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hits: 31
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  • Representação e Virtualidad... Representação e Virtualidade em Videogames
    Klevjer, Rune Intexto (Porto Alegre), 09/2019 46
    Journal Article
    Open access

    O artigo discute a natureza dos ambientes gráficos participativos em tempo real, que correspondem à configuração que viabiliza uma ampla variedade de gêneros de games de ação.  Ao adotar uma ...
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2.
  • Enter the Avatar: The Pheno... Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games
    Klevjer, Rune The Philosophy of Computer Games
    Book Chapter

    In this paper I will give a phenomenological account of embodied presence through computer game avatars, based on Maurice Merleau-Ponty’s analysis of bodily intentionality, bodily space and bodily ...
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  • What is the Avatar? : Ficti... What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
    Klevjer, Rune 10/2022, Volume: 3
    eBook
    Open access

    What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of ...
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  • Virtuality and Depiction in... Virtuality and Depiction in Video Game Representation
    Klevjer, Rune Games and culture, 11/2019, Volume: 14, Issue: 7-8
    Journal Article
    Peer reviewed
    Open access

    This article seeks to clarify the role of the image in video game representation. I argue that virtuality is incompatible with depictive representation and that the distinction between virtual ...
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  • 2D/3D 2D/3D
    Klevjer, Rune What Is the Avatar?, 2022, Volume: 3
    Book Chapter
    Open access
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  • Introduction Introduction
    Klevjer, Rune What Is the Avatar?, 2022, Volume: 3
    Book Chapter
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  • Conclusion
    Klevjer, Rune What Is the Avatar?, 2022, Volume: 3
    Book Chapter
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