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21.
  • Developing Apps for Visuall... Developing Apps for Visually Impaired People: Lessons Learned from Practice
    Ghidini, Eduardo; Almeida, Wagner D. L.; Manssour, Isabel H. ... 2016 49th Hawaii International Conference on System Sciences (HICSS), 01/2016
    Conference Proceeding, Journal Article

    Innovation is a challenge because it must meet the characteristics of an entire population. This includes visual impairment, which is the focus of this paper. Considering the interaction capabilities ...
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22.
  • Relação texto-imagem: a res... Relação texto-imagem: a resposta de crianças com deficiência visual ao livro ilustrado contemporâneo
    Tássia Ruiz Discursos fotográficos, 12/2014, Volume: 10, Issue: 17
    Journal Article
    Peer reviewed
    Open access

    De caráter exploratório, o trabalho apresenta e discute sobre a resposta das crianças com deficiência visual sobre o livro infantil ilustrado, analisando como se estabelecem e dialogam as relações ...
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24.
  • Visually impaired people an... Visually impaired people and the emerging connected TV: a comparative study of TV and Web applications’ accessibility
    Costa, Daniel; Duarte, Carlos Universal access in the information society, 03/2017, Volume: 16, Issue: 1
    Journal Article
    Peer reviewed

    With the TV signal digitization and the current market growth of connected TVs, the authors envision the appearance of accessibility barriers to visually impaired persons. The paper addresses the ...
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25.
  • The investigation of the effects of the sports goalball on the level of some physical propriety of visually handicapped individuals
    Ersin Arslan; H. Bayram Temur; İsrafil Aslan ... Turkish journal of sport and exercise, 03/2015, Volume: 16, Issue: 3
    Journal Article
    Open access

    This study was carried out with the aim of stating whether or not playing goalball is effective on the duration of aural reaction, the power of hand and grasping, flexibility and balance of the ...
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26.
  • When You Can't Believe Your... When You Can't Believe Your Eyes
    Fairbairn, Hannah 2019, 2019-07-05
    eBook

    This book was first projected in 2004, when Author Hannah Fairbairn was teaching interpersonal skills at the Carroll Center for the Blind in Newton, Massachusetts. The experiences of her adult ...
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27.
  • Detection of ascending stairs using stereo vision
    Harms, Hannes; Rehder, Eike; Schwarze, Tobias ... 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 09/2015
    Conference Proceeding

    Environment perception is an important task in computer vision for many applications in robotics. Especially for robots navigating through different levels of a building, stair detection constitutes ...
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28.
  • Haze in the digital library... Haze in the digital library: design issues hampering accessibility for blind users
    Babu, Rakesh; Xie, Iris Electronic library, 01/2017, Volume: 35, Issue: 5
    Journal Article
    Peer reviewed

    Purpose The purpose of this study is to explore design issues hampering the accessibility of digital libraries (DLs) for first-time blind users. Design/methodology/approach A combination of ...
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29.
  • Improving Tactile Map Usabi... Improving Tactile Map Usability through 3D Printing Techniques: An Experiment with New Tactile Symbols
    Gual Ortí, Jaume; Puyuelo Cazorla, Marina; Lloveras Macià, Joaquín Cartographic journal, 02/2015, Volume: 52, Issue: 1
    Journal Article, Publication
    Peer reviewed
    Open access

    This paper shows an experiment with tactile maps designed for visually impaired persons. Tests were carried out on a tactile map produced with 3D printing and including a new type of tactile symbols, ...
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30.
  • Development of a Fingertip ... Development of a Fingertip Character Extraction System for the Visually Handicapped
    FUCHIDA, Masataka; NAKAMURA, Akio Journal of the Japan Society for Precision Engineering, 2016, Volume: 82, Issue: 12
    Journal Article
    Open access

    This paper proposes a system to assist the visually handicapped by extracting text characters on the surface of an object. The visually handicapped user cannot know exactly what the object is and ...
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