This article presents Spheri, the latest version of the artefact formerly known as "I'm Watching You/Me" (IMWYM). Spheri explores the use of Hybrid Immersive Models (HIMs) for artistic applications ...of immersive environments, created from handmade spherical perspective drawings. The development is framed within the ongoing investigation of Handmade Immersive Art (HIA). The article discusses the artistic and technical implications of utilizing body tracking for navigating a VR environment and analyses user experiences, and their engagement with immersive environments. Spheri is the first web-based and independently coded version of the artefact, and it represents a significant improvement with new features such as an illustrator-centred navigation system, smoother navigation, and enhanced stability. The article contributes to the field of handmade created immersive environments, and it highlights the potential implications for artists, designers, illustrators, and educators.
Cellular Trending Shui, Bo; Wang, Xiaohui
Proceedings of the 30th ACM International Conference on Multimedia,
10/2022
Conference Proceeding
Cellular Trending is an artwork that reveals information fragmentation on the social media through generative lens. It visualizes the fragmented information dissemination in social media with ...affective attributes integrated cellular automata to create artistic experience. A multi-level interactive system consists of CELL, FACT and VIEW is proposed based on information dissemination theory mapping to fragmented communication, thinking and reading. From information acquisition to opinion expression, the artwork resonates and arouses people's reflection on modern information dissemination and information acquisition behavior in the digital age.
Blowing Light: Green-Based Interaction Design Huang, Yu-Chun Annester; Tsai, Chih-Chieh; Chang, Teng-Wen ...
Human-Computer Interaction. Design and Development Approaches
Book Chapter
Peer reviewed
As green being a significant issue of these years, we want to discuss about how to combine green with technology through ambient design. Not only use intelligent methods but also interact with fun ...playing interaction. The relationship between people and the feedback of installation can make people help themselves to meet the needs of them. This paper provides an innovation concept of ambient Intelligence. People can help themselves through a wind-blower installation by conventional power-generating method.
Since Norbert Wiener presented a new research field called the study of control and communication in the animal and the machine, the biological and the artificial universes are each time more ...integrated as pieces of a game that involves science, philosophy, technology, arts, architecture
and several other fields. It is astonishing to take a look at an imaginary non-linear timeline where it is possible to see the ancient Ars Mnemonica inspiring the Leibniz combinatoria and how all these virtual knowledge structures inspired the development of a communication and control machine
called the computer. A machine that is quite an exploded black box artificial systems integrated into biological systems in a cybernetic structure through which most diverse kinds of information flows. We are living in times in which the logic of this machine becomes the core of our post-biological
era in its essence, the era in which the biological and artificial realms are immersed in one another. An era in which we see humans in fact integrating with the fiction of their imagination as conjured up digitally by the computer, and in which the digital arts emanating from the cosmology
of number are also a link between digital finality and infinity imagination, defending man in his impossibility to be simulated (Weibel 1999: 222). Considering this panorama in the contemporary artistic context, it could be stimulating to think about interactive digital art installations as
systems in which the elements are both organic and artificial, both physical and virtual, interconnected like they were performing a cybernetic ballet. The aim of the present research is to study this choreography using the complex sciences framework. Following this objective, a series of
parameters based on systemic measures of organization and complexity were structured. Our intention is, obviously, not to say that the work of art is more or less systemic, more or less complex or organized, but to help in understanding and to conceive the installation as a system: a complex
adaptive system (CAS).
The Aureole installation created as part of the e-MobiLArt project combines physicality, technology, visual, sonic and textual components - and aims to evoke a poetic experience inspired by the ...Aurora Borealis.
O Grupo Poéticas Digitais foi criado em 2002, no Departamento de Artes Plásticas da ECA-USP, com a intenção de gerar um núcleo multidisciplinar, promovendo o desenvolvimento de projetos experimentais ...e a reflexão sobre o impacto das novas tecnologias no campo das artes. O Grupo é um desdobramento do projeto wAwRwT, iniciado em 1995 por Gilbertto Prado e tem como participantes professores, artistas, pesquisadores e estudantes. O objetivo deste texto é apresentar algumas experimentações recentes de projetos poéticos como Desluz, de 2009/2010, e Amoreiras, de 2010.
Participatory Memory Making Kambunga, Asnath Paula; Winschiers-Theophilus, Heike; Smith, Rachel Charlotte
Proceedings of the 2020 ACM Designing Interactive Systems Conference,
07/2020
Conference Proceeding
Open access
As technologies become pervasive, so does participation in memory making. But in contested environments and discourses, certain voices are rarely included in public memory. In this paper, we explore ...how everyday postcolonial memories of Namibian youth engaged the wider public into a dialogue revisiting narrative of the past in order to explore alternative futures. Voices of the youth were amplified through an experimental participatory public exhibition leveraging interactive technologies. The exhibition resulted from collaborative memory making with marginalised voices, highlighting the role of youth as agents for change in postcolonial Namibia. Experiences from the exhibition showed how meaningful dialogues and interactions between museum audiences, interactive installations and the youth, created new perspectives on postcolonialism, and how exploring everyday memories and materials from the past may contribute to creating inclusive futures. We conclude that new forms of dialogic engagements are created through 'blurred boundaries' between people, their collective memories and technologies.
In the era of information, the feeling that the pen tip rubs against the paper is getting farther away, and the way of writing Chinese characters with strokes is gradually alienating. In response to ...this problem, this work tries to help people relive the touch of handwriting through the mingling of real and virtual experiences. The designer collaborated with AI to design a Chinese font that integrates bamboo leaves' shape and Chinese characters' structure. Based on the font, an interactive installation was set up to start a virtual Chinese poetry bamboo forest scene through real handwriting behavior.