E-viri
Recenzirano
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Rey-Becerra, Estefany; Barrero, Lope H.; Ellegast, Rolf; Kluge, Annette
Applied ergonomics, October 2023, 2023-Oct, 2023-10-00, 20231001, Letnik: 112Journal Article
Serious games and virtual reality offer engaging learning opportunities and a cost-effective solution within an immersive and safe environment for safety training in construction. However, there have been few examples of safety training for work at heights developed using these technologies, especially commercial training. To fill this literature gap, a new VR-based safety training was developed and compared with lecture-based training across time. We conducted a quasi-experiment with a non-equivalent group design with 102 workers from six construction sites in Colombia. Learning objectives, observations from training centers, and national regulations were considered during the design of the training methods. Training outcomes were assessed using Kirkpatrick's model. We found that both training approaches were effective in improving knowledge test results and self-reported attitudes in the short-term; and risk-perception, self-reported behavior and safety climate in the long-term. In particular, participants of the VR-based training got significantly higher results in knowledge and reported higher attitudes (commitment and motivation) than participants of the lecture-based training. We suggest that safety managers and practitioners should invest in VR using serious games as an alternative to training programs based on short-term outcomes. Future work is needed to test VR for long-term outcomes. •Two training methods with different instructional techniques were validated among construction workers in Colombia.•VR-based training let to be more effective than lecture-based training for knowledge and attitudes evaluated in the short term.•There were no differences between trainings for risk perception, self-reported behavior, and safety climate assessed in the long term.•Construction sites traits might impact knowledge test scores, risk perception, and safety climate with VR-gamified training.•Workers' characteristics need to be considered when designing a training program with virtual technologies.
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Dostop do baze podatkov JCR je dovoljen samo uporabnikom iz Slovenije. Vaš trenutni IP-naslov ni na seznamu dovoljenih za dostop, zato je potrebna avtentikacija z ustreznim računom AAI.
Leto | Faktor vpliva | Izdaja | Kategorija | Razvrstitev | ||||
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JCR | SNIP | JCR | SNIP | JCR | SNIP | JCR | SNIP |
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Povezave do osebnih bibliografij avtorjev | Povezave do podatkov o raziskovalcih v sistemu SICRIS |
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Vir: Osebne bibliografije
in: SICRIS
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