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  • Corrections to "A Graphic R... Corrections to "A Graphic Representation of the Necessary Condition for the MAFA Method"
    Cellmer, Slawomir IEEE transactions on geoscience and remote sensing, 2023, Volume: 61
    Journal Article
    Peer reviewed
    Open access

    In the above article <xref ref-type="bibr" rid="ref1">1 , (37) should be corrected as follows: <disp-formula> <tex-math notation="LaTeX">\begin{equation*}\sigma = 0.01 \lambda ...
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  • RBF Volume Ray Casting on M... RBF Volume Ray Casting on Multicore and Manycore CPUs
    Knoll, Aaron; Wald, Ingo; Navratil, Paul ... Computer graphics forum, June 2014, Volume: 33, Issue: 3
    Journal Article
    Peer reviewed

    Modern supercomputers enable increasingly large N‐body simulations using unstructured point data. The structures implied by these points can be reconstructed implicitly. Direct volume rendering of ...
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  • Adaptive Image-Space Sampli... Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
    Stengel, Michael; Grogorick, Steve; Eisemann, Martin ... Computer graphics forum, July 2016, Volume: 35, Issue: 4
    Journal Article
    Peer reviewed

    With ever‐increasing display resolution for wide field‐of‐view displays—such as head‐mounted displays or 8k projectors—shading has become the major computational cost in rasterization. To reduce ...
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  • A Multiscale Metric for 3D ... A Multiscale Metric for 3D Mesh Visual Quality Assessment
    Lavoue, Guillaume Computer graphics forum, August 2011, Volume: 30, Issue: 5
    Journal Article
    Peer reviewed

    Many processing operations are nowadays applied on 3D meshes like compression, watermarking, remeshing and so forth; these processes are mostly driven and/or evaluated using simple distortion ...
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  • BRDF Representation and Acq... BRDF Representation and Acquisition
    Guarnera, D.; Guarnera, G.C.; Ghosh, A. ... Computer graphics forum, 05/2016, Volume: 35, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural ...
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  • Sample-Based Manifold Filte... Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field
    Bauszat, P.; Eisemann, M.; John, S. ... Computer graphics forum, February 2015, Volume: 34, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global illumination noise in the presence of ...
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  • Performance Comparison of B... Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing
    Vinkler, Marek; Havran, Vlastimil; Bittner, Jiří Computer graphics forum, 12/2016, Volume: 35, Issue: 8
    Journal Article
    Peer reviewed

    We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs). The comparison is focused on rendering times and traversal ...
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  • Hybrid Data Visualization B... Hybrid Data Visualization Based on Depth Complexity Histogram Analysis
    Lindholm, S.; Falk, M.; Sundén, E. ... Computer graphics forum, February 2015, Volume: 34, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent ...
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  • Nonlinearly Weighted First-... Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings
    Bitterli, Benedikt; Rousselle, Fabrice; Moon, Bochang ... Computer graphics forum, July 2016, Volume: 35, Issue: 4
    Journal Article
    Peer reviewed

    We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state‐of‐the‐art performance on a wide range of scenes. We analyze ...
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  • Visualization of Particle-b... Visualization of Particle-based Data with Transparency and Ambient Occlusion
    Staib, Joachim; Grottel, Sebastian; Gumhold, Stefan Computer graphics forum, 06/2015, Volume: 34, Issue: 3
    Journal Article
    Peer reviewed

    Particle‐based simulation techniques, like the discrete element method or molecular dynamics, are widely used in many research fields. In real‐time explorative visualization it is common to render ...
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