Upper Sec. School of Electrical & Comp. Eng. & Techn. Gymn. Ljubljana (VEGOVA)
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How to make a game : go from idea to publication avoiding the common pitfalls along the wayFahme, Minhaz-Us-Salakeen ; Khan, Tanimul HaqueGet a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for ... many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a gameType of material - handbook ; adult, seriousPublication and manufacture - New York : Apress, 2021Language - englishISBN - 978-1-4842-6916-9; 1-4842-6916-0COBISS.SI-ID - 79554051
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Knjižnica 0000000004 FAHME MINHAZ-US-SALA How to make a IN: 100019380 Knjižnica 004 FAHME MINHAZ-US-SALA How to make a IN: 100019380 |
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Database name | Field | Year |
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Links to authors' personal bibliographies | Links to information on researchers in the SICRIS system |
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Fahme, Minhaz-Us-Salakeen | |
Khan, Tanimul Haque |
Source: Personal bibliographies
and: SICRIS
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