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zadetkov: 690
1.
  • Geometric Folding Algorithms Geometric Folding Algorithms
    Demaine, Erik D.; O'Rourke, Joseph 07/2007
    eBook

    Did you know that any straight-line drawing on paper can be folded so that the complete drawing can be cut out with one straight scissors cut? That there is a planar linkage that can trace out any ...
Celotno besedilo
Dostopno za: UL
2.
  • Unlocking history through a... Unlocking history through automated virtual unfolding of sealed documents imaged by X-ray microtomography
    Dambrogio, Jana; Ghassaei, Amanda; Smith, Daniel Starza ... Nature communications, 03/2021, Letnik: 12, Številka: 1
    Journal Article
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    Computational flattening algorithms have been successfully applied to X-ray microtomography scans of damaged historical documents, but have so far been limited to scrolls, books, and documents with ...
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3.
  • An End-to-End Approach to S... An End-to-End Approach to Self-Folding Origami Structures
    An, Byoungkwon; Miyashita, Shuhei; Ong, Aaron ... IEEE transactions on robotics, 2018-Dec., 2018-12-00, 20181201, Letnik: 34, Številka: 6
    Journal Article
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    This paper presents an end-to-end approach to automate the design and fabrication process for self-folding origami structures. Self-folding origami structures are robotic sheets composed of rigid ...
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4.
  • On the complexity of reconf... On the complexity of reconfiguration problems
    Ito, Takehiro; Demaine, Erik D.; Harvey, Nicholas J.A. ... Theoretical computer science, 03/2011, Letnik: 412, Številka: 12
    Journal Article
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    Reconfiguration problems arise when we wish to find a step-by-step transformation between two feasible solutions of a problem such that all intermediate results are also feasible. We demonstrate that ...
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5.
  • Self-folding with shape mem... Self-folding with shape memory composites
    Felton, Samuel M.; Tolley, Michael T.; Shin, ByungHyun ... Soft matter, 01/2013, Letnik: 9, Številka: 32
    Journal Article
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    Origami-inspired manufacturing can produce complex structures and machines by folding two-dimensional composites into three-dimensional structures. This fabrication technique is potentially less ...
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6.
  • Linear-time algorithm for s... Linear-time algorithm for sliding tokens on trees
    Demaine, Erik D.; Demaine, Martin L.; Fox-Epstein, Eli ... Theoretical computer science, 10/2015, Letnik: 600
    Journal Article
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    Suppose that we are given two independent sets Ib and Ir of a graph such that |Ib|=|Ir|, and imagine that a token is placed on each vertex in Ib. Then, the sliding token problem is to determine ...
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Dostopno za: UL

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7.
  • Traversability, Reconfigura... Traversability, Reconfiguration, and Reachability in the Gadget Framework
    Ani, Joshua; Demaine, Erik D.; Diomidov, Yevhenii ... Algorithmica, 11/2023, Letnik: 85, Številka: 11
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    Consider an agent traversing a graph of “gadgets”, where each gadget has local state that changes with each traversal by the agent according to specified rules. Prior work has studied the ...
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Dostopno za: UL
8.
  • PSPACE-completeness of slid... PSPACE-completeness of sliding-block puzzles and other problems through the nondeterministic constraint logic model of computation
    Hearn, Robert A.; Demaine, Erik D. Theoretical computer science, 10/2005, Letnik: 343, Številka: 1
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    We present a nondeterministic model of computation based on reversing edge directions in weighted directed graphs with minimum in-flow constraints on vertices. Deciding whether this simple graph ...
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9.
  • Classic Nintendo games are ... Classic Nintendo games are (computationally) hard
    Aloupis, Greg; Demaine, Erik D.; Guo, Alan ... Theoretical computer science, 06/2015, Letnik: 586
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    We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokémon. Our results apply to generalized versions of Super Mario ...
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10.
  • Swapping labeled tokens on ... Swapping labeled tokens on graphs
    Yamanaka, Katsuhisa; Demaine, Erik D.; Ito, Takehiro ... Theoretical computer science, 06/2015, Letnik: 586
    Journal Article
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    Consider a puzzle consisting of n tokens on an n-vertex graph, where each token has a distinct starting vertex and a distinct target vertex it wants to reach, and the only allowed transformation is ...
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zadetkov: 690

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