According to the Ptoukha Institute for Demography and Social Studies of the National Academy of Sciences of Ukraine, over 3, 9 million people died during the famine of the 1932–1933s However, it’s ...impossible to define the exact number of the dead due to liquidation of the 1937 census data by the soviet authorities who deliberately aimed at violating complete record of the deaths and stated in the documentation other death reasons instead of the ones caused by the famine. To disguise this criminal offence the soviet government directed all its efforts to creation of a myth pointing to that year crop failure as the reason of famine. Purpose. The aim of the following article is to reveal practical techniques of alternative reality creation in the soviet society based on the example of the 1932–1933s famine’s mythologization in Ukraine. Materials and methods. Analyses and generalization of scientific archive sources and international documents, overview of soviet mass media related to the topic have been performed. Research results. The soviet myth creation technology applied to the famine happening in Ukraine of 1932–1933 as a result of crop failure shows a wide spectrum of alternative reality creation means (mythologization), which was exploited by the whole history of the soviet government: liquidation of documents and evidence, intimidation and physical extermination of witnesses, blockage of access to sources of reliable information, formation of alternative “truth” and its expansion in mass media. Results. The purpose of creation and expansion of the famine myth based on the belief about crop failure in Ukraine of the 19362–1933s was to form and infix “ideologically correct” interpretation of history in the mass consciousness. It was supposed to disguise reasons of the famine, which was artificially organized by the soviet government in Ukraine, aiming at liquidation of Ukrainian rural population, resisting collectivization, i.e. dissimulating of criminal offences and masking them under ecological myth.
Current concepts of delusion rely on the assumption that one single objective external reality exists as a benchmark for our internal experiences. With the advent of quantum theory which holds that ...reality within the atom is probabilistic and observer-dependent this assumption has become untenable. However, the deduction that reality in general is thus informational rather than material in nature seems also absurd and incompatible with our daily experience. Drawing a line between the subatomic world and the macroscopic is equally impossible. To do so would also be essentially reductionist in nature assuming that reality is built hierarchically. The many worlds / multiverse interpretation of quantum theory allows for an objective material reality but come at the price that many universes simultaneously exist in parallel. But the notion of an infinite number of objective realities is as disconcerting as the idea of a reality born out of observation only. The idea of parallel universes though may become more realistic with the advance of virtual reality. Virtual reality is a way to systematically alter the usual relationship between external reality and the user's experience of it. In future, psychiatrists may thus find it more difficult to diagnose psychosis based on positive symptoms alone. It will become necessary to rethink our currently accepted concept of psychosis by the time we master technologies to create sophisticated virtual reality environments individualizing human experience. In the meantime, there is no substitute for meticulous history taking and accurate clinical observation.
Our demo consists of an application that allows a user with an augmented reality (AR) display to watch another user, flying an airplane in the Microsoft Flight Simulator 2020 (MSFS), at their ...respective location in the real world. To do that, we take the location data of a virtual 3D airplane model in a virtual representation of the world of a user playing MSFS, and stream it via a server to a mobile AR device. The mobile device user can then see the same 3D airplane model at exactly that real world location, that corresponds to the location of the virtual 3D airplane model in the virtual representation of the world. The mobile device user can also see the plane movement updated according to the 3D airplane movement in the virtual world. We implemented the application on both a cellphone and a see-through headset.
This paper reports experience in developing a parallel reality system which allows its user to observe and move around their real environment whilst wearing a stereoscopic 3D head mounted display ...imbued with video-see through capabilities, with their position and gaze tracked by an indoor positioning system and head tracker, allowing them to alternately view their real environment and an immersive virtual reality environment from the equivalent vantage point. In so doing the challenge of the vacancy problem is addressed by lightening the cognitive load needed to switch between realities and to navigate the virtual environment. Evaluation of the usability, system performance and value of the system are undertaken in the context of a cultural heritage application; users are able to compare a reconstruction of an important 15th century chapel with its present day instantiation.