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  • Implementing multiplayer pe... Implementing multiplayer pervasive installations based on mobile sensing devices: Field experience and user evaluation from a public showcase
    Chatzigiannakis, Ioannis; Mylonas, Georgios; Kokkinos, Panagiotis ... The Journal of systems and software, 11/2011, Volume: 84, Issue: 11
    Journal Article
    Peer reviewed

    ► FinN is a software platform for implementing multiplayer games and interactive installations. ► We use ad hoc sensor network nodes as the enabling devices. ► We discuss network scaling, real-time ...
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2.
  • NETCS: A New Simulator of Population Protocols and Network Constructors
    Amaxilatis, Dimitrios; Logaras, Marios; Othon Michail ... arXiv.org, 08/2015
    Paper, Journal Article
    Open access

    Network Constructors are an extension of the standard population protocol model in which finite-state agents interact in pairs under the control of an adversary scheduler. In this work we present ...
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  • Realizing Large-Scale Street Games Using Heterogeneous Future Internet Technologies
    Akribopoulos, Orestis; Logaras, Marios; Mylonas, Georgios ... 2013 9th International Conference on Intelligent Environments, 2013-July
    Conference Proceeding

    A collection of pervasive street games is presented in this paper, that constitute a new social form of play taking place in public spaces, such as city parks, public spaces and streets. The main ...
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  • Developing multiplayer perv... Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
    Akribopoulos, Orestis; Logaras, Marios; Vasilakis, Nikos ... Proceedings of the International Conference on Advances in Computer Enterntainment Technology, 10/2009
    Conference Proceeding

    We present here Fun in Numbers (FinN, http://finn.cti.gr), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc ...
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  • Brief announcement Brief announcement
    Chatzigiannakis, Ioannis; Mylonas, Georgios; Akribopoulos, Orestis ... Proceedings of the twenty-second annual ACM symposium on Parallelism in algorithms and architectures, 06/2010
    Conference Proceeding

    We examine multi-player pervasive games that rely on the use of ad-hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding ...
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  • ROTA: An Archipelago-Wide A... ROTA: An Archipelago-Wide Area Network for High Speed Communication to Ships
    Papaefstathiou, I.; Sotiriades, E.; Apostolakis, S. ... 2012 16th Panhellenic Conference on Informatics, 2012-Oct.
    Conference Proceeding

    The ROTA project is aimed at offering high-speed network connections to ships traveling at archipelagos, i.e. seas with dense clusters of islands, such as the Aegean sea. The ROTA system is based on ...
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  • The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game
    Chatzigiannakis, Ioannis; Mylonas, Georgios; Akribopoulos, Orestis ... arXiv.org, 02/2010
    Paper, Journal Article
    Open access

    In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their ...
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  • Multiplayer pervasive games... Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks
    Akribopoulos, Orestis; Logaras, Marios; Vasilakis, Nikos ... Proceedings of the International Conference on Advances in Computer Enterntainment Technology, 10/2009
    Conference Proceeding

    In this work, we showcase a set of implemented multiplayer games and interactive installations based on Fun in Numbers (FinN). FinN allows the quick prototyping of applications that utilize input ...
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  • Using wireless sensor netwo... Using wireless sensor networks to develop pervasive multi-player games
    Akribopoulos, Orestis; Logaras, Marios; Vasilakis, Nikos ... Proceedings of the 6th ACM conference on Embedded network sensor systems, 11/2008
    Conference Proceeding

    In this work we present two mobile, locative and collaborative distributed games that are played using wireless sensor devices. We briefly present the architecture of the two games and demonstrate ...
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  • A software platform for dev... A software platform for developing multi-player pervasive games using small programmable object technologies
    Akribopoulos, O.; Bousis, D.; Efstathiou, D. ... 2008 5th IEEE International Conference on Mobile Ad Hoc and Sensor Systems, 2008-Sept.
    Conference Proceeding

    In this paper we present a platform for developing mobile, locative and collaborative distributed games comprised of small programmable object technologies (e.g., wireless sensor networks) and ...
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