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Trenutno NISTE avtorizirani za dostop do e-virov UL. Za polni dostop se PRIJAVITE.

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zadetkov: 34
1.
  • Human-level performance in ... Human-level performance in 3D multiplayer games with population-based reinforcement learning
    Jaderberg, Max; Czarnecki, Wojciech M; Dunning, Iain ... Science, 05/2019, Letnik: 364, Številka: 6443
    Journal Article
    Recenzirano
    Odprti dostop

    Reinforcement learning (RL) has shown great success in increasingly complex single-agent environments and two-player turn-based games. However, the real world contains multiple agents, each learning ...
Celotno besedilo
Dostopno za: NUK, ODKLJ

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2.
  • Reading Text in the Wild wi... Reading Text in the Wild with Convolutional Neural Networks
    Jaderberg, Max; Simonyan, Karen; Vedaldi, Andrea ... International journal of computer vision, 01/2016, Letnik: 116, Številka: 1
    Journal Article
    Recenzirano

    In this work we present an end-to-end system for text spotting—localising and recognising text in natural scene images—and text based image retrieval. This system is based on a region proposal ...
Celotno besedilo
Dostopno za: CEKLJ, UL

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3.
  • Grandmaster level in StarCr... Grandmaster level in StarCraft II using multi-agent reinforcement learning
    Vinyals, Oriol; Babuschkin, Igor; Czarnecki, Wojciech M ... Nature (London), 11/2019, Letnik: 575, Številka: 7782
    Journal Article
    Recenzirano

    Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft has emerged as an ...
Celotno besedilo
Dostopno za: UL
4.
Celotno besedilo
Dostopno za: UL
5.
Celotno besedilo

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6.
  • Faster Improvement Rate Population Based Training
    Dalibard, Valentin; Jaderberg, Max arXiv (Cornell University), 09/2021
    Paper, Journal Article
    Odprti dostop

    The successful training of neural networks typically involves careful and time consuming hyperparameter tuning. Population Based Training (PBT) has recently been proposed to automate this process. ...
Celotno besedilo
Dostopno za: UL
7.
  • A Generalized Framework for... A Generalized Framework for Population Based Training
    Li, Ang; Spyra, Ola; Perel, Sagi ... Proceedings of the 25th ACM SIGKDD International Conference on Knowledge Discovery & Data Mining, 07/2019
    Conference Proceeding
    Odprti dostop

    Population Based Training (PBT) is a recent approach that jointly optimizes neural network weights and hyperparameters which periodically copies weights of the best performers and mutates ...
Celotno besedilo
Dostopno za: UL

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8.
  • A Deep Neural Network's Loss Surface Contains Every Low-dimensional Pattern
    Czarnecki, Wojciech Marian; Osindero, Simon; Pascanu, Razvan ... arXiv (Cornell University), 01/2020
    Paper, Journal Article
    Odprti dostop

    The work "Loss Landscape Sightseeing with Multi-Point Optimization" (Skorokhodov and Burtsev, 2019) demonstrated that one can empirically find arbitrary 2D binary patterns inside loss surfaces of ...
Celotno besedilo
Dostopno za: UL
9.
  • Perception-Prediction-Reaction Agents for Deep Reinforcement Learning
    Stooke, Adam; Dalibard, Valentin; Jayakumar, Siddhant M ... arXiv (Cornell University), 06/2020
    Paper, Journal Article
    Odprti dostop

    We introduce a new recurrent agent architecture and associated auxiliary losses which improve reinforcement learning in partially observable tasks requiring long-term memory. We employ a temporal ...
Celotno besedilo
Dostopno za: UL
10.
  • Real World Games Look Like Spinning Tops
    Czarnecki, Wojciech Marian; Gauthier Gidel; Tracey, Brendan ... arXiv (Cornell University), 06/2020
    Paper, Journal Article
    Odprti dostop

    This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top, with the upright ...
Celotno besedilo
Dostopno za: UL
1 2 3 4
zadetkov: 34

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