Psychophysiology-Based QoE Assessment: A Survey Engelke, Ulrich; Darcy, Daniel P.; Mulliken, Grant H. ...
IEEE journal of selected topics in signal processing,
02/2017, Volume:
11, Issue:
1
Journal Article
Peer reviewed
Open access
We present a survey of psychophysiology-based assessment for quality of experience (QoE) in advanced multimedia technologies. We provide a classification of methods relevant to QoE and describe ...related psychological processes, experimental design considerations, and signal analysis techniques. We summarize multimodal techniques and discuss several important aspects of psychophysiology-based QoE assessment, including the synergies with psychophysical assessment and the need for standardized experimental design. This survey is not considered to be exhaustive but serves as a guideline for those interested to further explore this emerging field of research.
Martin Pawley’s ‘The Time House’ (1968) is a study on how to use multimedia technologies to provide a continuous record of individual experience within the domestic interior. The project’s underlying ...argument is that there is no authentic experience to be had in the public realm. As an antidote, Pawley proposes a retreat into a private world, where individuals, with the use of technology, can retain a continuous and repayable record of time. Thus, The Time House would enable its inhabitants to relive – phenomenologically, with all the senses – past experiences. Pawley believed that this repeated, unembellished re-creation of the past would reveal to its inhabitants a truer version of both the past and themselves, thus offering opportunities for introspection and self-knowledge. The Time House tries to bring together all the key concerns of architecture in the late 1960s: cybernetics, phenomenology, environmental behaviour studies, the use of cutting-edge technology, Cold War politics and fears, and the countercultural aim to expand human consciousness. Yet, Pawley’s proposition to use technology to simulate lived experiences with the aim of altering human behaviour still stimulates heated arguments today. These arguments stem from current fears about the effects of digital technologies on individuals and society: the disconnection with the here-and-now, the prioritisation of the individual over the collective, the disintegration of reality and the neglect of social public space. The Time House, which could be dismissed as a project of its time and place, is embedded in a web of ideas still resonant in our present.
Rapidly changing social, economic and cultural environment, the development of digital technologies, the global pandemic that broke out in 2020 and demographic challenges increase society’s need for ...constant change and improvement. Against the background of these challenges, the need to provide every member of society with equal opportunities for development is emphasized. This is an essential principle of inclusive education. Global and national documents emphasizing the need for inclusive education call for strengthening the ability of education to connect with all learners with behavioral, psychological, physiological or special abilities, regardless of nationality, social status, emphasis on respect for, access to and care for educational diversity, its change and growth. Inclusive education is best defined by the principles of the Good School Characteristics. Therefore, in this work, inclusive education is understood as an educational process characterized by the principles of the Good School Concept.
As in all areas of our lives, the successful implementation of the educational process is undoubtedly influenced by digital multimedia technologies. There are often questions about the coherence between the technologies chosen and the process. Therefore, the possibilities of applying of multimedia technologies with inclusive education were chosen as the object of the article. The aim of the research is to evaluate the research areas of researchers analyzing the possibilities of multimedia technologies on the basis of the analysis of scientific literature, which are in line with the essential principles of inclusive education. The study concludes that the quality and values of educators’ competencies become particularly important in inclusive settings, but that there is a lack of formal research that has a direct impact on students’ achievements, social and emotional well-being and personal development. Multimedia technologies can be a great tool to achieve the goals of inclusive education; the attention of researchers working with technologies related to multimedia (sound, image, computer graphics, interactivity of the mentioned media) to pedagogical goals is particularly poor.
