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zadetkov: 108
1.
  • How do people edit light fi... How do people edit light fields?
    Jarabo, Adrian; Masia, Belen; Bousseau, Adrien ... ACM transactions on graphics, 07/2014, Letnik: 33, Številka: 4
    Journal Article
    Recenzirano
    Odprti dostop

    We present a thorough study to evaluate different light field editing interfaces, tools and workflows from a user perspective. This is of special relevance given the multidimensional nature of light ...
Celotno besedilo
Dostopno za: UL

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2.
  • Bi-scale appearance fabrica... Bi-scale appearance fabrication
    Lan, Yanxiang; Dong, Yue; Pellacini, Fabio ... ACM transactions on graphics, 07/2013, Letnik: 32, Številka: 4
    Journal Article
    Recenzirano

    Surfaces in the real world exhibit complex appearance due to spatial variations in both their reflectance and local shading frames (i.e. the local coordinate system defined by the normal and tangent ...
Celotno besedilo
Dostopno za: UL
3.
  • User-Controllable Color Tra... User-Controllable Color Transfer
    An, Xiaobo; Pellacini, Fabio Computer graphics forum, 20/May , Letnik: 29, Številka: 2
    Journal Article
    Recenzirano

    This paper presents an image editing framework where users use reference images to indicate desired color edits. In our approach, users specify pairs of strokes to indicate corresponding regions in ...
Celotno besedilo
Dostopno za: UL
4.
  • Fabricating spatially-varyi... Fabricating spatially-varying subsurface scattering
    Dong, Yue; Wang, Jiaping; Pellacini, Fabio ... ACM transactions on graphics, 07/2010, Letnik: 29, Številka: 4
    Journal Article
    Recenzirano

    Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no solution exists for ...
Celotno besedilo
Dostopno za: UL
5.
  • State of the Art in Artisti... State of the Art in Artistic Editing of Appearance, Lighting and Material
    Schmidt, Thorsten-Walther; Pellacini, Fabio; Nowrouzezahrai, Derek ... Computer graphics forum, February 2016, Letnik: 35, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with ...
Celotno besedilo
Dostopno za: UL

PDF
6.
  • Matrix row-column sampling ... Matrix row-column sampling for the many-light problem
    Hašan, Miloš; Pellacini, Fabio; Bala, Kavita ACM transactions on graphics, 07/2007, Letnik: 26, Številka: 3
    Journal Article
    Recenzirano

    Rendering complex scenes with indirect illumination, high dynamic range environment lighting, and many direct light sources remains a challenging problem. Prior work has shown that all these effects ...
Celotno besedilo
Dostopno za: UL
7.
  • Numerical approximations fo... Numerical approximations for energy preserving microfacet models
    Sforza, Davide; Pellacini, Fabio Computers & graphics, August 2023, 2023-08-00, Letnik: 114
    Journal Article
    Recenzirano

    Microfacet models suffer from a significant limitation: they are not energy preserving, resulting in an unexpected darkening of rough specular surfaces. Energy compensation methods face this ...
Celotno besedilo
Dostopno za: UL
8.
  • AppProp AppProp
    An, Xiaobo; Pellacini, Fabio ACM transactions on graphics, 08/2008, Letnik: 27, Številka: 3
    Journal Article
    Recenzirano

    We present an intuitive and efficient method for editing the appearance of complex spatially-varying datasets, such as images and measured materials. In our framework, users specify rough adjustments ...
Celotno besedilo
Dostopno za: UL
9.
  • SceneGit SceneGit
    Carra, Edoardo; Pellacini, Fabio ACM transactions on graphics, 11/2019, Letnik: 38, Številka: 6
    Journal Article
    Recenzirano

    Version control systems are the foundation of collaborative workflows for text documents. For 3D environments though, version control is still an open problem due to the heterogeneous data of 3D ...
Celotno besedilo
Dostopno za: UL
10.
  • Printing spatially-varying ... Printing spatially-varying reflectance
    Matusik, Wojciech; Ajdin, Boris; Gu, Jinwei ... ACM transactions on graphics, 12/2009, Letnik: 28, Številka: 5
    Journal Article
    Recenzirano

    Although real-world surfaces can exhibit significant variation in materials - glossy, diffuse, metallic, etc. - printers are usually used to reproduce color or gray-scale images. We propose a ...
Celotno besedilo
Dostopno za: UL
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zadetkov: 108

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