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hits: 173
161.
  • Shake up the schoolyard Shake up the schoolyard
    Tieben, Rob; de Valk, Linda; Rijnbout, Pepijn ... Proceedings of the 2014 conference on Interaction design and children, 06/2014
    Conference Proceeding

    Three different design research topics are presented in this article: how to design social and active play for teenagers, how to design for openended and emergent play, and how to evaluate ...
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162.
  • Learning from Traditional Dynamic Arts: Elements for Interaction Design
    Yu Zhang; Jing Gu; Jun Hu ... 2013 International Conference on Culture and Computing, 2013-Sept.
    Conference Proceeding

    Understanding traditional dynamic art forms can inspire interaction design for public spaces. This paper attempts to identify the elements in traditional dynamic art forms that could contribute to ...
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163.
  • M-dimensions M-dimensions
    Gonçalves, Lígia; Campos, Pedro; Sousa, Margarida Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, 10/2012
    Conference Proceeding

    Designing and evaluating digital interactive experiences for museums requires scrupulous attention to every aspect that contributes to an engaging and rich learning experience. The evaluation of ...
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164.
  • OperaBooth OperaBooth
    Gelineck, Steven Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, 10/2014
    Conference Proceeding

    This paper describes the development and evaluation of an installation that explores intimate connections between remote strangers. The conceptual intension of the installation considers that music ...
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165.
  • Realizing Large-Scale Street Games Using Heterogeneous Future Internet Technologies
    Akribopoulos, Orestis; Logaras, Marios; Mylonas, Georgios ... 2013 9th International Conference on Intelligent Environments, 2013-July
    Conference Proceeding

    A collection of pervasive street games is presented in this paper, that constitute a new social form of play taking place in public spaces, such as city parks, public spaces and streets. The main ...
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166.
  • Exploring emotions and mult... Exploring emotions and multimodality in digitally augmented puppeteering
    Liikkanen, Lassi A.; Jacucci, Giulio; Huvio, Eero ... Proceedings of the working conference on Advanced visual interfaces, 05/2008
    Conference Proceeding
    Open access

    Recently, multimodal and affective technologies have been adopted to support expressive and engaging interaction, bringing up a plethora of new research questions. Among the challenges, two essential ...
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167.
  • Kalpana II Kalpana II
    Grover, Ishneet CHI '13 Extended Abstracts on Human Factors in Computing Systems, 04/2013
    Conference Proceeding

    This extended abstract presents Kalpana II, a low cost learning installation with enhanced audio feedback that teaches users "Sun changes its trajectory in sky with change in location and time of the ...
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168.
  • The desert of passions and ... The desert of passions and the technological soul
    Domingues, Diana Digital creativity (Exeter), 19/1/1/, Volume: 9, Issue: 1
    Journal Article
    Peer reviewed

    Interacting we experience the emptiness of the real and multiple options of data. We share desires, beliefs and values. I offer interactive installations as 'living' environments where a system of ...
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169.
  • Designing an interactive fo... Designing an interactive forest through sensor-based installations
    Dória, André; Campos, Pedro; Fernandes, Emanuel CHI '08 Extended Abstracts on Human Factors in Computing Systems, 04/2008
    Conference Proceeding
    Open access

    We describe the design approach of an interactive exhibition called "The Interactive Laurissilva". The exhibition is about Madeira Island's endemic forest, and is composed of 15 sensor-based ...
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170.
  • HUM, an interactive and col... HUM, an interactive and collaborative art installation
    Filatriau, Jean-Julien; Zajéga, François Proceedings of the 18th ACM international conference on Multimedia, 10/2010
    Conference Proceeding

    This paper describes HUM, an interactive art installation which interprets the behavior of the visitors on different time scales to render visual and sonic artwork in real-time. HUM was presented at ...
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