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  • Systematic literature revie... Systematic literature review: The adaptation of distance learning process during the COVID-19 pandemic using virtual educational spaces in metaverse
    Onggirawan, Cindy Amanda; Kho, Jocelyn Michelle; Kartiwa, Arya Putra ... Procedia computer science, 01/2023, Volume: 216
    Journal Article
    Peer reviewed
    Open access

    Virtual education has started to grab interest since technology emerges in everything in our life. Metaverse is one of the technologies that has been conceived since the late 90s and is currently ...
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Available for: UL
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  • Characteristics and Differe... Characteristics and Differences in the Verbal Responses of Expert and Novice Basketball Coaches Elicited by Cognition of Fixed Camera Images and VR Images
    Nishihara, Yasuyuki; Uchiyama, Wataru International Journal of Sport and Health Science, 2022, 20220000, 2022-00-00, Volume: 20
    Journal Article
    Peer reviewed
    Open access

    The aim of this case study was to reproduce the images recorded by a fixed video camera and those recorded by a 360-degree omnidirectional camera to investigate characteristics and differences in how ...
Full text
Available for: FSPLJ, UL
3.
  • Characteristics and Differe... Characteristics and Differences in the Verbal Responses of Expert and Novice Basketball Coaches Elicited by Cognition of Fixed Camera Images and VR Images
    Nishihara, Yasuyuki; Uchiyama, Wataru International Journal of Sport and Health Science, 2022
    Journal Article
    Peer reviewed
    Open access

    The aim of this case study was to reproduce the images recorded by a fixed video camera and those recorded by a 360-degree omnidirectional camera to investigate characteristics and differences in how ...
Full text
Available for: FSPLJ, UL
4.
  • Characteristics and differe... Characteristics and differences in the verbal responses of expert and novice basketball coaches elicited by cognition of fixed camera images and VR images
    NISHIHARA, Yasuyuki; UCHIYAMA, Wataru Taiikugaku kenkyu (Japan Journal of Physical Education, Health and Sport Sciences), 2022, Volume: 67
    Journal Article
    Open access

    The aim of this case study was to reproduce the images recorded by a fixed video camera and those recorded by a 360-degree omnidirectional camera to investigate characteristics and differences in how ...
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Available for: UL, VSZLJ

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5.
  • Technology and the hybrid w... Technology and the hybrid workplace: the affective living of IT-enabled space
    Petani, Fabio James; Mengis, Jeanne International journal of human resource management, 04/2023, Volume: 34, Issue: 8
    Journal Article
    Peer reviewed

    Information technology (IT) and space are sociomaterial dimensions of organizations that Human Resource Management (HRM) often take for granted, discounting how workers enact them in practice. With ...
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Available for: UL
6.
  • Some preliminary considerations on working in the metaverse
    Annamaria Donini; Marco Novella; Maria Luisa Vallauri Labour & Law Issues, 12/2022, Volume: 8, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    The editorial presents the monographic section "Essays" addressing the main legal issues related to the diffusion of work in the metaverse.
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Available for: UL
7.
  • Analysis of the Need for De... Analysis of the Need for Development of a Virtual Space for Student Guidance and Counseling
    Wahyuni, Sri; Zamroni; Rizka Apriani ... JTP - Jurnal Teknologi Pendidikan, 04/2024, Volume: 26, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    This research aims to develop an innovative virtual space for academic guidance as a means of increasing student competency. The development method involves interactive design and the integration of ...
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Available for: UL
8.
  • Lo spazio narrativo nei videogiochi
    Attademo, Greta 10/2023
    eBook
    Open access

    The videogame is the emblematic contemporary medium that invite to think about man's new ways of making knowledge and experience of the world. Video-gaming means for the user to access the writing of ...
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  • “Too hot to handle”: Making... “Too hot to handle”: Making lost and stolen pets present in virtual space
    Arathoon, Jamie; Allen, Daniel; Hallatt, Alicia Geoforum, June 2024, 2024-06-00, Volume: 152
    Journal Article
    Peer reviewed
    Open access

    Display omitted Pets are socially, culturally, emotionally, and economically entangled in human lives. For humans, pets are loved, and the bond between human and pet extends beyond companionship to ...
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Available for: UL
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  • Microcreativity with chat g... Microcreativity with chat generative pre-trained transformer: Learnings in virtual space
    Machado Fiuza Fialho, Lia; Nascimento Sabino Neves, Vanusa; Silva do Nascimento, Karla Angélica Journal of technology and science education, 2024, Volume: 14, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    The Chat Generative Pre-trained Transformer (ChatGPT) is an artificial intelligence technology that engages in dialogue with humans, capable of generating formulations in the form of micro-narratives ...
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Available for: UL
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