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  • Playable Experiences at AII...
    Zook, Alexander; Cook, Michael; Butler, Eric; Siu, Kristin; Guzdial, Matthew; Riedl, Mark; Ryan, James; Samuel, Ben; Summerville, Adam; Mateas, Michael; Wardrip-Fruin, Noah

    Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 06/2021, Letnik: 12, Številka: 1
    Journal Article

    The AIIDE Playable Experiences track celebrates innovations in how AI can be used in polished interactive experiences. Four 2016 accepted submissions display a diversity of approaches. Rogue Process combines techniques for medium-permanence procedurally generated hacking worlds. Elsinore applies temporal predicate logic to enable a time-traveling narrative with character simulation. A novel level generator uses conceptual blending to translate Mario Bros. design styles across levels. And Bad News uses deep simulation of a town and it's residents to ground a mixed-reality performance. Together these playable experiences showcase the opportunities for AI in interactive experiences.