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  • Virtual Rehabilitation thro...
    Carregosa, Adriani A.; Aguiar dos Santos, Luan Rafael; Masruha, Marcelo R.; Coêlho, Marília Lira da S.; Machado, Tácia C.; Souza, Daniele Costa B.; Passos, Gustavo Luan L.; Fonseca, Erika P.; Ribeiro, Nildo Manoel da S.; de Souza Melo, Ailton

    Journal of stroke and cerebrovascular diseases, February 2018, 2018-Feb, 2018-02-00, 20180201, Letnik: 27, Številka: 2
    Journal Article

    To evaluate in the follow-up the sensory-motor recovery and quality of life patients 2 months after completion of the Nintendo Wii console intervention and determine whether learning retention was obtained through the technique. Five hemiplegics patients participated in the study, of whom 3 were male with an average age of 54.8 years (SD = 4.6). Everyone practiced Nintendo Wii therapy for 2 months (50 minutes/day, 2 times/week, during 16 sessions). Each session lasting 60 minutes, under a protocol in which only the games played were changed, plus 10 minutes of stretching. In the first session, tennis and hula hoop games were used; in the second session, football (soccer) and boxing were used. For the evaluation, the Fulg-Meyer and Short Form Health Survey 36 (SF-36) scales were utilized. The patients were immediately evaluated upon the conclusion of the intervention and 2 months after the second evaluation (follow-up). Values for the upper limb motor function sub-items and total score in the Fugl–Meyer scale evaluation and functional capacity in the SF-36 questionnaire were sustained, indicating a possible maintenance of the therapeutic effects. The results suggest that after Nintendo Wii therapy, patients had motor learning retention, achieving a sustained benefit through the technique.