While studies have addressed the role of the internet in the family, the perspectives of Latino immigrant families are largely missing from the research. This article draws primarily on interview ...data with first-generation Latino immigrant families living in urban Los Angeles to analyze how parents and their middle school-aged children negotiate access to and use of the internet. Parents in the study were torn between a belief in the educational importance of the internet and a strong sense of anxiety about online risks. Their parenting strategies reflected these anxieties and inadvertently contributed to limiting children’s online opportunities. Outside of school, young people only had periodic access to the internet, which was used primarily for doing homework. While young people also found ways to pursue their own interests and motivations online, they had limited opportunities for more open-ended exploration and self-directed learning.
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, ...and Geeking Out , first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.
Partnership Literacies: Who's Got the Camera? Zenkov, Kristien; Boggs, George L.; Fendler, Rachel ...
Journal of adolescent & adult literacy,
September/October 2017, Letnik:
61, Številka:
2
Journal Article
Recenzirano
Often coauthored by university‐ and school‐based educators, preservice teachers, and youths, this department column considers how literacies are best developed through context‐crossing partnerships ...among university, school, and community constituents.
Objective:
We investigated whether naturalistic, intuitive (pattern recognition–based) decision making can be developed via implicit statistical learning in a simulated real-world environment.
...Background:
To our knowledge, no definitive studies have actually shown that implicit learning plays a causal role in the development of intuitive decision making when the latter is defined as pattern recognition of real-world, or simulated real-world, environmental situations.
Method:
The simulated environment was presented dynamically so as to induce a sense of simulated locomotion through the scene and over sequences of objects on the ground. During training, participants passively viewed the objects sequences; during test, participants made intuitive decisions about related or unrelated sequences.
Results:
Intuitive decision making can be developed via implicit learning. Articulatory suppression, which affects working memory, exerted a significant inhibitory effect on the training of intuitive decision making. Intuitive decision making trained in the simulated environment fully transferred to a flat display (but not vice versa).
Conclusion:
Intuitive decision making is developed by an implicit learning process that is engaged by the meaning inherent in naturalistic scenes.
Application:
Implicit learning can be used for training intuitive decision making.
The authors present an empirical investigation and a system dynamics model of human decision priming. Decision priming occurs when initial information creates the expectation that a given decision is ...appropriate, which speeds up or slows down decision making. A conjunction benefits-and-costs paradigm was used to collect the empirical data, whereas system dynamics techniques were used to create a computational model of decision priming. Decision priming occurred with simulated naturalistic stimuli (i.e., models of military tanks in a desert scene presented in perspective view), the results of which were modeled in a parallel-channels coactive architecture. Simulation revealed that the basic features of decision priming in humans could be simulated with this architecture. Decision priming likely occurs in naturalistic settings. Predictions derived from the model could provide useful information for the design of multimodal or multichannel displays.
Young people's engagement with digital media presents new opportunities, needs, and challenges for libraries and for the education of librarians. This article discusses insights from a recent study ...on digital youth and considers implications for libraries. Two important roles for libraries are stressed: providing young people with dynamic contexts for learning with digital media and providing young people with opportunities to learn and practice new media literacy skills. An innovative library program (YouMedia) is described as a research-informed model for what is possible. Implications for Library and Information Science education are also considered.
Two types of decision-making processes have been identified in the literature: an analytical process and an intuitive process. One conceptual model of the latter is the recognition-primed decision ...(RPD) model (e.g., Klein, 2008). According to this model, decision making in naturalistic contexts entails a situational pattern-recognition process that, if subsequent expectancies are confirmed, leads the decision maker to render a decision to engage in a given course of action. In this paper, we describe a system dynamics model of Klein's RPD framework that focuses upon the dynamics of the decision-making process. The structure of our RPD model is based on a model of a set of laboratory phenomena called conjunction benefits and costs (e.g., L. R. Fournier, Patterson, Dyre, Wiediger, & Winters, 2007), which was extended to encompass the RPD framework. The results of our simulations suggest that decision priming (a bias toward rendering a given decision based on prior information) is a phenomenon that should occur in many naturalistic settings.
The historical reluctance of the health care industry to utilize pre-dispute binding arbitration agreements appears to be changing in at least one sector. This Article describes a recent study of ...North Carolina nursing homes and their admission contracts, which revealed that forty-three percent of them now incorporate pre-dispute binding arbitration provisions. The Article also examines the Supreme Court's decision in AT&T Mobility LLC v. Concepcion because of its possible impact on the application of unconscionability doctrine in the nursing home arbitration context. Concepcion presents a very unique situation in which the opinion of a concurring justice, who joined the majority opinion, is so contrary to that of the putative majority opinion, that the decision may actually be a plurality and not a majority. If that is the case, Concepcion may have little precedential value beyond its particular facts. PUBLICATION ABSTRACT
Through case studies of 2 working‐class Latino middle school students (ages 12 and 14), we examine how the young people negotiated economic and cultural barriers to digital media and mobilized ...opportunities to use media in pursuit of their own interests. For the young people in our study, school assignments offered opportunities to use digital media tools and become ‘content creators.’ However, the nature of the assignments and the restrictions placed on technology use in the classroom stood in contrast to the interests that motivated the teens' participation in popular media culture outside of school. We argue that this disconnect limited the potential of media production assignments to connect to student interests and provide youth with meaningful access to new technology.