Leveling up Ito, Mizuko; Martin, Crystle; Salen, Katie ...
Affinity Online,
12/2018, Letnik:
2
Book Chapter
Alex Giovanni, a 15-year-old white high school student from Florida, grew up in what he called a “video game family.” “I was extremely lucky as a kid to have a family that was interested in gaming ...and that considered it a decent pastime,” Alex told us (see the StarCraft II case study at the end of chapter 1). Not only did Alex have two siblings and a father who would play video games, but they would do so together as a regular family activity. On a typical day, they would first do their homework after school ended about 3:30 P.M.
Amy was 17 years old when she was interviewed as part of Pfister’s (2014, 2016) study of Ravelry.com, an online community for knitters and crocheters. Amy is an avid fiber crafter and pattern maker, ...and she is also active on Hogwarts at Ravelry, a group within Ravelry focused on Harry Potter–related creations (the case study appears at the end of chapter 4). Amy first learned to crochet from her grandmother and picked up knitting with her sister. Eventually she started to look online for designs and inspiration, and one of her friends introduced her to Ravelry. There she found