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11.
  • Computer Animation Computer Animation
    Parent, Rick 2012, 2012-10-18
    eBook

    Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the ...
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12.
  • Moving Innovation Moving Innovation
    Sito, Tom 04/2013
    eBook

    Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It ...
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13.
  • Character Pleasantness in M... Character Pleasantness in Malaysian Animated Cartoon Characters
    Arshad, Mohd Rosli; Yoon, Kim Hae; Manaf, Ahmad Azaini SHS Web of Conferences, 2018, Volume: 53
    Journal Article, Conference Proceeding
    Peer reviewed
    Open access

    Current global trends have proved the creative industry to be one of the important sources of economic growth among developed countries. Creativity and its importance for Malaysia have made it ...
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16.
  • Style‐Controllable Speech‐D... Style‐Controllable Speech‐Driven Gesture Synthesis Using Normalising Flows
    Alexanderson, Simon; Henter, Gustav Eje; Kucherenko, Taras ... Computer graphics forum, 20/May , Volume: 39, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off‐line applications, novel tools can alter the role of an animator to ...
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18.
  • A Survey on Visual Traffic ... A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous Driving
    Chao, Qianwen; Bi, Huikun; Li, Weizi ... Computer graphics forum, February 2020, 2020-02-00, 20200201, Volume: 39, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Virtualized traffic via various simulation models and real‐world traffic data are promising approaches to reconstruct detailed traffic flows. A variety of applications can benefit from the virtual ...
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19.
  • User‐Guided Facial Animatio... User‐Guided Facial Animation through an Evolutionary Interface
    Reed, K.; Cosker, D. Computer graphics forum, September 2019, 2019-09-00, 20190901, Volume: 38, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    We propose a design framework to assist with user‐generated content in facial animation — without requiring any animation experience or ground truth reference. Where conventional prototyping methods ...
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20.
  • Realtime performance-based ... Realtime performance-based facial animation
    Weise, Thibaut; Bouaziz, Sofien; Li, Hao ... ACM SIGGRAPH 2011 papers, 07/2011, Volume: 30, Issue: 4
    Conference Proceeding, Journal Article
    Peer reviewed
    Open access

    This paper presents a system for performance-based character animation that enables any user to control the facial expressions of a digital avatar in realtime. The user is recorded in a natural ...
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