Achieving balance between convergence and diversity is a key issue in evolutionary multiobjective optimization. Most existing methodologies, which have demonstrated their niche on various practical ...problems involving two and three objectives, face significant challenges in many-objective optimization. This paper suggests a unified paradigm, which combines dominance- and decomposition-based approaches, for many-objective optimization. Our major purpose is to exploit the merits of both dominance- and decomposition-based approaches to balance the convergence and diversity of the evolutionary process. The performance of our proposed method is validated and compared with four state-of-the-art algorithms on a number of unconstrained benchmark problems with up to 15 objectives. Empirical results fully demonstrate the superiority of our proposed method on all considered test instances. In addition, we extend this method to solve constrained problems having a large number of objectives. Compared to two other recently proposed constrained optimizers, our proposed method shows highly competitive performance on all the constrained optimization problems.
Artificial bee colony (ABC) algorithm invented recently by Karaboga is a biological-inspired optimization algorithm, which has been shown to be competitive with some conventional biological-inspired ...algorithms, such as genetic algorithm (GA), differential evolution (DE) and particle swarm optimization (PSO). However, there is still an insufficiency in ABC algorithm regarding its solution search equation, which is good at exploration but poor at exploitation. Inspired by PSO, we propose an improved ABC algorithm called gbest-guided ABC (GABC) algorithm by incorporating the information of global best (gbest) solution into the solution search equation to improve the exploitation. The experimental results tested on a set of numerical benchmark functions show that GABC algorithm can outperform ABC algorithm in most of the experiments.
The use of variable block-size motion estimation (ME), disparity estimation (DE), and multiple reference frames selection aims to improve the coding efficiency of multiview video coding (MVC), ...however, this is at the cost of high computational complexity of these advanced coding techniques, which are not suitable for real-time video broadcasting applications. In this paper, we propose an efficient ME and DE algorithm for reducing the computational complexity of MVC. Firstly, according to the characteristics of the coded block pattern and rate distortion (RD) cost, an early DIRECT mode decision algorithm is proposed. Then, based on the characteristics of the initial search point in the ME/DE process and the observation that the best point is center-biased, an early ME/DE termination strategy is proposed. If the ME/DE early termination is not satisfied, the ME/DE search window will be reduced by applying the optimal theory. At last, two block matching search strategies are proposed to predict the best point for the ME/DE. Experimental results show that the proposed algorithm can achieve 50.05% to 77.61%, 64.83% on average encoding time saving. Meanwhile, the RD performance degradation is negligible. Especially, the proposed algorithm can be applied to not only the odd views but also the even views.
Adaptive operator selection (AOS) is used to determine the application rates of different operators in an online manner based on their recent performances within an optimization process. This paper ...proposes a bandit-based AOS method, fitness-rate-rank-based multiarmed bandit (FRRMAB). In order to track the dynamics of the search process, it uses a sliding window to record the recent fitness improvement rates achieved by the operators, while employing a decaying mechanism to increase the selection probability of the best operator. Not much work has been done on AOS in multiobjective evolutionary computation since it is very difficult to measure the fitness improvements quantitatively in most Pareto-dominance-based multiobjective evolutionary algorithms. Multiobjective evolutionary algorithm based on decomposition (MOEA/D) decomposes a multiobjective optimization problem into a number of scalar optimization subproblems and optimizes them simultaneously. Thus, it is natural and feasible to use AOS in MOEA/D. We investigate several important issues in using FRRMAB in MOEA/D. Our experimental results demonstrate that FRRMAB is robust and its operator selection is reasonable. Comparison experiments also indicate that FRRMAB can significantly improve the performance of MOEA/D.
The decomposition-based evolutionary multiobjective optimization (EMO) algorithm has become an increasingly popular choice for a posteriori multiobjective optimization. However, recent studies have ...shown that their performance strongly depends on the Pareto front (PF) shapes. This can be attributed to the decomposition method, of which the reference points and subproblem formulation settings are not well adaptable to various problem characteristics. In this paper, we develop a learning-to-decompose (LTD) paradigm that adaptively sets the decomposition method by learning the characteristics of the estimated PF. Specifically, it consists of two interdependent parts, i.e., a learning module and an optimization module. Given the current nondominated solutions from the optimization module, the learning module periodically learns an analytical model of the estimated PF. Thereafter, useful information is extracted from the learned model to set the decomposition method for the optimization module: 1) reference points compliant with the PF shape and 2) subproblem formulations whose contours and search directions are appropriate for the current status. Accordingly, the optimization module, which can be any decomposition-based EMO algorithm in principle, decomposes the multiobjective optimization problem into a number of subproblems and optimizes them simultaneously. To validate our proposed LTD paradigm, we integrate it with two decomposition-based EMO algorithms, and compare them with four state-of-the-art algorithms on a series of benchmark problems with various PF shapes.
