gedung perkuliahan kampus 4 UAD. Berdasarkan hasil pengujian menggunakan Black Box didapat persentase kelayakan 100 % dapat disimpulkan bahwa aplikasi layak untuk digunakan dan hasil pengujian dengan SUS didapat skore SUS 88.775 dapat disimpulkan bahwa aplikasi berjalan dengan baik serta mudah digunakan oleh pengguna.Kata kunci: Gambar panorama 360, Gedung Perkuliahan Kampus 4 UAD, Virtual Tour
This paper elaborates the empirical evidence of a usability evaluation of a VR and non-VR virtual tour application for a living museum. The System Usability Scale (SUS) was used in between ...participants experiments (Group 1: non-VR version and Group 2: VR version) with 40 participants. The results show that the mean scores of all components for the VR version are higher compared to the non-VR version, overall SUS score (72.10 vs 68.10), usability score (75.50 vs 71.70), and learnability (58.40 vs 57.00). Further analysis using a two-tailed independent
t
test showed no difference between the non-VR and VR versions. Additionally, no significant difference was observed between the groups in the context of gender, nationality, and prior experience (other VR tour applications) for overall SUS score, usability score, and learnability score. Α two-tailed independent
t
test indicated no significant difference in the usability score between participants with VR experience and no VR experience. However, a significant difference was found between participants with VR experience and no VR experience for both SUS score (
t
(38) = 2.17,
p
= 0.037) and learnability score (
t
(38) = 2.40,
p
= 0.021). The independent
t
test results indicated a significant difference between participant with and without previous visits to SCV for the usability score (
t
(38) = −2.31,
p
= 0.027), while there was no significant differences observed in other components. It can be concluded that both versions passed based on the SUS score. However, the sub-scale usability and learnability scores indicated some usability issue.