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zadetkov: 86
1.
  • UX Curve: A method for eval... UX Curve: A method for evaluating long-term user experience
    Kujala, Sari; Roto, Virpi; Väänänen-Vainio-Mattila, Kaisa ... Interacting with computers, 09/2011, Letnik: 23, Številka: 5
    Journal Article
    Recenzirano
    Odprti dostop

    Display omitted ► A ’UX Curve’ method is presented to evaluate long-term user experience. ► The method identifies loyal users who recommend their product to others. ► The method is useful for ...
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Dostopno za: UL

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2.
  • Technology-assisted reconst... Technology-assisted reconstruction: a new alternative to the experience sampling method
    Karapanos, Evangelos Behaviour & information technology, 07/2020, Letnik: 39, Številka: 7
    Journal Article
    Recenzirano

    Despite the recent increase in interest in the experience sampling method (ESM), researchers have repeatedly criticised the high burden and levels of interruption that it imposes on participants, and ...
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Dostopno za: UL
3.
  • Need fulfillment and experi... Need fulfillment and experiences on social media: A case on Facebook and WhatsApp
    Karapanos, Evangelos; Teixeira, Pedro; Gouveia, Ruben Computers in human behavior, February 2016, 2016-02-00, Letnik: 55
    Journal Article
    Recenzirano

    With an increasing inflow and outflow of users from social media, understanding the factors the drive their adoption becomes even more pressing. This paper reports on a study with 494 users of ...
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Dostopno za: UL
4.
  • EmoSnaps: a mobile applicat... EmoSnaps: a mobile application for emotion recall from facial expressions
    Niforatos, Evangelos; Karapanos, Evangelos Personal and ubiquitous computing, 02/2015, Letnik: 19, Številka: 2
    Journal Article
    Recenzirano

    We introduce EmoSnaps, a mobile application that captures unobtrusively pictures of one’s facial expressions throughout the day and uses them for later recall of her momentary emotions. We describe ...
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Dostopno za: UL

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5.
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6.
  • The Behavior Change Design ... The Behavior Change Design Cards: A Design Support Tool for Theoretically-Grounded Design of Behavior Change Technologies
    Konstanti, Chrysanthi; Karapanos, Evangelos; Markopoulos, Panos International journal of human-computer interaction, 08/2022, Letnik: 38, Številka: 13
    Journal Article
    Recenzirano
    Odprti dostop

    Despite a wealth of behavior change theories and techniques available, designers often struggle to apply theory in the design of behavior change technologies. We present the Behavior Change Design ...
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Dostopno za: UL
7.
  • Motivating participation an... Motivating participation and improving quality of contribution in ubiquitous crowdsourcing
    Goncalves, Jorge; Hosio, Simo; Rogstadius, Jakob ... Computer networks (Amsterdam, Netherlands : 1999), 10/2015, Letnik: 90
    Journal Article
    Recenzirano

    Ubiquitous crowdsourcing, or the crowdsourcing of tasks in settings beyond the desktop, is attracting interest due to the increasing maturity of mobile and ubiquitous technology, such as smartphones ...
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Dostopno za: UL
8.
  • Reconstructing experiences ... Reconstructing experiences with iScale
    Karapanos, Evangelos; Martens, Jean-Bernard; Hassenzahl, Marc International journal of human-computer studies, 11/2012, Letnik: 70, Številka: 11
    Journal Article
    Recenzirano

    We present iScale, a survey tool for the retrospective elicitation of longitudinal user experience data. iScale aims to minimize retrospection bias and employs graphing to impose a process during the ...
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Dostopno za: UL
9.
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10.
  • 23 Ways to Nudge 23 Ways to Nudge
    Caraban, Ana; Karapanos, Evangelos; Gonçalves, Daniel ... Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 05/2019
    Conference Proceeding
    Odprti dostop

    Ten years ago, Thaler and Sunstein introduced the notion of nudging to talk about how subtle changes in the 'choice architecture' can alter people's behaviors in predictable ways. This idea was ...
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Dostopno za: UL

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zadetkov: 86

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