Movie Description Rohrbach, Anna; Torabi, Atousa; Rohrbach, Marcus ...
International journal of computer vision,
05/2017, Volume:
123, Issue:
1
Journal Article
Peer reviewed
Open access
Audio description (AD) provides linguistic descriptions of movies and allows visually impaired people to follow a movie along with their peers. Such descriptions are by design mainly visual and thus ...naturally form an interesting data source for computer vision and computational linguistics. In this work we propose a novel dataset which contains transcribed ADs, which are temporally aligned to full length movies. In addition we also collected and aligned movie scripts used in prior work and compare the two sources of descriptions. We introduce the
Large Scale Movie Description Challenge
(LSMDC) which contains a parallel corpus of 128,118 sentences aligned to video clips from 200 movies (around 150 h of video in total). The goal of the challenge is to automatically generate descriptions for the movie clips. First we characterize the dataset by benchmarking different approaches for generating video descriptions. Comparing ADs to scripts, we find that ADs are more visual and describe precisely what
is shown
rather than what
should happen
according to the scripts created prior to movie production. Furthermore, we present and compare the results of several teams who participated in the challenges organized in the context of two workshops at ICCV 2015 and ECCV 2016.
While movie studios have leveraged data traditionally through demographics, there may be missed opportunities in securing further granular insights through personality and lifestyle scales. Due to ...the amount of hyper-competition among movies but also across platforms, marketers and advertisers may revisit consideration of how consumer personality and consumer lifestyle may aid them in predicting movie frequency consumption across genres and platforms. This study deployed a survey and collected a national randomized sample (N=301). Implications include cultivating consumer profiles and anticipating how certain personalities and lifestyles may help measure certain movie genre and movie platform consumption.
The article is devoted to the comparative analysis of the movies "The Lark" (directed by L. Menaker, N. Kurikhin, 1964) and "T-34" (directed by A. Sidorov, 2018), based on a similar plot. The author ...characterizes the state politics of memory regarding the Great Patriotic War from the beginning of the formation of the myth of the war to the present. The cinematic context of production of these movies is restored in general terms. The analysis of the movies "The Lark" and "T-34" is based on the study of the plot and visuals in the context of trends in the state politics of memory and cinema. The main research methods were comparative analysis, discourse analysis, and semiotic analysis. The author comes to the conclusion that both movies are largely products of the state politics of memory. In addition, the cinematic context influenced the visuals and content of the films. "The Lark" is a work of the "Thaw" period of cinema. It is characterized by attention to the personality of an individual, his psychology and fate, commitment to shooting on location, "free camera", diagonal frames and contrast cutting. The state politics of memory caused the movie to focus on the tragic side of the war - the deaths, sufferings, losses and failures of the first period of the Great Patriotic War. In the movie "T-34", the plot of "The Lark" was taken as a basis, but it was changed significantly due to the new trends in the state politics of memory and cinema aesthetics influenced by computer games. The emphasis shifted from suffering and death to battles and victories. As a result, the tragic story found its happy ending, and attention to human destinies was replaced by attention to the technology and mechanics of war, namely, tank battles. The author suggests that the main reason for the change in the state politics of memory isthe changes in the economic, political and social situation inside and outside the country.
The creative industries have frequently expressed concern that they can't compete with freely available copies of their content. Competing with free is particularly concerning for movie studios, ...whose content may be more prone to single-use consumption than other industries such as music. This issue has gained renewed importance recently with the advent of new digital video recording and distribution technologies, and the widespread availability of Internet piracy. We examine competition between "free" and paid video content in two important contexts: the impact of legitimate free distribution in one channel on sales through paid channels, and the impact of illegitimate free distribution in pirated channels on sales through paid channels. We do this by studying the impact of movie broadcasts on DVD demand and the impact of piracy availability at the time of broadcast on DVD demand. Our data include all movies shown on over-the-air and cable television during an eight-month period in 2005-2006. With respect to the impact of movie broadcasts on piracy and sales, we find that movie broadcasts on over-the-air networks result in a significant increase in both DVD sales at Amazon. com and illegal downloads for those movies that are available on BitTorrent at the time of broadcast. With respect to the impact of piracy on sales, we use the television broadcast as an exogenous demand shock and find that the availability of pirated content at the time of broadcast has no effect on post-broadcast DVD sales gains. Together our results suggest that creative artists can use product differentiation and market segmentation strategies to compete with freely available copies of their content. Specifically, the post-broadcast increase in DVD sales suggests that giving away content in one channel can stimulate sales in a paid channel if the free content is sufficiently differentiated from its paid counterpart. Likewise, our finding that the presence of pirated content does not cannibalize sales for the movies in our sample suggests that if free and paid products appeal to separate customer segments, the presence of free products need not harm paid sales.
Purpose/significance Exploring the hidden themes that affect the interactive effect of movie microblogging can explore the hot issues of users' attention and provide effective marketing strategies ...for enterprises. Method/process This paper crawled the popular microblog of 123 movies released in 2017 from Sina Weibo, used the topic modeling method to mine the hidden themes in the movie microblog text, and used the regression method to analyze the impact of hidden themes on the interactive effect of movie microblogging.Results/conclusions It turns out that there are 6 interpretable themes: movie characters, movie promotion, interactive marketing, movie content, movie evaluation and offline activities, of which 4 themes of movie promotion, interactive marketing, movie content and movie evaluation have a positive impact on the interactive effect of movie Weibo; at the same time, it is found that the number of user fans and the popularity of topic discussion positively affect the interactive effect of movie