Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was ...published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. * Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) * Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors * New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers
In this article, through bibliographic research, the objective is to explore the contributions of the concept of reflective design (NORMAN, 2008) in the expectation of longevity of fashion products, ...in search of a more sustainable scenario through the awakening of pleasant emotions and the creation of affective bonds between users and their clothes. Considering that part of the socio-environmental problem comes from the impacts of production and consumption caused by the fashion system, the idea of developing products that can last longer according to their emotional value and that, therefore, will contribute to the deceleration of cycles disposal and replacement. In this context, based on the theory of Emotional Design (JORDAN, 1999; DESMET, 2002; NORMAN, 2008), reflective design strategies are developed that can assist in the design of projects with a focus on facilitating emotionally lasting experiences.
Affective computing is an emerging field situated at the intersection of artificial intelligence and behavioral science. Affective computing refers to studying and developing systems that recognize, ...interpret, process, and simulate human emotions. It has recently seen significant advances from exploratory studies to real-world applications. Multimodal Affective Computing offers readers a concise overview of the state-of-the-art and emerging themes in affective computing, including a comprehensive review of the existing approaches in applied affective computing systems and social signal processing. It covers affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text, and dialogue processing, recognizing affect using physiological measures, computational models of emotion and theoretical foundations, and affective sound and music processing. This book identifies future directions for the field and summarizes a set of guidelines for developing next-generation affective computing systems that are effective, safe, and human-centered.The book is an informative resource for academicians, professionals, researchers, and students at engineering and medical institutions working in the areas of applied affective computing, sentiment analysis, and emotion recognition.
Much of the work of user-centered design practitioners involves some type of interviewing. While interviewing is an important skill, many colleagues have little or no formal training in interviewing ...methods and often learn on the job with limited feedback on the quality of their interviews. This book teaches readers about the three basic interview methods: structured interviews, semi-structured interviews, and unstructured interviews. The author discusses the various strengths, weaknesses, issues with each type of interview, and includes best practices and procedures for conducing effective and efficient interviews. The book dives into the detailed information about interviews that haven't been discussed before – readers learn how and when to ask the "how" and "why" questions to get a deeper understanding of problems, concepts, and processes, as well as discussions on laddering and critical incident techniques. Because so much of what UX practitioners do involves good interviewing skills, this is your one-stop resource with the definitions, processes, procedures and best practices on the basic approaches.
•User-centered systems design in Agile projects is difficult in practice.•An explicit UX professional role would benefit Agile projects.•UX professionals use guerilla techniques undercover to manage ...quality.•UX professionals need a “license to kill” design solutions lacking usability.•12 general guidelines may improve UCSD in Agile projects.
Agile development processes, such as Scrum, focus on communication, developer collaboration and delivery of working software early and continuously. User-centered systems design (UCSD) is a process emphasizing usability and the user experience throughout the system life cycle. It highlights the UCSD activities: understanding the context of use, iterative prototyping to explore the design space and active collaboration with users throughout the software development. Agile processes are by many assumed to address similar issues as UCSD, hence, by applying Agile processes the systems would become usable for the end-users and their user experience should improve. This paper discusses and interprets findings on UCSD activities in Agile projects in practice, that are analyzed according to the fundamental principles from the Agile manifesto. We show that Agile development has much to gain from integrating UCSD, and give guidance on how to integrate UCSD in Agile processes. User experience (UX) professionals need a more explicit role in the Agile projects and more authority. We recommend that they receive a “license to kill” design suggestions that are not perceived as useful by the users.
Despite the availability of cheap, fast, accurate and usable eye trackers, there is little information available on how to develop, implement and use these systems. This 2nd edition of the successful ...guide contains significant additional material on the topic and aims to fill that gap in the market by providing an accessible comprehensive introduction. Additional key features of the 2nd edition include: Technical description of new (state-of-the-art) eye tracking technology (new chapters 9, 10, and 11), a complete whole new Part describing experimental methodology including experimental design, empirical guidelines, and 5 case studies (new chapters 13, 14, and 15), survey material regarding recent research publications included within Part IV. This second edition is a invaluable guide for practitioners responsible for developing or implementing an eye tracking system, as can also be used as a teaching text for relevant modules on advanced undergraduate and postgraduate courses.
This book discusses the most significant ways in which design has been applied to sustainability challenges using an evolutionary perspective. It puts forward an innovation framework that is capable ...of coherently integrating multiple design for sustainability (DfS) approaches developed so far. It is now widely understood that design can and must play a crucial role in the societal transformations towards sustainability. Design can in fact act as a catalyst to trigger and support innovation, and can help to shape the world at different levels: from materials to products, product–service systems, social organisations and socio-technical systems. This book offers a unique perspective on how DfS has evolved in the past decades across these innovation levels, and provides insights on its promising and necessary future development directions. For design scholars, this book will trigger and feed the academic debate on the evolution of DfS and its next research frontiers. For design educators, the book can be used as a supporting tool to design courses and programmes on DfS. For bachelor’s and master’s level design, engineering and management students, the book can be a general resource to provide an understanding of the historical evolution of DfS. For design practitioners and businesses, the book offers a rich set of practical examples, design methods and tools to apply the various DfS approaches in practice, and an innovation framework which can be used as a tool to support change in organisations that aim to integrate DfS in their strategy and processes. The Open Access version of this book, available at https://www.taylorfrancis.com/books/9780429456510, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
What is it like to perceive a virtual object through the sensed presence of a virtual body? How do subject-object relations occur and can be actualized in virtual environments? Zeynep Akbal explores ...the impact of virtual reality (VR) technology on the subjective experience of the body and situates the results in context with existing theories in media sciences and the phenomenology of bodily perception. This study presents VR technology as a tool that can be used to more closely examine and study the fundamental intersections of the humanities and the natural sciences that explore the nature of perception.