Fantasy is the one of genre in children's literature that is famous all over the world. However, because of the story that tells about imaginary world, the appearance is not quite considered in ELT ...classroom especially in building students' character. Therefore, this study was conducted to see character education represented in a fantasy novel that is suggested in curriculum 2013 for ELT in Indonesia. The fantasy novel used in this study was The Wonderful Wizard of OZ written by L. Frank Baum. Every condition and situation faced by the character in every plot of story was analyzed using content analysis. The finding showed that fantasy novel could promote character building through the story by showing it in character's attitude in facing a situation or problem. So, even though it told about imaginary world, but it was closed to real life and great as a source for learning.
The essay analyses Francesco Viagno’s Battello sotto marino, a novel published in 1839, which contains some elements that forestall fantastic and science fiction. First, the paper provides a ...biographical sketch that traces the portrait of Francesco Viganò as a prolific novelist and economist. Second, the paper proves that the novel can be understood only by considering the masonic reference and the role model represented by the European Humour. In particular, the article tries to understand how the masterpieces written by Jean Paul, who can be considered the father of modern Humour, have influenced Vigano’s work.
The article provides analysis of different methods of psychologisation in the novel «The Girl King» by Mimi Yu. The authors define «psychologisation», compare it to related semantic and stylistic ...categories (emotiveness and expressivity), determine the main methods of describing the characters’ psycho-emotional state in the novel in question as well as in other works of fiction. The authors note that the psychologisation is not only the process of representing the characters’ emotions and feelings, but its result as well. Its success is thus measured by the rate of the reader’s emotional response. The author also emphasizes the role of the cultural component of the text in creating and transferring the algorithm needed for appropriate reader’s interpretation of general sense.
The detected methods of psychologisation can be structural (form of narration, dividing into parts, change of POV, graphic tools) and figurative (contrast, repetition, rhetorical questions, aposiopesis). The authors also consider the vocabulary choices as a method of helping the reader’s imagination in the specific form of fantasy representation.
The authors concluded that the number of methods of psychologisaion is rather vast and is not limited to the ones discovered while analyzing the novel. The set of preferred methods determined by the author’s intention forms the specific type of “scheme of action” within psychologic writing putting the reader into the atmosphere of intimisational empathy.
La littérature jeunesse est foisonnante. Elle suscite l’imaginaire et nourrit les rêves des enfants. Cet article montre, à travers quelques exemples choisis, comment la thématique du rêve est traitée ...dans la littérature jeunesse. De l’explicitation pure du concept de rêve à l’évocation d’un imaginaire offrant à l’enfant une échappatoire à la réalité, les auteurs de littérature jeunesse usent dans leurs textes ou leurs illustrations d’une poésie qui mêle astucieusement le rêve et la réalité. Abordant le rêve en tant que désir ou espoir, la littérature jeunesse peut aussi donner vie à des aspirations qui pouvaient sembler inimaginables aux enfants. De même, en plongeant les lecteurs dans le fantastique ou le merveilleux, les auteurs jeunesse contribuent au développement de l’imaginaire du lecteur. La littérature jeunesse joue donc un rôle dans la construction psychique de l’enfant sur le plan de l’élaboration des images mentales et donc dans sa capacité de création.
Reflections on Video Games Translation as a Literary Representation in the New Media
Large-scale development of video games can be considered as a somewhat new phenomena, even though video games have ...been gaining more and more adepts during the last few decades. Since the very beginning, videogames have sought for inspiration in literature, with games such as “The Hobbit” released in 1986 on Amstrad CPC. Back then, it was a raw media that didn’t offer much possibilities to the players as well as to the developers. Today, millions of people – not to say billions – play videogames in the entire world. Technologies related to videogames development are more and more complex. Now, the player doesn’t only have to complete simple objectives like with arcade cabinets back in the 1970’s. He can control complex characters and have them evolve in rich environments. Videogame universes are often based on literature, and thus become a representation of literature that has to consider every aspect of the works it interprets: graphisms (sets and characters), music, gameplay, but also language, the main area of interest for translators. We look into the games ABC Murders and The Witcher III in order to examine different aspects of books transcribed in videogames and their inter-semiotic and interlingual translation.
This article analyzes Paul Scheerbart’s (1863–1915) fantastic literature, particularly his novel Lesabéndio (1913) and the utopian work Glasarchitektur (1914), focusing on the changes in visual ...culture from the nineteenth century onwards. As an author, Scheerbart stands on a cultural threshold, since the First World War marked a clear transition in European societies. The way that the panoramic view, glass architecture, and other attributes of nineteenth-century visual culture are present in Scheerbart’s works is illustrative of his position between the two forms of modernity before and after the war. The article also examines various readings of Scheerbart’s works, most importantly the remarks of Walter Benjamin. With its panoramas, dioramas, and eventually photography, twentieth-century visual culture was characterized by the significance of technology—a quintessential aspect of modernity that was examined by Benjamin. Scheerbart’s works entail key themes foregrounded by Benjamin, who develops them further into core motifs and concepts of his cultural theory.
The implementation of theatre as a didactic tool for teaching science provides a new perspective on the importance of interdisciplinary approaches in the construction of meaningful learning ...experiences. Gamification and collaborative work are functional strategies to teach scientific concepts in a creative way. However, there are still conceptual issues about spatial thinking that are difficult for students to understand owing to the lack of visualization of objects and their development through a characteristic chronicle. Here we show an innovative way to unifying science, technology, engineering, arts and mathematics (STEAM) careers through the development of an interactive theatrical play inspired by "The Little Prince" novella, to promote a culture of integration of science, theatre and literature. One of the more significant findings to emerge from this study is that the didactic strategies used are key ingredients in order to design an unique theatre play based on a link between history of atomic models and literature towards full understanding of spatial macroscales and microscales thinking. Due to the successful in the qualitative assessment results, we are devising to continue exploring the use of these didactic strategies to achieve an integrated and greater impact on students' learning processes.
This intervention is about some temporal (even spatial) transgressions which can be encountered in the modern novel. Some examples will help to draft a topology of such transgressions. Thus, in ...Salman Rushdie's work, the characters appear to be tied up to time and to the story. Time flows as if accelerated. On the other hand, Haruki Murakami and Michel Houellebecq put in place devices where speech comes from two different spatio-temporal universes. As for Olivier Rolin, his temporal dominant takes the shape of a cycle. Finally, Antoine Volodine puts in place a paradoxical poetry of time, inspired by the Tibetan Book of the Dead, where the instant is eternity. This questioning of time which is recurring in the modern novel, it appears, in the end, like a questioning of the history of the elapsed century, of its dreams and of its failures.
This intervention is about some temporal (even spatial) transgressions which can be encountered
in the modern novel. Some examples will help to draft a topology of such transgressions. Thus, in
...Salman Rushdie´s work, the characters appear to be tied up to time and to the story. Time flows as
if accelerated. On the other hand, Haruki Murakami and Michel Houellebecq put in place devices
where speech comes from two different spatio-temporal universes. As for Olivier Rolin, his temporal
dominant takes the shape of a cycle. Finally, Antoine Volodine puts in place a paradoxical poetry
of time, inspired by the Tibetan Book of the Dead, where the instant is eternity. This questioning of
time which is recurring in the modern novel, it appears, in the end, like a questioning of the history
of the elapsed century, of its dreams and of its failures.