This study aims to design and develop Fine Arts Learning Media Using Professional MIT App Inventors in a Team Based Project-Based Prototype Curriculum for PGSD FIP UNIMED students. The use of ...applications is certainly an alternative to fulfill students` artistic competence as prospective teachers. The context of students who come from cultural diversity is the basis for researchers to create teaching materials that can include various arts and cultures in Indonesia. The product results have gone through the stages of validity, implementation and effectiveness testing. With trials conducted, the resulting product is valid (proper in content and appearance), implementation (easy to use by lecturers and students), and effective (can improve student learning processes and outcomes). The development model uses a 4D model that emphasizes the need for learning outcomes. In the identification phase, needs analysis, concept analysis, technical training success analysis, usage analysis and cultural diversity analysis are conducted. The development phase is implemented with 3 main activities: validation testing, implementation testing, and performance testing. At the last stage, the product is widely distributed.
This aim of this research is to develop teaching material of Billingual Learning Course for PGSD Student of Unimed. This research uses the dick and carrey model on develop the teaching material. The ...results of this research are: (1) Description of the needs for Bilingual learning materials, (2) Skills needed by students in communicating using English in teaching in elementary schools, (3) PJBL-based Bilingual Learning materials and (4) test results data/expert validation namely; English teaching experts gave a score of 36 with an average score for each questionnaire item = 3.6 and teaching materials experts gave a score of 39 with an average score for each questionnaire item = 3.9. Therefore, it can be concluded that the teaching materials of Bilingual Learning using the PJBL model have fulfilled the theoretical aspects of curriculum development and teaching materials development.
Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh pendekatan pembelajaran dan kemampuan verbal terhadap kemampuan berbicara Bahasa Inggris di SMA. Penelitian dilaksanakan di SMA Negeri 14 ...dan 21 Medan. Metode penelitian yang digunakan adalah rancangan penelitian Treatment by level 2 x 2. Sampel penelitian ini adalah160 orang siswa. Intrumen yang digunakan dalam penelitian ini adalah tes kemampuan verbal dan observasi kemampuan berbicara bahasa Inggris. Hasil penelitian adalah sebagai berikut. (1) Terdapat perbedaan kemampuan berbicara bahasa Inggris antara siswa yang diajar dengan menggunakan pembelajaran kontekstual dan pembelajaran konvensional. (2) Terdapat interaksi antara pendekatan pembelajaran dan kemampuan verbal terhadap kemamuan berbicara bahasa Inggris SMA. (3) Terdapat perbedaan kemampuan berbicara bahasa Inggris antara siswa yang memiliki kemampuan verbal tinggi dan kemampuan verbal rendah. (4) Terdapat perbedaan kemampuan berbicara bahasa Inggris antara siswa yang memiliki kemampuan verbal rendah yang diajar dengan pembelajaran kontekstual dibanding dengan siswa yang diajar dengan pembelajaran konvensional. Kata Kunci: pembelajaran kontekstual, kemampuan verbal, kemampuan berbicara, Bahasa Inggris
This study aims to: (1) find out the feasibility of interactive learning media based on learning modelGuided Inquiry on Style material in class IV SD Negeri 101776 Sampali and (2) to know the ...effectiveness of using interactive media based on learning modelGuided Inquiry on the material of Style in class IV SD Negeri 101776 Sampali FY 2017/2018. This type of research is a development research using the Borg and Gall product development model combined with the Dick and Carey development model. Trial subjects consisted of 3 students for individual testing, 9 students for small group testing, and 29 students for limited field testing. Based on hypothesis test result using t test with significance level (α = 0,05) obtained titung 2,76 and ttabel 2,001. From these results, it is known that thitung ≥ t table shows there are differences in learning outcomes between students using interactive learning media based on guided inquiry model (guided inquiry) with students using guided inquiry model (guided inquiry) and textbooks. Keywords: Development Of Interactive Learning Media, IPA, Model Guided Inquiry.
