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48 49 50
zadetkov: 18.375
491.
  • Computational Intelligence ... Computational Intelligence in Racing Games
    Togelius, Julian; Lucas, Simon M.; Nardi, Renzo De Advanced Intelligent Paradigms in Computer Games
    Book Chapter
    Recenzirano
    Odprti dostop

    This chapter surveys the research of us and others into applying evolutionary algorithms and other forms of computational intelligence to various aspects of racing games. We first discuss the various ...
Celotno besedilo

PDF
492.
  • Integration of CityGML and ... Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360
    Herrlich, Marc; Holle, Henrik; Malaka, Rainer Entertainment Computing - ICEC 2010 6243
    Book Chapter, Conference Proceeding
    Recenzirano
    Odprti dostop

    Computer games and serious geographic information systems (GIS) share many requirements with regard to storage, exchange, and visualization of geographic data. Furthermore, there is a demand for ...
Celotno besedilo

PDF
493.
  • The Effect of Sleep Depriva... The Effect of Sleep Deprivation and Retroactive Interference on Offline Learning in Tennis Simulated Game
    Ahmad Nikravan; Valiollah Kashani; Elahe Mostafaifar رشد و یادگیری حرکتی ورزشی, 05/2017, Letnik: 9, Številka: 1
    Journal Article
    Odprti dostop

    This study aimed at investigating the effect of sleep deprivation and retroactive interference on offline learning in tennis simulated game. Based on the questionnaires related to the variables under ...
Celotno besedilo
494.
  • Emotional Understanding Skills Training Using Educational Computer Game in Children with Autism Spectrum Disorder (ASD) - Case Study
    Stankova, M.; Mihova, P.; Kamenski, T. ... 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO), 2021-Sept.-27
    Conference Proceeding

    The paper presents the results of Educational computer's game application for social skills training by recognizing and naming emotions in children with Autism spectrum disorder (ASD). The ...
Celotno besedilo
Dostopno za: UL
495.
  • E-learning as Computer Game... E-learning as Computer Games: Designing Immersive and Experiential Learning
    Siang, Ang Chee; Rao, G. S. V. Radha Krishna Advances in Multimedia Information Processing - PCM 2004
    Book Chapter
    Recenzirano

    The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ...
Celotno besedilo
496.
  • Machine Learning Approach for the Game Mechanics Problem in Computer Games
    Belov, Alexsandr V.; Sapozhnikov, Artem A.; Semichasnov, Iliya V. 2021 International Conference on Quality Management, Transport and Information Security, Information Technologies (IT&QM&IS), 2021-Sept.-6
    Conference Proceeding

    The purpose of this work is to develop algorithms and game mechanics for controlling the car driving along a track using a genetic algorithm for training a neural network with the ability to save and ...
Celotno besedilo
Dostopno za: UL
497.
  • Toward the Implementation o... Toward the Implementation of Escape Room Games in an Educational Context
    Sabitzer, Barbara; Groher, Iris; Hörmann, Corinna ... European Conference on Games Based Learning, 09/2021
    Conference Proceeding

    During the last decade, escape rooms have become a popular place of amusement. Escape the Room is best described as a combination of LARP (Live Action Role Play), scavenger hunt, and Sherlock Holmes. ...
Celotno besedilo
Dostopno za: UL
498.
  • Robotic arm skate for strok... Robotic arm skate for stroke rehabilitation
    Chee Kit Wong; Jordan, K.; King, M. 2011 IEEE International Conference on Rehabilitation Robotics, 01/2011, Letnik: 2011
    Conference Proceeding, Journal Article

    Upper limb paresis after stroke greatly affects the performance of Activities of Daily Living (ADL). Unfortunately, rehabilitation for upper limb impairment can have poor results. The current ...
Celotno besedilo
Dostopno za: UL
499.
  • Random placement algorithm of Military game based on Fisher-Yates
    Tong, Kai; Wu, Jiehong; Yang, Jiawei ... 2021 33rd Chinese Control and Decision Conference (CCDC), 2021-May-22
    Conference Proceeding

    Computer game 1 is a research field, an important research direction in the field of artificial intelligence, and an important scientific research foundation in the field of machine intelligence, ...
Celotno besedilo
Dostopno za: UL
500.
  • Research on Thread Optimization and Opening Library Based on Parallel PVS Algorithm in Amazon Chess
    Ju, Jingyuan; Qiu, Hongkun; Wang, FuShuai ... 2021 33rd Chinese Control and Decision Conference (CCDC), 2021-May-22
    Conference Proceeding

    This paper introduces the main algorithms used in Amazon game system, and mainly studies the number of threads in parallel PVS algorithm based on OpenMp. In view of the low utilization of computer ...
Celotno besedilo
Dostopno za: UL

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