The artistic production entitled The Art of Burle Marx was led by Bryn Walters and his choreographic team. This artistic project was conceived to be staged in the closing ceremony of the 2016 Olympic ...Games in Rio de Janeiro (Brasil). This mass choreography makes extensive use of video mapping to enhance the choreographic sequences, as is to be found throughout both the opening and closing Ceremonies. Bryn Walters created this artistic work by reinterpreting, with 480 performers and the use of video projections, the main geometric shapes for which the Brazilian landscape architect Roberto Burle Marx is so well known. Through a careful analysis of the official video, using the Elan software, together with the consultation of ceremony programmes and interviews with the choreographers, the main moments of this mass choreography will be researched and highlighted, with the aim of tracing the recognizable characteristics of Burle Marx’s work. It is possible to conclude that the choreographer Bryn Walter has achieved a successful reconstruction and dissemination of the work of the architect Burle Marx, thanks to a complex collaboration between different professionals, which enhanced the relationship between the performers and the video projections.
Digital design tools have been inseparable from every element of the professional architectural graphic process for decades. As they spread, emerging digital tools are changing aspects of design, ...data collection, edition, fabrication, and architectural visualization. Furthermore, with the example of photography as a widespread mean of capturing and representing heritage, the agents involved in the architectural memory transmission process and their possibilities are changing too. This evolution has gone along with the exponential access to personal computers, digital equipment and manufacturing tools.
The models and images generated by these systems open the doors to new expressive possibilities of great precision and economy. The hardware technology used in the presented case, 3 d printers and high definition projectors, are available to most of agents involved or interested in architectural heritage and preservation of its memory. The purpose of this paper is to study the result of superposing several building's images over its printed model, both with a common origin in the same digital model. The printed model adds the advantages of its presence in real space and the video projection its high degree of variability resulting in a direct augmentation of the visual information provided.
The variability of the digital architectural object and the graphic expression that surges from the combinations of these digital tools are studied to represent the building in an utmost informative way. In the case presented here by the authors, the transcendence of the virtual model from digital to physical space is studied aiming to grade its functionality for exhibition, academic or experimental purposes.
Exploration of play in childhood is very important in child development.One of the environments that can support children’s developmentis the play environment. So far,many children’s play ...environmentuses analog playing media. However,with the development ofspaceand technology,the formation of space is increasingly diverse.Oneof them is a combination of space with video mapping. Videomappingis implemented in the playroom so that it can open new exploratoryinteractions for children. Children with an age range of 5–7yearsbecome the subject of this study as a development of previousresearchand at that age, children begin to recognize and understandthephysical environment around them so that they can form a behavior.This study aims to determine the role of analog media and videomappingin play facilities that can stimulate children aged 5–7 years toexploreplay to encourage child development. This research methodusesSpatial Affordancesin Childcare Interior Design (SACID)as theinstrumentfor calculating the breadth and depth of affordance explorationwith the basic theory of Gibson’s observation, perception-actionaffordance.The results show that there is more variation in the spatialcomponentsof analog media than in video mapping media. However,interms of depth, video mapping is stronger.While the breadth of thetwomedia shows a fairly high exploration. This study shows that bothmediacan support children’s development with the different potentialofeach exploration that occurs between analog media space and videomapping.Based on these findings, this research can be considered inchoosingthe use of analog media or video mapping in the early childhoodplayroom.
El documento defiende que el diseño gráfico es una actividad ‘expandida’; esto es, que trastoca otras áreas del diseño, las artes y las ciencias. Se implementan nuevos métodos de abordajes a ...problemas de diseño gráfico, particularmente con ‘métodos media lab’. Bajo este entendido se presenta un caso de aprendizaje profesional del diseño gráfico, en el que estudiantes universitarios elaboraron un video mapping para una empresa privada. A partir de la elaboración de bitácoras de trabajo, se evidenció que situaciones emergentes como las ocasionadas por la pandemia es posible generar innovación a problemas de diseño gráfico con tiempos cortos de entrega.
Objective: Compromised bowel function is associated with a range of motility disorders such as post-operative ileus and chronic intestinal pseudo-obstruction. Disordered or weak motility compromise ...the efficient movement of luminal contents necessary for digestion and nutrient absorption. This study investigated the potential of high-energy pacing to enhance contractions in the proximal jejunum of the small intestine. Methods: Pacing pulse parameters (pulse-width: 100 ms, 200 ms, 400 ms, pulse-amplitude: 4 mA, 6 mA, 8 mA) were systematically varied in the in vivo porcine jejunum (n = 7) and the induced contractile responses were evaluated using a video mapping system. Localized segmental contractions were quantified by measuring the intestinal diameter and thereby computing the strain. The impact of pacing parameters on contractile strain was investigated. Finally, histological studies were conducted on paced tissue to assess for potential tissue damage. Results: Segmental contractions were successfully induced at all pulse-settings and evaluated across 67 pacing sessions. In response to pacing, the intestine segment at the site of pacing contracted, with diameter reduced by 6-18%. Contractile response significantly increased with increasing pulse-amplitude. However, with increasing pulse-width, the increase in contractile response was significant only between 100 ms and 400 ms. Histology showed no tissue damage occurred when maximal pacing energy (pulse-amplitude = 4-8 mA, pulse-width = 400 ms, 5 minute duration) was applied. Conclusion: High-energy pacing induced periodic segmental contractions in response to pacing pulses and the contractile strain was proportional to the energy applied on the intestine. The ability to enhance motility through pacing may hold promising therapeutic potential for bowel disorders and awaits clinical translation. Significance: Small intestine pacing elicits localized segmental contractions which increase in magnitude with increasing pulse settings. This study marks the first adaptation of video mapping techniques to track the pacing response in the small intestine.
