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Trenutno NISTE avtorizirani za dostop do e-virov UL. Za polni dostop se PRIJAVITE.

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zadetkov: 18.375
41.
  • Problematic computer game u... Problematic computer game use among adolescents, younger and older adults
    Festl, Ruth; Scharkow, Michael; Quandt, Thorsten Addiction (Abingdon, England), March 2013, Letnik: 108, Številka: 3
    Journal Article
    Recenzirano

    Aims Playing digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and empirical grounds, due mainly to measurement ...
Celotno besedilo
Dostopno za: FSPLJ, UL, VSZLJ
42.
  • The Orc—Playing the “Wholly... The Orc—Playing the “Wholly Other”: Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft
    Kampmann Walther, Bo; Juel Larsen, Lasse Games and culture, 11/2023, Letnik: 18, Številka: 7
    Journal Article
    Recenzirano

    While the complicated scheme of the philosophical sublime may at first hand seem mere platitude when brought to life in computer games, this article claims that the action/adventure game World of ...
Celotno besedilo
Dostopno za: UL
43.
Celotno besedilo
Dostopno za: ODKLJ
44.
  • Efficacy of Berni: A softwa... Efficacy of Berni: A software for preschoolers at risk of dyslexia
    Romero, Ainara; Garay, Urtza; Tejada, Eneko ... International Journal of Child-Computer Interaction, December 2023, Letnik: 38
    Journal Article
    Recenzirano
    Odprti dostop

    The signs of dyslexia can appear as early as preschool. Teachers need effective and efficient programmes to overcome the difficulties these children face, making use of the available resources. The ...
Celotno besedilo
Dostopno za: UL

PDF
45.
  • Motivational traits: An obj... Motivational traits: An objective behavioral test using a computer game
    Fernández-Avilés, Daniel; de Antonio, Angélica; Villalba-Mora, Elena Frontiers in psychology, 10/2022, Letnik: 13
    Journal Article
    Recenzirano
    Odprti dostop

    An objective behavioral test for motivational traits has been developed taking as a reference the structure of the Motivational Trait Questionnaire, which is a validated self-report questionnaire to ...
Celotno besedilo
Dostopno za: UL
46.
  • The prevalence of computer ... The prevalence of computer game addiction and related factors in male adolescent of Gonabad in 2018
    Mitra Moodi; Hasan Zamanian; Gholamreza Sharifzadeh Majallah-i Dānishgāh-i ʻUlūm-i Pizishkī-i Bīrjand, 06/2020, Letnik: 27, Številka: 2
    Journal Article
    Recenzirano
    Odprti dostop

    Background and Aim: Computer games are a kind of growing and attractive new communication technology. This has prompted researchers to study the effects of these games on users. This study was ...
Celotno besedilo
Dostopno za: UL
47.
  • Do Computer Games Jeopardiz... Do Computer Games Jeopardize Educational Outcomes? A Prospective Study on Gaming Times and Academic Achievement
    Gnambs, Timo; Stasielowicz, Lukasz; Wolter, Ilka ... Psychology of popular media, 01/2020, Letnik: 9, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    Playing computer and video games is a popular pastime activity for many adolescents worldwide. However, the increasing amount of time spent on these games each day raised fears that this comes at the ...
Celotno besedilo
Dostopno za: CEKLJ, FFLJ, NUK, ODKLJ, PEFLJ

PDF
48.
  • GAMING COMPUTER ENTHUSIASM ... GAMING COMPUTER ENTHUSIASM AS A PREDICTOR OF ADOLESCENT BULLYING
    Grishina, A. V.; Volkova, E. N. Vestnik Mininskogo universiteta, 12/2017 4
    Journal Article
    Recenzirano
    Odprti dostop

    Introduction: In the era of intensive computerization of society, the computer becomes an integral part of the life of a modern teenager. The virtual world contributes to the formation and ...
Celotno besedilo
Dostopno za: UL

PDF
49.
  • Social Skills and Reciproca... Social Skills and Reciprocal Behavior with a Virtual Player Among Children With and Without SLD/ADHD
    Eden, Sigal; Ezra, Michal; Rozenshtein, Chen ... Child psychiatry and human development, 05/2024
    Journal Article
    Recenzirano
    Odprti dostop

    The study aimed to compare reciprocal behavior during interaction with a virtual-player in a computer game between children with typical development (TD) and children with ...
Celotno besedilo
Dostopno za: UL
50.
  • Computer game-based mathema... Computer game-based mathematics education: Embedded faded worked examples facilitate knowledge acquisition
    ter Vrugte, Judith; de Jong, Ton; Vandercruysse, Sylke ... Learning and instruction, August 2017, 2017-08-00, Letnik: 50
    Journal Article
    Recenzirano
    Odprti dostop

    This study addresses the added value of faded worked examples in a computer game-based learning environment. The faded worked examples were introduced to encourage active selection and processing of ...
Celotno besedilo
Dostopno za: UL
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zadetkov: 18.375

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