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zadetkov: 59
1.
  • How automatic speed control... How automatic speed control based on distance affects user behaviours in telepresence robot navigation within dense conference-like environments
    Batmaz, Anil Ufuk; Maiero, Jens; Kruijff, Ernst ... PloS one, 11/2020, Letnik: 15, Številka: 11
    Journal Article
    Recenzirano
    Odprti dostop

    Telepresence robots allow users to be spatially and socially present in remote environments. Yet, it can be challenging to remotely operate telepresence robots, especially in dense environments such ...
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Dostopno za: UL

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2.
  • Effects of color cues on ey... Effects of color cues on eye-hand coordination training with a mirror drawing task in virtual environment
    Alrubaye, Zainab; Hudhud Mughrabi, Moaaz; Manav, Banu ... Frontiers in psychology, 01/2024, Letnik: 14
    Journal Article
    Recenzirano
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    Mirror drawing is a motor learning task that is used to evaluate and improve eye-hand coordination of users and can be implemented in immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) for ...
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Dostopno za: UL
3.
  • Effective Throughput Analys... Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual Reality
    Batmaz, Anil Ufuk; Stuerzlinger, Wolfgang IEEE transactions on visualization and computer graphics, 2022-Nov., 2022-11-00, 20221101, Letnik: 28, Številka: 11
    Journal Article
    Recenzirano

    Fitts' law and throughput based on effective measures are two mathematical models frequently used to analyze human motor performance in a standardized pointing task, e.g., to compare the performance ...
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Dostopno za: UL
4.
  • Getting nowhere fast: trade... Getting nowhere fast: trade-off between speed and precision in training to execute image-guided hand-tool movements
    Batmaz, Anil Ufuk; de Mathelin, Michel; Dresp-Langley, Birgitta BMC Psychology, 11/2016, Letnik: 4, Številka: 1
    Journal Article
    Recenzirano
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    The speed and precision with which objects are moved by hand or hand-tool interaction under image guidance depend on a specific type of visual and spatial sensorimotor learning. Novices have to learn ...
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Dostopno za: UL

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5.
  • Effects of 2D and 3D image ... Effects of 2D and 3D image views on hand movement trajectories in the surgeon's peri-personal space in a computer controlled simulator environment
    Batmaz, Anil Ufuk; de Mathelin, Michel; Dresp-Langley, Birgitta Cogent medicine, 20/1/1/, Letnik: 5, Številka: 1
    Journal Article
    Recenzirano
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    In image-guided surgical tasks, the precision and timing of hand movements depend on the effectiveness of visual cues relative to specific target areas in the surgeon's peri-personal space. ...
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Dostopno za: UL

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6.
  • The Guided Evaluation Metho... The Guided Evaluation Method: An easier way to empirically estimate trained user performance for unfamiliar keyboard layouts
    Mutasim, Aunnoy K; Batmaz, Anil Ufuk; Hudhud Mughrabi, Moaaz ... International journal of human-computer studies, October 2024, 2024-10-00, Letnik: 190
    Journal Article
    Recenzirano

    To determine in a user study whether proposed keyboard layouts, such as OPTI, can surpass QWERTY in performance, extended training through longitudinal studies is crucial. However, addressing the ...
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Dostopno za: UL
7.
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8.
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9.
  • Beyond the Wizard of Oz: Ne... Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance
    Raikwar, Aditya; Mifsud, Domenick; Wickens, Christopher D. ... IEEE transactions on visualization and computer graphics, 05/2024, Letnik: 30, Številka: 5
    Journal Article
    Recenzirano

    Despite knowing exactly what an object looks like, searching for it in a person's visual field is a time-consuming and error-prone experience. In Augmented Reality systems, new algorithms are ...
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Dostopno za: UL
10.
  • Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays
    Batmaz, Anil Ufuk; Turkmen, Rumeysa; Sarac, Mine ... 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023-Oct.-16
    Conference Proceeding

    When working in Virtual Reality (VR), the user's performance is affected by how the user holds the input device (e.g., controller), typically using either a precision or a power grip. Previous work ...
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Dostopno za: UL
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zadetkov: 59

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