Systematic literature studies have received much attention in empirical software engineering in recent years. They have become a powerful tool to collect and structure reported knowledge in a ...systematic and reproducible way. We distinguish systematic literature reviews to systematically analyze reported evidence in depth, and systematic mapping studies to structure a field of interest in a broader, usually quantified manner. Due to the rapidly increasing body of knowledge in software engineering, researchers who want to capture the published work in a domain often face an extensive amount of publications, which need to be screened, rated for relevance, classified, and eventually analyzed. Although there are several guidelines to conduct literature studies, they do not yet help researchers coping with the specific difficulties encountered in the practical application of these guidelines. In this article, we present an experience-based guideline to aid researchers in designing systematic literature studies with special emphasis on the data collection and selection procedures. Our guideline aims at providing a blueprint for a practical and pragmatic path through the plethora of currently available practices and deliverables capturing the dependencies among the single steps. The guideline emerges from various mapping studies and literature reviews conducted by the authors and provides recommendations for the general study design, data collection, and study selection procedures. Finally, we share our experiences and lessons learned in applying the different practices of the proposed guideline.
Software process improvement (SPI) has been around for decades: frameworks are proposed, success factors are studied, and experiences have been reported. However, the sheer mass of concepts, ...approaches, and standards published over the years overwhelms practitioners as well as researchers. What is out there? Are there new trends and emerging approaches? What are open issues? Still, we struggle to answer these questions about the current state of SPI and related research. In this article, we present results from an updated systematic mapping study to shed light on the field of SPI, to develop a big picture of the state of the art, and to draw conclusions for future research directions. An analysis of 769 publications draws a big picture of SPI-related research of the past quarter-century. Our study shows a high number of solution proposals, experience reports, and secondary studies, but only few theories and models on SPI in general. In particular, standard SPI models like CMMI and ISO/IEC 15,504 are analyzed, enhanced, and evaluated for applicability in practice, but these standards are also critically discussed, e.g., from the perspective of SPI in small-to-medium-sized companies, which leads to new specialized frameworks. New and specialized frameworks account for the majority of the contributions found (approx. 38%). Furthermore, we find a growing interest in success factors (approx. 16%) to aid companies in conducting SPI and in adapting agile principles and practices for SPI (approx. 10%). Beyond these specific topics, the study results also show an increasing interest into secondary studies with the purpose of aggregating and structuring SPI-related knowledge. Finally, the present study helps directing future research by identifying under-researched topics awaiting further investigation.
A family of experiments on test-driven development Santos, Adrian; Vegas, Sira; Dieste, Oscar ...
Empirical software engineering : an international journal,
05/2021, Volume:
26, Issue:
3
Journal Article
Peer reviewed
Open access
Context:
Test-driven development (TDD) is an agile software development approach that has been widely claimed to improve software quality. However, the extent to which TDD improves quality appears to ...be largely dependent upon the characteristics of the study in which it is evaluated (e.g., the research method, participant type, programming environment, etc.). The particularities of each study make the aggregation of results untenable.
Objectives:
The goal of this paper is to: increase the accuracy and generalizability of the results achieved in isolated experiments on TDD, provide joint conclusions on the performance of TDD across different industrial and academic settings, and assess the extent to which the characteristics of the experiments affect the quality-related performance of TDD.
Method:
We conduct a family of 12 experiments on TDD in academia and industry. We aggregate their results by means of meta-analysis. We perform exploratory analyses to identify variables impacting the quality-related performance of TDD.
Results:
TDD novices achieve a slightly higher code quality with iterative test-last development (i.e., ITL, the reverse approach of TDD) than with TDD. The task being developed largely determines quality. The programming environment, the order in which TDD and ITL are applied, or the learning effects from one development approach to another do not appear to affect quality. The quality-related performance of professionals using TDD drops more than for students. We hypothesize that this may be due to their being more resistant to change and potentially less motivated than students.
Conclusion:
Previous studies seem to provide conflicting results on TDD performance (i.e., positive vs. negative, respectively). We hypothesize that these conflicting results may be due to different study durations, experiment participants being unfamiliar with the TDD process, or case studies comparing the performance achieved by TDD vs. the control approach (e.g., the waterfall model), each applied to develop a different system. Further experiments with TDD experts are needed to validate these hypotheses.
Software engineering education is under constant pressure to provide students with industry-relevant knowledge and skills. Educators must address issues beyond exercises and theories that can be ...directly rehearsed in small settings. Industry training has similar requirements of relevance as companies seek to keep their workforce up to date with technological advances. Real-life software development often deals with large, software-intensive systems and is influenced by the complex effects of teamwork and distributed software development, which are hard to demonstrate in an educational environment. A way to experience such effects and to increase the relevance of software engineering education is to apply empirical studies in teaching. In this paper, we show how different types of empirical studies can be used for educational purposes in software engineering. We give examples illustrating how to utilize empirical studies, discuss challenges, and derive an initial guideline that supports teachers to include empirical studies in software engineering courses. Furthermore, we give examples that show how empirical studies contribute to high-quality learning outcomes, to student motivation, and to the awareness of the advantages of applying software engineering principles. Having awareness, experience, and understanding of the actions required, students are more likely to apply such principles under real-life constraints in their working life.
The surveyed companies applied hybrid development approaches to specific projects even when company-wide policies for process usage existed. These approaches emerged from the evolution of different ...work practices and were consistently used regardless of company size or industry sector.
Professional software products and IT systems and services today are developed mostly by globally distributed teams, projects, and companies. This issue's column summarizes experiences and guidance ...from industry to facilitate knowledge and technology transfer. It's based on industry feedback from the annual IEEE International Conference on Global Software Engineering.
Context: Organizations increasingly develop software in a distributed manner. The Cloud provides an environment to create and maintain software-based products and services. Currently, it is unknown ...which software processes are suited for Cloud-based development and what their effects in specific contexts are.
Objective: We aim at better understanding the software process applied to distributed software development using the Cloud as development environment. We further aim at providing an instrument, which helps project managers comparing different solution approaches and to adapt team processes to improve future project activities and outcomes.
Method: We provide a simulation model, which helps analyzing different project parameters and their impact on projects performed in the Cloud. To evaluate the simulation model, we conduct different analyses using a Scrumban process and data from a project executed in Finland and Spain. An extra adaptation of the simulation model for Scrum and Kanban was used to evaluate the suitability of the simulation model to cover further process models.
Results: A comparison of the real project data with the results obtained from the different simulation runs shows the simulation producing results close to the real data, and we could successfully replicate a distributed software project. Furthermore, we could show that the simulation model is suitable to address further process models.
Conclusion: The simulator helps reproducing activities, developers, and events in the project, and it helps analyzing potential tradeoffs, e.g., regarding throughput, total time, project size, team size and work-in-progress limits. Furthermore, the simulation model supports project managers selecting the most suitable planning alternative thus supporting decision-making processes.