Multiobjective evolutionary algorithm based on decomposition (MOEA/D) decomposes a multiobjective optimization problem into a set of scalar optimization subproblems and optimizes them in a ...collaborative manner. Subproblems and solutions are two sets of agents that naturally exist in MOEA/D. The selection of promising solutions for subproblems can be regarded as a matching between subproblems and solutions. Stable matching, proposed in economics, can effectively resolve conflicts of interests among selfish agents in the market. In this paper, we advocate the use of a simple and effective stable matching (STM) model to coordinate the selection process in MOEA/D. In this model, subproblem agents can express their preferences over the solution agents, and vice versa. The stable outcome produced by the STM model matches each subproblem with one single solution, and it tradeoffs convergence and diversity of the evolutionary search. Comprehensive experiments have shown the effectiveness and competitiveness of our MOEA/D algorithm with the STM model. We have also demonstrated that user-preference information can be readily used in our proposed algorithm to find a region that decision makers are interested in.
The high definition (HD) and ultra HD videos can be widely applied in broadcasting applications. However, with the increased resolution of video, the volume of the raw HD visual information data ...increases significantly, which becomes a challenge for storage, processing, and transmitting the HD visual data. The state-of-the-art video compression standard-H.265/High Efficiency Video Coding (HEVC) compresses the raw HD visual data efficiently, while the high compression rate comes at the cost of heavy computation load. Hence, reducing the encoding complexity becomes vital for the H.265/HEVC encoder to be used in broadcasting applications. In this paper, based on the best motion vector selection correlation among the different size prediction modes, we propose a fast motion estimation (ME) method to reduce the encoding complexity of the H.265/HEVC encoder. First, according to the prediction unit (PU) partition type, all PUs are classified into two classes, parent PU and children PUs, respectively. Then, based on the best motion vector selection correlation between the parent PU and children PUs, the block matching search process of the children PUs is adaptively skipped if their parent PU chooses the initial search point as its final optimal motion vector in the ME process. Experimental results show that the proposed method achieves an average of 20% ME time saving as compared with the original HM-TZSearch. Meanwhile, the rate distortion performance degradation is negligible.
The raw video data can be compressed much by the latest video coding standard, high efficiency video coding (HEVC). However, the block-based hybrid coding used in HEVC will incur lots of artifacts in ...compressed videos, the video quality will be severely influenced. To settle this problem, the in-loop filtering is used in HEVC to eliminate artifacts. Inspired by the success of deep learning, we propose an efficient in-loop filtering algorithm based on the enhanced deep convolutional neural networks (EDCNN) for significantly improving the performance of in-loop filtering in HEVC. Firstly, the problems of traditional convolutional neural networks models, including the normalization method, network learning ability, and loss function, are analyzed. Then, based on the statistical analyses, the EDCNN is proposed for efficiently eliminating the artifacts, which adopts three solutions, including a weighted normalization method, a feature information fusion block, and a precise loss function. Finally, the PSNR enhancement, PSNR smoothness, RD performance, subjective test, and computational complexity/GPU memory consumption are employed as the evaluation criteria, and experimental results show that when compared with the filter in HM16.9, the proposed in-loop filtering algorithm achieves an average of 6.45% BDBR reduction and 0.238 dB BDPSNR gains.
Multiobjective evolutionary algorithm based on decomposition (MOEA/D), which bridges the traditional optimization techniques and population-based methods, has become an increasingly popular framework ...for evolutionary multiobjective optimization. It decomposes a multiobjective optimization problem (MOP) into a number of optimization subproblems. Each subproblem is handled by an agent in a collaborative manner. The selection of MOEA/D is a process of choosing solutions by agents. In particular, each agent has two requirements on its selected solution: one is the convergence toward the efficient front, the other is the distinction with the other agents' choices. This paper suggests addressing these two requirements by defining mutual-preferences between subproblems and solutions. Afterwards, a simple yet effective method is proposed to build an interrelationship between subproblems and solutions, based on their mutual-preferences. At each generation, this interrelationship is used as a guideline to select the elite solutions to survive as the next parents. By considering the mutual-preferences between subproblems and solutions (i.e., the two requirements of each agent), the selection operator is able to balance the convergence and diversity of the search process. Comprehensive experiments are conducted on several MOP test instances with complicated Pareto sets. Empirical results demonstrate the effectiveness and competitiveness of our proposed algorithm.
In this paper, a joint machine learning and game theory modeling (MLGT) framework is proposed for inter frame coding tree unit (CTU) level bit allocation and rate control (RC) optimization in high ...efficiency video coding (HEVC). First, a support vector machine-based multi-classification scheme is proposed to improve the prediction accuracy of CTU-level rate-distortion (R-D) model. The legacy "chicken-and-egg" dilemma in video coding is proposed to be overcome by the learning-based R-D model. Second, a mixed R-D model-based cooperative bargaining game theory is proposed for bit allocation optimization, where the convexity of the mixed R-D model-based utility function is proved, and Nash bargaining solution is achieved by the proposed iterative solution search method. The minimum utility is adjusted by the reference coding distortion and frame-level quantization parameter (QP) change. Finally, intra frame QP and inter frame adaptive bit ratios are adjusted to make inter frames have more bit resources to maintain smooth quality and bit consumption in the bargaining game optimization. Experimental results demonstrate that the proposed MLGT-based RC method can achieve much better R-D performances, quality smoothness, bit rate accuracy, buffer control results, and subjective visual quality than the other state-of-the-art one-pass RC methods, and the achieved R-D performances are very close to the performance limits from the FixedQP method.