Penelitian ini bertujuan untuk mengetahui: 1) Hasil belajar kognitif Matematika peserta didik yang tidak menggunakan model pembelajaran kooperatif tipe TGT berbantuan Media Ular Tangga kelas IV; 2) ...Hasil belajar kognitif Matematika peserta didik menggunakan model pembelajaran kooperatif tipe TGT berbantuan Media Ular Tangga kelas IV; 3) Terdapat pengaruh signifikan penggunaan Model Pembelajaran Kooperatif tipe TGT berbantuan media ular tangga terhadap hasil belajar Matematika kelas IV Sekolah Dasar. Jenis penelitian ini merupakan penelitian eksperimen dengan desain Quasi eksperiment nonequivalent control grup design. Populasi pada penelitian ini adalah peserta didik kelas IV SD Negeri 095139 Semangat Baris dan peserta didik kelas IV MIS An-Nazam Baja Dolok. Sampel penelitian adalah SD Negeri 095139 Semangat Baris sebagai kelas eksperimen berjumlah 24 peserta didik dan MIS An-Nazam Baja Dolok sebagai kelas kontrol berjumlah 23 peserta didik. Teknik pengumpulan data terdiri atas tes pilihan ganda, observasi dan dokumentasi. Hasil penelitian menyatakan bahwa H0 ditolak dan Ha diterima, artinya terdapat pengaruh signifikan penggunaan Model Pembelajaran Kooperatif tipe TGT berbantuan Media Ular Tangga terhadap hasil belajar Matematika materi Bangun Datar kelas IV SD. Hal ini dibuktikan dengan perhitungan Uji-t yaitu t-hitung > t-tabel (4,616 > 2,014) sehingga Ha diterima dan H0 ditolak.Keywords: Kooperatif, Teams Games Tournament (TGT), Media Ular Tangga, hasil belajar
This study aims to: (1) determine the feasibility of prezi-based learning media, (2) determine the effectiveness of the use of prezi-based learning media in class III SD 101769 Tembung. This type of ...research is development research using the 4-D Thiagarajan model. In the aspect of media feasibility, the assessment is carried out by material experts, media experts and instructional design experts. In the aspect of the effectiveness of the use of media, learning outcomes tests are conducted by students. The trial subjects consisted of 6 students for limited trials, and 26 students for field trials. Based on the results of the assessment by the three expert validations, an overall average of 87.10% was included in the excellent category. Based on the results of product trials obtained an increase in student learning outcomes compared with the results of the pretest that is equal to 50% in limited trials and 69.23% in broad trials. Thus, it can be concluded that the prezi-based learning media developed are feasible and effective to use. Keywords: Development, Media, Thematic Learning, Prezi
This study intends to ascertain the impact of canva-based learniing media on student motivation in relation to theme 1 sub-theme 1 of class V SD Negeri 028227 Binjai t.a. 2022/2023. The research ...method used is Quasii Experiimental Design. The research instrument was a measuring instrument, a test, a questionnaire, an interview guide, an observation guide. Data analysis techniques use a quantitative approach. The deployment of Canva-based learning resources had a favorable impact on students' motivation to learn in theme 1, sub-theme 1, class V pupils 028227 Binjai t.a. 2022/2023, according to the results. The conclusion in that study is that there is an influence of Canva-based learning media on student learning motivation in theme 1 sub-theme 1 at SD Negeri 028227 Binjai.Keyword: Influence, Learning Media, Canva, Learning Motivation Penelitian ini bermaksud untuk mengetahui pengaruh media pembelajaran berbasis kanvas terhadap motivasi siswa tema 1 subtema 1 kelas V SD Negeri 028227 Binjai t.a. 2022/2023. Metode penelitian yang dipakai ialah Quasi Eksperimental Design. Intrumen penelitian ini ialah suatu alat ukur sebuah tes, kuesioner, pedoman wawancara, pedoman observasi. Teknik analisis data menggunakan pendekatan kuantitatif. Hasil penelitian menyatakan penerapan media pembelajaran berbasis canva berpengaruh positif terhadap motivasi belajar siswa pada tema 1 subtema 1 siswa kelas V sd negeri 028227 Binjai t.a. 2022/2023. Simpulan pada penelitian ini adalah terdapat pengaruh media pembelajaran berbasis canva terhadap motivasi belajar siswa pada tema 1 subtema 1 di SD Negeri 028227 Binjai.Kata Kunci: Pengaruh, Media Pembelajaran, Canva, Motivasi Belajar
