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  • Serious gages for learning in informal learning environments - psychological view [Elektronski vir]
    Kordigel Aberšek, Metka ...
    The results of PISA 2018 for Slovenia show a high level of functional literacy, science literacy and mathematical literacy at the end of compulsory school. This result is shadowed by results, which ... measure students' emotional condition in school: 35% of Slovene students feel stressed and 52% feel concerned. The circumstances call for immediate engagement in searching teaching methods for raising learning motivation among students. Intelligent serious games could be the right answer if implemented psychologically grounded and focused on the learning outcomes. The paper presents the results of part of the survey prepared in the frame of Green Energy Skills for Youth, European project in which preferences for different kinds of computer games were examined, and the preferences and attitudes for different attributes of the games. This data were studied from the perspective of students' age and gender. The results show, that computer games, if we want them to reach their educational goal, should be designed on the ground of psychological knowledge and differently for different groups of players - they should take in to the account the preferences and attitudes of the population, the addressee of the gaming situation.
    Type of material - conference contribution ; adult, serious
    Publish date - 2020
    Language - english
    COBISS.SI-ID - 68807683