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  • A general algorithm for triangular meshes simplification
    Pivec, Boštjan ; Domiter, Vid
    This article introduces the algorithm for simplification of 2.5D and 3D triangular meshes. The algorithm evaluates and removes vertices. A hash table is used to speed up the process of selecting the ... appropriate vertex for its removal. Therefore, this part of the algorithm is executed in constant time 0(1). In spite of simplification, models defined by triangular meshes still keep majority of their own essential characteristics and can be easier transferred over the web.
    Source: Computer science and technology (Str. 611-615)
    Type of material - conference contribution
    Publish date - 2007
    Language - english
    COBISS.SI-ID - 11554326