DIKUL - logo

Rezultati iskanja

Osnovno iskanje    Izbirno iskanje   
Iskalna
zahteva
Knjižnica

Trenutno NISTE avtorizirani za dostop do e-virov UL. Za polni dostop se PRIJAVITE.

1 2 3 4 5
zadetkov: 64
1.
  • Serious games design knowle... Serious games design knowledge - Experiences from a decade (+) of serious games development
    Engström, H.; Backlund, P. EAI endorsed transactions on serious games, 2022, Letnik: 6, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with some sort of utility beyond mere entertainment. OBJECTIVES: The objective of this paper is to revisit ...
Celotno besedilo
Dostopno za: UL

PDF
2.
  • Hedonic recycling: Using ga... Hedonic recycling: Using gamification and sensory stimuli to enhance the recycling experience
    Helmefalk, Miralem; Rosenlund, Joacim EAI endorsed transactions on serious games, 2020 18
    Journal Article
    Recenzirano
    Odprti dostop

    INTRODUCTION: Recycling is not commonly perceived as hedonic, fun or experiential. While previous studies haveemphasised the importance of functional attributes and solutions for improving waste ...
Celotno besedilo
Dostopno za: UL

PDF
3.
  • Analysing cross-cultural de... Analysing cross-cultural design in advergames: a comparison between the UK and Brazil
    Wanick, Vanissa; Dunn, Rima; Ranchhod, Ashok ... EAI endorsed transactions on serious games, 07/2019, Letnik: 5, Številka: 17
    Journal Article
    Recenzirano
    Odprti dostop

    This paper presents the findings from a study of advergame design elements paying particular attention to cross-cultural consumer attitudes towards advergames and sponsored brands. From a thorough ...
Celotno besedilo
Dostopno za: UL

PDF
4.
  • Toward reusable game techno... Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework
    Vegt, Wim; Bahreini, Kiavash; Nyamsuren, Enkhbold ... EAI endorsed transactions on serious games, 07/2019, Letnik: 5, Številka: 17
    Journal Article
    Recenzirano
    Odprti dostop

    This paper investigates the usability of the RAGE component-based software architecture (RCSA). This architecture was designed to support serious game development by enabling cross-platform reuse of ...
Celotno besedilo
Dostopno za: UL

PDF
5.
  • Recommendations on the Desi... Recommendations on the Design of Serious Games for People with Dementia
    Dietlein, Corinna; Bock, B.N. EAI endorsed transactions on serious games, 07/2019, Letnik: 5, Številka: 17
    Journal Article
    Recenzirano
    Odprti dostop

    Dementia is a progressive syndrome affecting cognition, motor abilities and behavior. Serious games are an emerging treatment alternative but benefits have not been found for people with dementia ...
Celotno besedilo
Dostopno za: UL

PDF
6.
  • Games in Learning: Shedding... Games in Learning: Shedding Light on a Problematic Taxonomy
    Beatman, T.; Duff, R. EAI endorsed transactions on serious games, 07/2019, Letnik: 5, Številka: 17
    Journal Article
    Recenzirano
    Odprti dostop

    The use of games as tools for learning has been a paradigm of great interest for over fifty years. Several terms have emerged to describe disciplines that study and apply this paradigm. Many of these ...
Celotno besedilo
Dostopno za: UL

PDF
7.
  • Arithmetic Bird: a game for... Arithmetic Bird: a game for training mathematical operations
    Aparício, André; Silva, Frutuoso EAI endorsed transactions on serious games, 07/2019, Letnik: 5, Številka: 17
    Journal Article
    Recenzirano
    Odprti dostop

    We present a game for training main mathematical operations for elementary school students, mainly for the third and fourth-grade. The learning mechanisms used in the game were included in the game ...
Celotno besedilo
Dostopno za: UL

PDF
8.
  • The Blexer system – Adaptiv... The Blexer system – Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities
    Eckert, Martina; Gomez-Martinho, Ignacio; Esteban, Cristina ... EAI endorsed transactions on serious games, 09/2018, Letnik: 5, Številka: 16
    Journal Article
    Recenzirano
    Odprti dostop

    This work presents the “Blexer” (Blender Exergames) system for therapeutic exergames designed for people with physical dysfunctionalities. The users control the games with corporal movements, ...
Celotno besedilo
Dostopno za: UL

PDF
9.
  • The Task of Walking Straigh... The Task of Walking Straight as an Interactive Serious Game for Blind Children
    Mandanici, Marcella; Rodà, Antonio; Ricca, Marco EAI endorsed transactions on serious games, 09/2018, Letnik: 5, Številka: 16
    Journal Article
    Recenzirano
    Odprti dostop

    This paper describes "Following the Cuckoo Sound'', a responsive floor system designed to train blind children in walking straight. Its characteristics and potentialities are evaluated in the ...
Celotno besedilo
Dostopno za: UL

PDF
10.
  • Support dementia carers in ... Support dementia carers in game
    Liu, Noreena; Wills, Gary; Ranchhod, Ashok EAI endorsed transactions on serious games, 09/2018, Letnik: 5, Številka: 16
    Journal Article
    Recenzirano
    Odprti dostop

    Dementia is an important public health priority. Caring for a person with dementia can be very challenging. A better understanding of dementia is important for both patients and carers. The main ...
Celotno besedilo
Dostopno za: UL

PDF
1 2 3 4 5
zadetkov: 64

Nalaganje filtrov