The improvement of competences in relation to the solution of everyday tasks of production practice is best carried out in the process of training at the workplace due to the combination of acquired ...theoretical knowledge with practical experience. An urgent task of evaluating the effectiveness of training at the workplace is the diagnosis of the level of preparedness of the personnel of a multimedia company for scientific and technical activities, which can be carried out on the basis of the use of an appropriate information model of personnel development. The purpose of the article was to implement the development of a system model for the formation of professional skills in specialists of multimedia technologies of the polygraphic profile. The article proposes a method of informational support for personnel development through on-the-job training. As a framework that explains the knowledge and skills for the effective implementation of training in the workplace, the current content of competencies is considered. The key areas of personnel qualities related to multimedia technologies are systematized. As part of the conducted research, an information model was created and competence formation was tested within the framework of the relevant modules. The impact of engineering and organizational skills on improving the competencies of multimedia technology specialists is considered. The main components of success in the formation of professional skills of personnel as a result of training at the workplace are considered and analysed. As a result of the work carried out, recommendations were made on the diagnosis of the levels of training of personnel of multimedia and computer companies to improve their own scientific and technical activities, the choice of the content of professional training of specialists in the multimedia profile, the application of a systematic approach to the formation of relevant skills and abilities. A morphological matrix of the formation of technical creativity skills of the personnel of a multimedia company in the process of training at the workplace was created. With the help of Shannon’s information system, a mathematical model of the formation of relevant special modules of competences was obtained. Emphasizing the technical component, the influence of engineering and organizational skills in the process of training at the workplace is considered. The entropy level of the learning system was calculated before and after receiving information. The dependence of entropy on the level of acquired knowledge was analysed. The practical significance of the obtained results lies in the formation of practical recommendations for the management of computer and multimedia companies for the organization of training at the workplace, as a result of which employees receive positive incentives for the development of relevant competencies.
The article deals with the advantages and prospects of implementing multimedia technologies necessary for the development of the traditional, already familiar model of education and bringing it to a ...new level of innovation. The introduction of multimedia technology in educational processes is one of the key moments of education informatization. Nowadays multimedia technologies are one of the most dynamically developing and promising areas of information services. The effectiveness of multimedia methods use directly depends on the professional competence of teachers and the ability to teach graduates the necessary profession skills, which meet modern requirements. The use of e-learning methods opens up opportunities for further implementation of new ideas and trends in the development of tertiary education in Russia. The technological process does not stand still and advanced IT technologies have become an integral part of modern education.
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online ...piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The results showed that the most common are Udemy (25%), Google Class (22%), and Skillshare (17%), which are used not only for music learning. Based on the data obtained, the work developed an online course for piano training, which included three blocks - learning theoretical material with the help of the program goodEar Pro; developing technical playing skills with the help of Skillshare and Xiaoyezi AI Piano Tutor; improving the skills obtained by using The One Music Group. Survey data from 104 respondents determined that the Xiaoyezi AI Piano Tutor mobile app (29%) was more effective among the others because it focused on polyphony skills, which allows the combination of technical piano playing skills and thinking. With a digitally enabled learning program, students were able to achieve better results when working on a playing technique (5.3) and polyphony (5.1).
Background:
The primary aim of undergraduate, pre-registration nursing education is to prepare students to be nurses who can apply theory to practice, with clinical placements to support the practice ...element of the clinical programme. However, the theory-practice gap is a longstanding problem within nurse education, as nurses continue to practise with incomplete knowledge to support their actions.
Problem:
In April 2020, the COVID-19 pandemic caused a reduction in clinical placement capacity that affected student learning opportunities.
Approach:
Based on Miller's pyramid of learning, a virtual placement was created using evidence-based learning theories and an array of multimedia technologies with the intention of replicating real-life experiences and promoting problem-based learning. Scenarios and case studies were collated from clinical experiences and mapped against student proficiencies to produce an authentic and immersive learning environment.
Conclusion:
This innovative pedagogy provides an alternative to the placement experience while enhancing the application of theory to practice.
The use of modern multimedia technologies during the educational process is becoming more and more specific due to the multimedia penetration into different learning processes. This article aims to ...identify the special aspects of using multimedia technologies within the educational process in a distance learning environment. The research methodology is based on the stakeholders' theory, which identified the following participants in the educational process: education departments, the educational institutions' administration, students and pupils, and teachers. The content analysis method of the official websites of innovative educational platforms and services was used to study the specifics of multimedia applications. Results. The study identified the following special aspects of using multimedia technology within the educational process. Firstly, multimedia is actively integrated into platforms and services that are a virtual educational environment, ensuring the interests of all stakeholders. Secondly, multimedia performs not only traditional functions in learning, motivation, communication, and interactivity but also innovative functions (learning management, analytics, establishing social contacts, providing students' reflexion, communication, interaction, conducting surveys). Hence, it forms a full-fledged digital educational process in a virtual learning environment. Thirdly, multimedia technologies are actively used both in teaching students/pupils and also for the training and professional development of teachers and educators. The courses and training are offered to them via educational platforms. The other features of using multimedia include: performing many real-time education functions by technologies; providing personalization of the educational process, which is a foundation for developing an individual education route for each student and pupil.