DIKUL - logo

Search results

Basic search    Advanced search   
Search
request
Library

Currently you are NOT authorised to access e-resources UL. For full access, REGISTER.

1 2 3 4 5
hits: 7,030
21.
  • Una Vespa para Luca Una Vespa para Luca
    Víctor Álvarez-Rodríguez; Gloria Jiménez-Marín; David Selva-Ruiz Fotocinema, 01/2023 26
    Journal Article
    Peer reviewed
    Open access

    Este trabajo es una exploración teórica sobre la aplicación de la herramienta de emplazamiento publicitario en el cine de animación de Pixar. En concreto, se analiza en la presencia de marcas reales ...
Full text
Available for: UL
22.
  • EFEKTIVITAS PRODUCT PLACEME... EFEKTIVITAS PRODUCT PLACEMENT HYUNDAI PADA DRAMA KOREA DESCENDANTS OF THE SUN TERHADAP BRAND AWARENESS SURVEY PADA PENONTON DRAMA KOREA DOTS DI TANGERANG
    Krisna Ayu Wulandari Jurnal Visi Komunikasi (Online), 10/2020, Volume: 18, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    The company started to use an advertising technique that was deemed sufficient, namely by using product placement or brand placement. This study was to determine the effectiveness of product ...
Full text
Available for: UL
23.
  • Herramientas de motivación ... Herramientas de motivación que persuaden a los peruanos a comprar el videojuego Cyberpunk 2077
    Hart-Ponce, Anges-Ximena; Gallardo-Echenique, Eliana RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 11/2021 E46
    Journal Article
    Peer reviewed
    Open access

    The findings suggest that the storytelling of the trailer is important for the gamer; however, it is not the source of a final decision, since they see the latest reviews and videos about the ...
Full text
Available for: UL
24.
  • Using Eye Tracking to Under... Using Eye Tracking to Understand the Effects of Brand Placement Disclosure Types in Television Programs
    Boerman, Sophie C.; van Reijmersdal, Eva A.; Neijens, Peter C. Journal of advertising, 07/2015, Volume: 44, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    This eye tracking experiment (N = 149) investigates the influence of different ways of disclosing brand placement on viewers' visual attention, the use of persuasion knowledge, and brand responses. ...
Full text
Available for: UL

PDF
25.
  • The Effects of Content Like... The Effects of Content Likeability, Content Credibility, and Social Media Engagement on Users' Acceptance of Product Placement in Mobile Social Networks
    Wai Lai, Ivan Ka; Liu, Yide Journal of theoretical and applied electronic commerce research, 09/2020, Volume: 15, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    Nowadays, product placements are commonly presented on mobile social media but related studies are rare. The main purpose of the study is to investigate the effects of content likeability, content ...
Full text
Available for: CEKLJ, UL

PDF
26.
  • Children and adolescents' e... Children and adolescents' exposure to food and beverage marketing in social media apps
    Potvin Kent, Monique; Pauzé, Elise; Roy, Elisabeth‐Anne ... Pediatric obesity, June 2019, Volume: 14, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    Summary Background Unhealthy food marketing is a powerful determinant of unhealthy diets and obesity among children. Although it is known that food marketers target young people on social media, no ...
Full text
Available for: UL, VSZLJ

PDF
27.
  • ‘We really enjoyed doing th... ‘We really enjoyed doing the extracurricular transmedia stuff’: How I Met Your Mother and the beginnings of transmedia in the sitcom genre
    Álvarez-Rodríguez, Víctor; Caro-Castaño, Lucía; Selva-Ruiz, David Catalan journal of communication & cultural studies, 04/2024, Volume: 16, Issue: 1
    Journal Article
    Peer reviewed

    The sitcom How I Met Your Mother (2005–14) applies a narrative with a transmedia perspective, using advertising techniques that had been unusual for its genre up to that point. We refer to the ...
Full text
Available for: UL
28.
Full text
Available for: UL
29.
  • Product Placement in Video ... Product Placement in Video Games: The Effect of Brand Familiarity and Repetition on Consumers' Memory
    Martí-Parreño, José; Bermejo-Berros, Jesús; Aldás-Manzano, Joaquín Journal of interactive marketing, 05/2017, Volume: 38
    Journal Article
    Peer reviewed

    Product placement in video games is gaining momentum as a means to target audiences in an indirect and engaging way. This study uses a 2 (high repetition vs low repetition)×2 (high brand familiarity ...
Full text
Available for: UL
30.
  • The Television Cult: Preval... The Television Cult: Prevalence of Brand Placements in an Indian Reality Show
    Natarajan, Thamaraiselvan; Jayapal, Jegan; Gangadharan, Nakul Journal of promotion management, 2021, Volume: 27, Issue: 7
    Journal Article
    Peer reviewed

    Brand Placements (BP), a predominant strategy to ensure brand prominence has not been explored substantially concerning its role in reality shows (RS). This study on content analysis examines the ...
Full text
Available for: UL
1 2 3 4 5
hits: 7,030

Load filters