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zadetkov: 4
1.
  • From Gaming to Computationa... From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach
    Hooshyar, Danial; Pedaste, Margus; Yang, Yeongwook ... Journal of educational computing research, 06/2021, Letnik: 59, Številka: 3
    Journal Article
    Recenzirano

    Educational games have been increasingly used to improve students’ computational thinking. However, most existing games have focused on the theoretical knowledge of computational thinking, ignoring ...
Celotno besedilo
Dostopno za: UL
2.
  • Static analysis of source code written by novice programmers
    Delev, Tomche; Gjorgjevikj, Dejan 2017 IEEE Global Engineering Education Conference (EDUCON), 2017-April
    Conference Proceeding

    In this paper we are reporting the finding on the use of a static analysis of C source code written by students learning to program. Two different tools for static code analysis were used to analyze ...
Celotno besedilo
Dostopno za: UL
3.
  • Efficient Two Stage Voting ... Efficient Two Stage Voting Architecture for Pairwise Multi-label Classification
    Madjarov, Gjorgji; Gjorgjevikj, Dejan; Delev, Tomche AI 2010: Advances in Artificial Intelligence
    Book Chapter
    Recenzirano

    A common approach for solving multi-label classification problems using problem-transformation methods and dichotomizing classifiers is the pair-wise decomposition strategy. One of the problems with ...
Celotno besedilo
4.
  • Place-Tags, discovering and... Place-Tags, discovering and promoting places through mobile phones and collaborative filtering
    Delev, T; Gjorgjevik, D; Madzarov, G Proceedings of the ITI 2010, 32nd International Conference on Information Technology Interfaces, 2010-June
    Conference Proceeding

    This paper presents the design and implementation of a mobile application along with a web server for geo-tagging favorite and interesting places and sharing them with the community. The design and ...
Celotno besedilo
Dostopno za: UL

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