The Effect of Truth or Dare Game Media on Student Learning Outcomes in Theme 6 Sub-theme 2 Class IV SDN.033911 Belang Malum. The purpose of this research was to see whether there was any influence of ...the TOD game media on the learning outcomes of fourth grade students, precisely in the material theme 6, sub- theme 2. The type of research was quantitative experimental method of quasi-experimental design in the form of Nonequivalent Control Group Design. The entire class IV of SDN No.033911 Belang Malum totaling 44 students was determined as the population. Using a saturated sampling technique, there were 22 students in class IVA (Experiment) and 22 students in class IVB (control). Data was collected through multiple choice tests. The average pretest of the experiment was 52.95 and the posttest was 83.64 and the control class was 49.32 and the posttest was 67.73. The hypothesis test obtained t_(count) > t_table, namely 6.097 > 2.0189 means that there is an influence between TOD game media and increased learning outcomes precisely in Theme 6 Sub-theme 2 Learning 3 and 4 Class IV SDN No.033911 Belang Malum.Keyword: Learning Outcomes, Truth or Dare Game Media, Thematic Learning Pengaruh Media Permainan Truth or Dare Terhadap Hasil Belajar Siswa Tema 6 Subtema 2 Kelas IV SDN.033911 Belang Malum. Tujuan penelitian ini adalah untuk melihat apakah ada pengaruh media permainan TOD terhadap hasil belajar siswa kelas IV tepatnya pada materi tema 6 subtema 2. Jenis penelitian ini adalah eksperimen kuantitatif dengan metode eksperimen semu desain eksperimen berupa Nonequivalent Control Group Design. Seluruh kelas IV SDN No.033911 Belang Malum yang berjumlah 44 siswa ditetapkan sebagai populasi. Dengan menggunakan teknik sampling jenuh, terdapat 22 siswa di kelas IVA (Eksperimen) dan 22 siswa di kelas IVB (kontrol). Data dikumpulkan melalui tes pilihan ganda. Rata-rata pretest eksperimen 52,95 dan posttest 83,64 dan kelas kontrol pretest 49,32 dan posttest 67,73. Uji hipotesis diperoleh t_(hitung) > t_tabel yaitu 6,097 > 2,0189 artinya ada pengaruh antara media permainan TOD terhadap peningkatan hasil belajar tepatnya pada Tema 6 Subtema 2 Pembelajaran 3 dan 4 Kelas IV SDN No.033911 Belang Malum.Kata Kunci: Hasil Belajar, Media Permainan Truth or Dare, Pembelajaran Tematik
This study aims to investigate multicultural education in English language teaching: a study of paradigms, perceptions, and implementation strategies in Indonesia. The mix-method approach was used in ...this research. Respondents in this study were English teachers and students from three Junior High Schools (SMP) in Indonesia. The quantitative data were collected through Questionnaire, and Qualitative data were collected through interviews. The results showed that teaching English has a positive influence on multicultural education. Multicultural learning implementation strategies have a significant positive effect on English Language Teaching. The paradigm of Multicultural Education has a positive influence on multicultural education. The multicultural education paradigm has a positive influence on the teaching of English. The multicultural learning implementation strategy (x3) has no significant positive effect on multicultural education. Teacher & Student Perception (X2) significantly positively affects English Teaching. Teacher & Student Perception (X2) has no significant positive effect on Multicultural Education. English Teaching can mediate the influence of the Multicultural education Paradigm on Multicultural Education. English Teaching can mediate the influence of Multicultural Learning Implementation Strategy on Multicultural Education. English Teaching can mediate the influence of Teacher & Student Perception on Multicultural Education.