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31.
  • Real-time Physically Guided... Real-time Physically Guided Hair Interpolation
    Hsu, Jerry; Wang, Tongtong; Pan, Zherong ... ACM transactions on graphics, 19/07, Volume: 43, Issue: 4
    Journal Article
    Peer reviewed

    Strand-based hair simulations have recently become increasingly popular for a range of real-time applications. However, accurately simulating the full number of hair strands remains challenging. A ...
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32.
  • Interactive Design of Styli... Interactive Design of Stylized Walking Gaits for Robotic Characters
    Hopkins, Michael A.; Wiedebach, Georg; Cesare, Kyle ... ACM transactions on graphics, 19/07, Volume: 43, Issue: 4
    Journal Article
    Peer reviewed

    Procedural animation has seen widespread use in the design of expressive walking gaits for virtual characters. While similar tools could breathe life into robotic characters, existing techniques are ...
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33.
  • Interactive facial animatio... Interactive facial animation with deep neural networks
    Paier, Wolfgang; Hilsmann, Anna; Eisert, Peter IET computer vision, 09/2020, Volume: 14, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    Creating realistic animations of human faces is still a challenging task in computer graphics. While computer graphics (CG) models capture much variability in a small parameter vector, they usually ...
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34.
  • Analysis of the Problems an... Analysis of the Problems and Countermeasures of the Animation Production and Promotion of Three Body
    Peng, Yuqi SHS Web of Conferences, 2024, Volume: 181
    Journal Article, Conference Proceeding
    Peer reviewed
    Open access

    The animation of Three Body has attracted much anticipation from the audience since its launch and exceeded the 100 million broadcast mark in 10 hours on the first day of broadcast, setting a record ...
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35.
  • Influence of Artificial Int... Influence of Artificial Intelligence Technology on Animation Creation
    Liu, Qingke; Peng, Hui Journal of physics. Conference series, 04/2021, Volume: 1881, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    Abstract The advent of the era of artificial intelligence has brought unprecedentedly technological changes and breakthroughs to animation creation, which makes animation art creation gradually move ...
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36.
  • BlendForces: A Dynamic Fram... BlendForces: A Dynamic Framework for Facial Animation
    Barrielle, Vincent; Stoiber, Nicolas; Cagniart, Cédric Computer graphics forum, 05/2016, Volume: 35, Issue: 2
    Journal Article
    Peer reviewed

    In this paper we present a new paradigm for the generation and retargeting of facial animation. Like a vast majority of the approaches that have adressed these topics, our formalism is built on ...
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37.
  • Animated Personalities Animated Personalities
    McGowan, David 03/2019
    eBook

    Mickey Mouse, Betty Boop, Donald Duck, Bugs Bunny, Felix the Cat, and other beloved cartoon characters have entertained media audiences for almost a century, outliving the human stars who were once ...
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38.
  • 4D Reconstruction of Bloomi... 4D Reconstruction of Blooming Flowers
    Zheng, Qian; Fan, Xiaochen; Gong, Minglun ... Computer graphics forum, September 2017, Volume: 36, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    Flower blooming is a beautiful phenomenon in nature as flowers open in an intricate and complex manner whereas petals bend, stretch and twist under various deformations. Flower petals are typically ...
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39.
  • A Survey on Deep Learning f... A Survey on Deep Learning for Skeleton‐Based Human Animation
    Mourot, Lucas; Hoyet, Ludovic; Le Clerc, François ... Computer graphics forum, February 2022, 2022-02-00, 20220201, 2022-02, Volume: 41, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances ...
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40.
  • AMP AMP
    Peng, Xue Bin; Ma, Ze; Abbeel, Pieter ... ACM transactions on graphics, 08/2021, Volume: 40, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a ...
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