This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative ...computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Processing is a programming language and environment built for the media arts communities. It is created to teach fundamentals of computer programming within the media arts context and to serve as a ...software sketchbook. It is used by students, artists, designers, architects, and researchers for learning, prototyping, and production. This essay discusses the ideas underlying the software and presents its relationship to open source software and the idea of software literacy. Additionally, Processing is discussed in relation to education and online communities. PUBLICATION ABSTRACT
An Empty Room Reas, Casey
ACM SIGGRAPH 2023 Art Gallery,
07/2023
Conference Proceeding
In conjunction with Coded: Art Enters the ComputerAge, 1952-1982, LACMA's Art + Technology Lab presents a two-part digital work by Casey Reas: a simulation of and an homage to Victor Vasarely's ...unrealized proposal for LACMA's Art and Technology Program (1967-71). Vasarely was interested in cybernetics and permutation during this period, and he envisioned a machine composed of lights arranged in a grid that would generate millions of different visual patterns related to his paintings (such as the one on view in Coded). Estimated at the time to cost two million dollars to fabricate, the project was deemed prohibitively expensive and was left unrealized.
Just as the full potential of written language and printing was not felt until there was widespread literacy (both reading and writing), its possible society will not experience the potential of ...computing technologies while the majority of the public lacks the ability to not only use these technologies, but to write them as well. At the beginning of the twenty-first century, many students at art and design schools are becoming more media literate--they are acquiring the concepts and skills to develop their own software and hardware to support their needs and communicate their ideas.
Sketching, the ability to look at objects at different angles and scales and, of course, interaction are essential features of the design process. In our digital age, the challenge has been to ...develop an application that makes these tasks intuitive, adaptable, and accessible. The Open Source application Processing does exactly that. Casey Reas and Ben Fry describe their innovative software and explore its many uses and advantages.
In interview, the artists Casey Reas and Ben Fry discuss their use of processing and coding in their work. They comment on the work of other artists involved in the field, consider their involvement ...in making tools for their work, analyse the relationship of Processing to coding. They study the influence of their artistic backgrounds on their approach to processing, focus on their work teaching Processing at college level, and assess the relationship of Processing to their artistic work with reference to the work of Sol LeWitt, also noting that they regard computers more as collaborators than as tools. (Author abstract)