Modern surveying technologies allow to obtain a digital copy of cultural assets. At the same time, digital technology allows to reconstruct virtually lost or destroyed architectures, as well as their ...decorative elements. To make this operation scientifically correct, it is fundamental to cross-reference and analyze as many sources as possible. Accurate documentation of the methodologies adopted is also essential to make the entire process clear, transparent and reliable.This study is part of a wider research aimed at the documentation, valorization and dissemination of one of the most important 17th century theatres in Europe, the Farnese Theatre in Parma. The structure that we can see today is not the original one, but it is a 20th century reconstruction, since in 1944 the monument was almost completely destroyed in an Allied air raid.The main purpose of this paper is to describe the complex process that allowed to reconstruct the original decorations that covered the proscenium of the theatre before its destruction. In particular, the interpretation of the collected data, the digital reconstruction of the decorations and their mapping on the 3D model will be illustrated. Finally, the possible use of the textured 3D model for projection the decorations on the wooden proscenium will also be briefly introduced.DOI: https://doi.org/10.20365/disegnarecon.27.2021.5
Este artigo elabora uma reflexão acerca dos desafios enfrentados no âmbito dos espetáculos performáticos que dialogam com a ciência e a tecnologia dentro do espaço cênico. Tais elementos podem estar ...presentes na composição cenográfica, serem aplicados em indumentárias e, em muitos espetáculos, poderão figurar como elemento narrativo essencial da obra. Este assunto está diretamente relacionado ao terceiro capítulo de nossa tese, intitulada A aplicação dos efeitos visuais em tempo real na construção narrativa de espetáculos com projeção (2017) e realizada com apoio da bolsa FAPESP sob o processo nº 2014/0296-0, o qual teve sua construção baseada principalmente no livro Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation (2007) de Steve Dixon, que nos conta a história de artistas que atuaram nesta temática desde o início do século XX. Adicionalmente, colhemos informações na obra de Cesar Ustarroz (2011), em entrevistas realizadas com artistas brasileiros e espanhóis e, ainda, em nossas experiências pessoais decorrentes da pesquisa de campo.
Hoy en día uno de los sectores turísticos con mayor índice de crecimiento es el turismo cultural, hecho que empuja a las diferentes localidades no sólo a mostrar su patrimonio sino a actualizarlo ...para ofrecer al turista una experiencia de calidad en su visita que le proporcione una vivencia única. Así, nos encontramos con bienes patrimoniales que son explotados turísticamente pero que o bien no se encuentran acondicionados adecuadamente para la visita o no son suficientemente aprovechados para la misma. Las razones para ello suelen ser desconocimiento o falta de financiación para la modernización del bien o de su recorrido. Uno de estos casos observados es el los Baños Árabes de Palma de Mallorca en España, los cuales son referencia habitual de visita en el casco antiguo de la ciudad, en cuyo centro se hallan situados. El objetivo que nos planteamos es el estudio y propuesta de revitalización del bien mencionado, utilizando para ello una metodología de corte analítico proyectivo, proponiendo su modernización a través del correcto uso de las herramientas de marketing sensorial en conjunto con las nuevas tecnologías de video mapping, para lograr de una manera sencilla y efectiva la actualización del mismo a un coste asequible, que le permita destacar en la amplia oferta de cultura patrimonial existente en la ciudad.
El Laboratorio de Luz es un grupo de investigación interdisciplinar formado en 1990 en la Facultad de Bellas Artes de Valencia. En estos 25 años de trayectoria se ha interesado por explorar los ...fenómenos asociados a la luz como vehículo y forma de expresión artística, las relaciones entre arte y ciencia, y su capacidad en la producción de conocimiento. Partiendo de experimentaciones con dispositivos precinematicos hasta las tecnologías digitales contemporáneas. En la actualidad bajo el título ‘pantallas mutantes’ está desarrollando un proyecto de investigación de las posibilidades de las técnicas de mapping aplicadas al espacio público, instalaciones artísticas y artes escénicas y de revisión del extenso material publicado al respecto.
Los edificios con pinturas murales del siglo XVIII en Málaga constituyen uno de los recursos conmayor potencial turístico aún no explotado de los que dispone la ciudad. Proponemos mediante este ...estudiocómo seleccionar los inmuebles más adecuados según los requerimientos del vídeo mapping y del turismocultural. Hemos estudiado que metodología se adecua para la labor de la elección del emplazamiento del vídeomapping. Para ello, se han propuesto una serie de criterios: algunos técnicos, inherente a la tecnología delvídeo mapping, y sobre todo turísticos. Estos últimos basados en la obra de Sust X. (1975) sobre los valoresarquitectónicos en el turismo y otros basados en valores que reclama el turista de perfil cultural. Obtuvimoscomo resultado, tras la aplicación de los criterios diseñados, que solo cinco de los dieciséis inmuebles estudiadoscumplían los criterios técnicos y turísticos de forma satisfactoria. Además de una primera aproximaciónmetodológica que ayude a los agentes turísticos con el emplazamiento de esta tecnología para la dinamizacióncultural de nuestro patrimonio con el vídeo mapping.