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Zhexuan, Wu; Zhong, Wang
Journal of new music research, 05/2022, Letnik: 51, Številka: 2-3Journal Article
Material sound effects are widely used in virtual reality and games to convey specific material sensations to the audience and improve the immersion experience. However, systematic research on parametrically controlling the material sensations evoked by sound effects is lacking. This study presents a new method of sound design regarding the control of parameters - pitch, waveform, attenuation time and artificial harmonics. The acoustic semantic experiments demonstrate that these sound effects can convey virtual material sensations with a 78% understanding rate with only auditory cues. This study can broaden our thinking regarding sound effects, music production and related disciplines .
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Dostop do baze podatkov JCR je dovoljen samo uporabnikom iz Slovenije. Vaš trenutni IP-naslov ni na seznamu dovoljenih za dostop, zato je potrebna avtentikacija z ustreznim računom AAI.
Leto | Faktor vpliva | Izdaja | Kategorija | Razvrstitev | ||||
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JCR | SNIP | JCR | SNIP | JCR | SNIP | JCR | SNIP |
Baze podatkov, v katerih je revija indeksirana
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Povezave do osebnih bibliografij avtorjev | Povezave do podatkov o raziskovalcih v sistemu SICRIS |
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Vir: Osebne bibliografije
in: SICRIS
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