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Trenutno NISTE avtorizirani za dostop do e-virov UL. Za polni dostop se PRIJAVITE.

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zadetkov: 18.375
11.
  • Violent Video Games, Extern... Violent Video Games, Externalizing Behavior, and Prosocial Behavior: A Five-Year Longitudinal Study During Adolescence
    Coyne, Sarah M; Warburton, Wayne A; Essig, Lee W ... Developmental psychology, 10/2018, Letnik: 54, Številka: 10
    Journal Article
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    Odprti dostop

    Decades of research on the effects of media violence have examined associations between viewing aggressive material in the media and aggression and prosocial behavior. However, the existing ...
Celotno besedilo
Dostopno za: CEKLJ, FFLJ, NUK, ODKLJ, PEFLJ

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12.
  • Replicated Evidence Towards... Replicated Evidence Towards a Cognitive Theory of Game-Based Training
    Parong, Jocelyn; Wells, Ashleigh; Mayer, Richard E Journal of educational psychology, 07/2020, Letnik: 112, Številka: 5
    Journal Article
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    Executive function is the set of cognitive skills needed for goal directed behavior and is a strong predictor of academic success (Best, 2014). The present study examines the effectiveness of a ...
Celotno besedilo
Dostopno za: CEKLJ, FFLJ, NUK, ODKLJ, PEFLJ

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13.
  • Gamifying learning experien... Gamifying learning experiences: Practical implications and outcomes
    Dominguez, Adrian; Saenz-de-Navarrete, Joseba; de-Marcos, Luis ... Computers and education, 04/2013, Letnik: 63
    Journal Article
    Recenzirano

    Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in many web based businesses to increase user engagement. Some ...
Celotno besedilo
Dostopno za: UL
14.
  • Data mining based on comput... Data mining based on computer game search algorithm in Japanese E-learning and multi context translation
    Jia, He Entertainment computing, January 2025, 2025-01-00, Letnik: 52
    Journal Article
    Recenzirano

    •We propose a game search algorithm and use it as a prototype to improve the algorithm.•The four data mining models proposed in this article perform the best in numerical fitting.•Overall, the use of ...
Celotno besedilo
Dostopno za: UL
15.
  • Comparison between Concentr... Comparison between Concentration and Immersion Based on EEG Analysis
    Lim, Seokbeen; Yeo, Mina; Yoon, Gilwon Sensors (Basel, Switzerland), 04/2019, Letnik: 19, Številka: 7
    Journal Article
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    Concentration and immersion belong to a similar mental state in which a person is preoccupied with a particular task. In this study, we investigated a possibility of diagnosing two mental states with ...
Celotno besedilo
Dostopno za: UL

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16.
  • An adaptive educational com... An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking
    Hooshyar, Danial; Malva, Liina; Yang, Yeongwook ... Computers in human behavior, January 2021, 2021-01-00, 20210101, Letnik: 114
    Journal Article
    Recenzirano

    Several studies have reported that adaptivity and personalization in educational computer games facilitate reaching their full educational potential. However, there is little effort to develop ...
Celotno besedilo
Dostopno za: UL
17.
  • e-Sports: Playing just for ... e-Sports: Playing just for fun or playing to satisfy life goals?
    Martončik, Marcel Computers in human behavior, 07/2015, Letnik: 48
    Journal Article
    Recenzirano

    •Clan leaders significantly differed in life goal power from not members of any clan.•e-Sports players differed from casual players in life goals affiliation and diversion.•e-Sports – a means of ...
Celotno besedilo
Dostopno za: UL
18.
  • Can Exergaming Contribute t... Can Exergaming Contribute to Improving Physical Activity Levels and Health Outcomes in Children?
    Daley, Amanda J Pediatrics (Evanston), 08/2009, Letnik: 124, Številka: 2
    Journal Article
    Recenzirano

    Physical inactivity among children is a serious public health problem. It has been suggested that high levels of screen time are contributory factors that encourage sedentary lifestyles in young ...
Celotno besedilo
Dostopno za: CMK, UL
19.
  • The Computer Game as an Alt... The Computer Game as an Alternative Artistic Discourse
    Pozharytska, Olena; Morozova, Iryna; Miliutina, Kateryna ... Theory and practice in language studies, 02/2023, Letnik: 13, Številka: 2
    Journal Article
    Recenzirano

    The article aimed to determine the specificity of computer game discourse, its features, key linguistic characteristics, and communicative features. The methodology included the analysis of computer ...
Celotno besedilo
Dostopno za: UL
20.
  • Computer Game Play Reduces ... Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update Mechanisms
    James, Ella L.; Bonsall, Michael B.; Hoppitt, Laura ... Psychological science, 08/2015, Letnik: 26, Številka: 8
    Journal Article
    Recenzirano
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    Memory of a traumatic event becomes consolidated within hours. Intrusive memories can then flash back repeatedly into the mind's eye and cause distress. We investigated whether reconsolidation—the ...
Celotno besedilo
Dostopno za: UL

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