Project MindCatcher is an art/research project which has the intention to explore the potential of interactive artistic environments for measuring and a better understanding of creative experience ...and contribute to further development of co-creative artistic/design process. For that purpose, we created the Floor Interface and collected a set of data from its interactive points such as: personal information from the login process, abstract multi-sensory artefacts created by visitors, visitors’ walking paths from the floor interface, video shooting of their behaviour on the floor interface during the sessions, results from the interviews which were done with visitors and personal observations.
Aquaterrestrial Recolonization Nikolić, Predrag K.; Bertin, Giacomo; Munroe, Kishan
Proceedings of the ACM on computer graphics and interactive techniques,
08/2023, Volume:
6, Issue:
2
Journal Article
Peer reviewed
In this paper, we introduce the interactive installation Aquaterrestrial Recolonization as an artistic response to rising climate change concerns and trigger the audience's thoughts and discussions. ...In the project, we are recording and archiving the current state of the dead coral reefs and feeding artificial intelligence with that data to be able to visualize the virtual 3D dimensional recolonized coral reefs, relieved from human devastation and behaviour from the past and conduct changes in the future. We aim to preserve the current state of the Bahamian coral reefs and use artificial intelligence to return to the planet parts mankind has destroyed and affected the future with necessary human behavioural changes. Our AI Environmentalist is designed to be a chronologist, provocateur, and uncompromised planet Earth's protector.
In the project Syntropic Counterpoints, we are using discussions between Artificial Intelligence clones to generate creative content. Nevertheless, our focus is less on content analysis and more on ...the beauty of creation itself and given context by the machines. We are using a different recurrent neural network (RNN), and collective creativity approaches to support interactions between Artificial Intelligence clones and trigger a humanless creative process which should lead to unsupervised robot creativity. The robots are trained by using the publications of some of the greatest thinkers of their time such as Aristotle, Nietzsche, Machiavelli, SunTzu and confronted with the crucial questions related to humankind such as the understanding of morality, aesthetics, ethnicity, strategy, politics, etc. Throughout this robot-robot interaction model, we are trying to investigate the possibilities and consider limitations of using artificial intelligence in context-based creative processes as well as to raise questions related to potential future phenomena of machine mindfulness.
Smart City concept tends to improve quality of life by using digital technology and efficient consumption of resources. However, many other aspects related to the quality of citizens needs, such as ...social, entertaining and fun, which are beyond the efficiency are neglected as for the healthy and happy life of smart cities inhabitants. This paper discusses two playful outdoor artworks featuring audio-visual metaphors capable of involving the audience in playful and social experience in an urban space. We used sensor technologies and visually enhanced public spaces, together with sonic interaction design approach, to enrich aesthetic and fictional dimensions of the urban environments. Our design issues were to create playful and responsive public space which will immerse the audience in interactive audio-visual experience. The artworks “Vrroom” and “The Light and Shade of Realm” focus in on smart city concept viewpoint related to social rather than efficiency dimensions to consider in future living environments development.
The authors propose using interactive and multisensory interfaces to design user
behavior change. For this purpose, they used coauthor Nikolic's interactive art
installation
, created to provoke
...health-care-related behavioral changes by arousing death anxiety. Visitors are
invited to undertake a (fake) medical examination by interacting with the
installation's human heart-shaped interface. Research outcomes are presented
based on visitors' observations and participant responses in interviews after
interacting with the installation.
In this paper, we were discussing designed processes in prototyping In-Visible Island: Inclusive Storytelling Platform for Visually Impaired Children to contribute ways in accelerating their social ...learning curve, which coincidentally, it will also have a role in educating sighted children to have more empathy towards of their peers physical limitation by improving interactions, understanding and communication between these groups. We designed this novel system to achieve common multi-sensory user experience between groups of users with different physical preferences by using tactile and sound simulations, common elements of realities for both groups, as essential for users’ experience design. We assumed that this playful collaboration could lead to positive social interactions between peers and help visually-impaired children in social skills development in the early stage as well as improve the social competences of both groups.
In this paper, we introduce the artwork «Syntropic Counterpoints: Metaphysics of The Machines» which is part of the ongoing art-based research project «Syntropic Counterpoints». We aim to investigate ...the potentials of using artificial intelligence as an interdisciplinary creative medium. Moreover, to raise fundamental questions related to the artificial agents’ role in raising human-AI society throughout the continuous period of reaching its emancipation. We are proposing the conceptual approach and methods in creating the audio-visual AI automated content through philosophical discussions between the four AI philosopher clones of Aristotle, Nietzsche, Ma-chiavelli, and Sun Tzu. Special attention is given to the hybrid usage of technologies that led us toward transforming artificial intelligence into a co-existing artistic entity and novel creative framework for art and design practitioners. Therefore, we discuss some of the crucial questions related to our research and further directions in exploring AI abstraction in the context of robot creativity and its potential future forms. Our approach toward the liberation of machine creativity is through the use of words and grammar as a creative tool humans developed to express worlds «beyond» the world. The interaction between the audience and the installation is antagonistic as the process of further AI emancipation seems inevitable.
AI.R Taletorium is an artificial intelligence-based collaborative learning environment based on Human-AI co-creation and social relationship development between users. AI.R Taletorium is designed to ...achieve a common creative experience between groups of users with different preferences, not necessarily at the same location. The system is built upon a character-centric interactive storytelling framework. AI follows users’ characteristics to transfer participants into the AI-generated story environment via avatars. Additionally, the multimodal interface helps users participate in the story creation and stimulate their perceptive and emotional engagement. In the 1001 Cyber Nights series of AI-created fairy tales, our focus is on the neural-network-based automated storytelling part of the AI.R Taletorium project. We are inspired by the 1001 Middle Eastern folk tales collection and Scheherazade, who fought for her life by telling stories for 1001 nights. We are using our AI.R Taletorium automated storytelling system to challenge AI creativity and imagination in creating fairy tales for children. As in the story of Scheherazade, we see this as a paradigm of AI’s creative effort toward its further emancipation.
In this paper we are trying to explore possibilities of using online environment, multiplayer gaming culture and social media networks to engage people in the Danube Region around social, ...multi-cultural and environment initiatives. The Danube Region online community could become a new cultural phenomena, technology mediated, built on human interactions, common interests and cultural heritage which open space for future humancentered social and infrastructural design initiatives. We believe that such social media environment could also be a research playground where people form Danube Region may express their needs and desires as well as to leave the trace of their behavior, significant for further Danube Region development.