In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance alife ...project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold -- an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes betweendiffuse design(performed by everybody) andexpert design(performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations -- making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades.
The concept of ‘designerly ways of knowing’ emerged in the late 1970s in association with the development of new approaches in design education. Professor Nigel Cross first clearly articulated this ...concept in a paper called ‘Designerly Ways of Knowing’ which was published in the journal Design Studies in 1982. Since then, the field of study has grown considerably, as both design education and design research have developed together into a new discipline of design. This book provides a unique insight into a field of study with important implications for design research, education and practice. Professor Nigel Cross is one of the most internationally-respected design researchers and this book is a revised and edited collection of key parts of his published work from the last quarter century. Designerly Ways of Knowing traces the development of a research interest in articulating and understanding the nature of design cognition, and the concept that designers (whether architects, engineers, product designers, etc.) have and use particular ‘designerly’ ways of knowing and thinking. There are chapters covering the following topics: - the nature and nurture of design ability, - creative cognition in design, - the natural intelligence of design, - design discipline versus design science, and, - expertise in design. As a timeline of scholarship and research, and a resource for understanding how designers think and work, Designerly Ways of Knowing will be of interest to researchers, teachers and students of design, design practitioners and design managers. This is a major contribution to the literature of design research, knowledgeable, informed, and - above all - interesting.Ken Friedman, Professor and Dean of the Faculty of Design, Swinburne University of Technology, Melbourne. Written for: Researchers, teachers and students of industrial and product design Keywords: Design cognition Design education Design research Design science
Design Things Binder, Thomas; Michelis, Giorgio De; Ehn, Pelle ...
09/2011
eBook, Book
Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic ...practices and values. The authors of Design Things look at design practice as a mode of inquiry that involves people, space, artifacts, materials, and aesthetic experience, following the process of transformation from a design concept to a thing. Design Things, which grew out of the Atelier (Architecture and Technology for Inspirational Living) research project, goes beyond the making of a single object to view design projects as sociomaterial assemblies of humans and artifacts--"design things." The book offers both theoretical and practical perspectives, providing empirical support for the authors' conceptual framework with field projects, case studies, and examples from professional practice. The authors examine the dynamics of the design process; the multiple transformations of the object of design; metamorphing, performing, and taking place as design strategies; the concept of the design space as "emerging landscapes"; the relation between design and use; and the design of controversial things.
Design as Future-Making brings together leading international designers, scholars, and critics to address ways in which design is shaping the future. The contributors share an understanding of design ...as a practice that, with its focus on innovation and newness, is a natural ally of futurity. Ultimately, the choices made by designers are understood here as choices about the kind of world we want to live in. Design as Future-Making locates design in a space of creative and critical reflection, examining the expanding nature of practice in fields such as biomedicine, sustainability, digital crafting, fashion, architecture, urbanism, and design activism. The authors contextualize design and its affects within issues of social justice, environmental health, political agency, education, and the right to pleasure and play. Collectively, they make the case that, as an integrated mode of thought and action, design is intrinsically social and deeply political.
Practice-Based Design Research provides a companion to masters and PhD programs in design research through practice. The contributors address a range of models and approaches to practice-based ...research, consider relationships between industry and academia, researchers and designers, discuss initiatives to support students and faculty during the research process, and explore how students' experiences of undertaking practice-based research has impacted their future design and research practice. The text is illustrated throughout with case study examples by authors who have set up, taught or undertaken practice-based design research, in a range of national and institutional contexts.
John Heskett was a leading design historian with a particular interest in design and economics. This book publishes for the first time his writings on design and economic value, and design’s role in ...creating value in organisations and products. The first part of Heskett’s text introduces the main traditions of economic thought as they explain the relationship between producers, markets, products and consumers; he then goes on to consider the importance of design and design thinking in innovating and creating value in business practice and product development. Heskett refers to examples of businesses such as Dyson and Apple that have successfully responded to the value of design in their practice, and others such as the Ford Motor Company that were faced with the threat of bankruptcy because they failed to encourage innovation and creativity or to respond adequately to the challenges and opportunities presented by new technology. Heskett’s text is accompanied by critical and contextualising overviews by leading design scholars, which place Heskett's writings within the framework of contemporary design and business thought and practice.
This book discusses the most significant ways in which design has been applied to sustainability challenges using an evolutionary perspective. It puts forward an innovation framework that is capable ...of coherently integrating multiple design for sustainability (DfS) approaches developed so far. It is now widely understood that design can and must play a crucial role in the societal transformations towards sustainability. Design can in fact act as a catalyst to trigger and support innovation, and can help to shape the world at different levels: from materials to products, product–service systems, social organisations and socio-technical systems. This book offers a unique perspective on how DfS has evolved in the past decades across these innovation levels, and provides insights on its promising and necessary future development directions. For design scholars, this book will trigger and feed the academic debate on the evolution of DfS and its next research frontiers. For design educators, the book can be used as a supporting tool to design courses and programmes on DfS. For bachelor’s and master’s level design, engineering and management students, the book can be a general resource to provide an understanding of the historical evolution of DfS. For design practitioners and businesses, the book offers a rich set of practical examples, design methods and tools to apply the various DfS approaches in practice, and an innovation framework which can be used as a tool to support change in organisations that aim to integrate DfS in their strategy and processes. The Open Access version of this book, available at https://www.taylorfrancis.com/books/9780429456510, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
An exploration of how design might be led by marginalized communities, dismantle structural inequality, and advance collective liberation and ecological survival.
Design research is a fast-growing field of inquiry with significant importance in terms of helping society to create products and processes of improved quality and for enhancing the environment in ...which we live. The step-wise, hands-on approach of DRM studies the ways in which design research can best be undertaken to address specific questions. This study gives rise, for the first time, to a generic and systematic design research methodology intended to improve the quality of design research – its academic credibility, industrial significance and societal contribution – by enabling more thorough, efficient and effective procedures. Professors Blessing and Chakrabarti provide a comprehensive list of types of design research linked to appropriate research methods – familiar as well as new – and supported by illustrative examples throughout the text. Furthermore, the book points the way to more detailed sources of various established research methods that can be applied. The practical emphasis of the text is reinforced by a whole section of design research project examples contributed by eminent design researchers and placed in the context of the proposed methodology to demonstrate the application of the variety of approaches available in a structured fashion. DRM, a Design Research Methodology, speaks to a broad readership: it will provide the graduate student with an excellent grounding in good design research practice, inculcating good habits of research for the future and showing how the process of understanding and improving design can become more effective and efficient, it will interest the academic and industrial researcher as a source of useful and well-ordered methods within a common design research ethos, as well as a methodological framework for research projects and programmes, it will attract the supervisors of young researchers by offering research methods and a well-thought-out and logically structured research process for u
Today designers often focus on making technology easy to use, sexy, and consumable. InSpeculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create ...not only things but ideas. For them, design is a means of speculating about how things could be -- to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose "what if" questions that are intended to open debate and discussion about the kind of future people want (and do not want).Speculative Everythingoffers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more -- about everything -- reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.