A Flashcard is one of the media to develop student information literacy in which its application includes activities of analyzing, writing and telling stories. Storytelling is a process of reading ...that is useful to increase the courage to appear in public. This research used descriptive method. For preliminary research, we used experiments, making flashcards as learning media for elementary students. After that, the students were interviewed. The results of this study indicate that students are very enthusiastic to start a flashcard game that they think is fun. The benefits of a flashcard game include improving language skills, increasing the ability to compose stories, remembering and memorizing, analyzing a problem, and enriching vocabulary. Apart from the cognitive side, the benefits of a flashcard game can also increase self-confidence, develop good and effective communication, and enhance creativity. The concept of a flashcard is a learning medium by playing. The advantages of flashcards include fun learning media, and simple and attractive shapes as they are pictorial and colorful.
This quasi experimental study aims to find out the effectiveness of the use of Flashcards collaborated with Numbered Heads Together Technique compared to the use of only Flashcards to improve seventh ...grade students of SMP Negeri 1 Tulis, Batang vocabulary knowledge. The data was obtained through pre-test and post-test. Conventional change score data analysis showed that the control group achieved better vocabulary knowledge improvement result with 3.42 compare to 2.66 improvement result of experimental group. Likewise, the data analysis using process-oriented change score by Frost (2014) also favour the control group with 22% improvement than the experimental group with 19% improvement. Thus, Flashcards is more effective than Flashcards collaborated with Numbered Heads Together Technique to improve students’ vocabulary knowledge.
Keywords: flashcards; Numbered Heads Together; vocabulary knowledge; quasi experimental research
Motor Imagery techniques may be used as a complement to the recovery of motor sequelae after a stroke, as during the evocation of a movement the activation of neuronal circuits involved in the actual ...execution of the movement occurs.
A simple-blind randomized controlled trial was conducted. A total of 38 patients were randomly assigned to a study group. Both groups performed, for four weeks, five weekly sessions of neurorehabilitation and three weekly sessions of experimental or control intervention, respectively.The experimental group training the recognition of laterality, while the control group the recognition of body parts. Participants were evaluated pre and post intervention with posturography parameters -Sway area (AREA), Sway path length (LONG), difference in weigthload between lower limbs (DIFLOAD)-, the Berg Balance scale (BBS), the Barthel Index (BI), the Time Up and Go Test (TUG), the Functional Ambulation Categories (FAC), and the quality-of-life scale for stroke (ECVI-38).
After performing the intragroup analysis, statistical significance was obtained for AREA (p < 0.001), LONG (p = 0.04), DIFLOAD (p = 0.02), BBS (p < 0.001), BI (p < 0.001), FAC (p < 0.001), and ECVI-38 (p < 0.001) in the experimental group; and for DIFLOAD (p = 0.01), BBS (p = 0.001), BI (p = 0.001), TUG (p = 0.04), FAC (p = 0.03), and ECVI-38 (p = 0.003) in the control group. In the intergroup analysis, statistical significance was obtained for AREA (p = 0.03), BBS (p = 0.03), FAC (p = 0.02) and ECVI-38 (p = 0.002) at postintervention time.
Combined use of physical rehabilitation and recognition of laterality through implicit motor imagery tasks, improves balance and functions related to postural control in subacute stroke patients.
Vocabulary learning is the very first instructional process in learning a language. Vocabulary teaching has been becoming the issues of English teaching in Indonesia for years and it raises the ...opportunities of research on this field. This study belongs to Research & Development study which aims at (1) Describing the media used by teachers in vocabulary learning, (2) The activities implemented during the implementation of the media, and (3) Developing the games which can support the use of the media in vocabulary learning. The subjects in this study were teachers and 100 students of Elementary Schools in Buleleng Sub-district. This study used mixed methods approach where all the data was collected through the implementation of observations, interview, and administering questionnaires. The data was analyzed quantitatively and qualitatively. The results show that (1) the media used was flashcards, (2) the activity conducted was monotonous, and (3) 10 interesting games were developed. Based on the aforementioned results, it can be concluded that the media used by teachers was flashcards in which the implementation was monotonous. Therefore, 10 interesting games were developed.
Introduction
Electronic flashcards allow repeated information exposure over time along with active recall. It is increasingly used for self-study by medical students but remains poorly implemented ...for graduate medical education. The primary goal of this study was to determine whether a flashcard system enhances preparation for the in-training examination in obstetrics and gynecology (ob-gyn) conducted by the Council on Resident Education in Obstetrics and Gynecology (CREOG).
Methods
Ob-gyn residents at Duke University were included in this study. A total of 883 electronic flashcards were created and distributed. CREOG scores and flashcard usage statistics, generated internally by interacting with the electronic flashcard system, were collected after the 2019 exam. The primary outcome was study aid usage and satisfaction. The secondary outcome was the impact of flashcard usage on CREOG exam scores.
Results
Of the 32 residents, 31 (97%) participated in this study. Eighteen (58%) residents used the study’s flashcards with a median of 276 flashcards studied over a median of 3.7 h. All of the flashcard users found the study aid helpful, and all would recommend them to another ob-gyn resident. Using the flashcards to study for the 2019 CREOG exam appeared to correlate with improvement in scores from 2018 to 2019, but did not achieve statistical significance after adjusting for post-graduate year (beta coefficient = 10.5; 95% confidence interval = − 0.60,21.7;
p
= 0.06).
Discussion
This flashcard resource was well received by ob-gyn residents for in-training examination preparation, though it was not significantly correlated with improvement in CREOG scores after adjusting for post-graduate year.
Selecting greener solvents during experiment design is imperative for greener chemistry. While many solvent selection guides are currently used in the pharmaceutical industry, these are often ...paper-based guides which can make it difficult to identify and compare specific solvents. This work presents a stand-alone version of the solvent flashcards that were developed as part of the AI4Green electronic laboratory notebook. The functionality is an intuitive and interactive interface for the visualisation of data from CHEM21, a pharmaceutical solvent selection guide that categorises solvents according to “greenness”. This open-source software is written in Python, JavaScript, HTML and CSS and allows users to directly contrast and compare specific solvents by generating colour-coded flashcards. It can be installed locally using pip, or alternatively the source code is available on GitHub:
https://github.com/AI4Green/solvent_flashcards
. The documentation can also be found on GitHub or on the corresponding Python Package Index webpage:
https://pypi.org/project/solvent-guide/
.
Scientific Contribution
This simple and easy-to-use digital tool provides a visualisation of solvent greenness data through a novel intuitive interface and encourages green chemistry. It offers numerous advantages over traditional solvent selection guides, allowing users to directly customise the solvent list and generate side-by-side comparisons of only the most important solvents. The release as a standalone package will maximise the benefit of this software.
Graphical Abstract
The present study explored the impact of mobile-assisted self-regulated learning (SRL) on developing university students’ knowledge of academic vocabulary in English. The participants were 49 ...students in experimental (N = 28) and control (N = 21) learning conditions. Those in the experimental group studied 70 academic words using digital flashcards application installed on their mobile devices (i.e., smartphones), and the control group learned the same words using traditional materials (i.e., word lists). The participants’ vocabulary knowledge was tested before and after the treatment, and their test scores were analyzed using mixed between-within-subjects analysis of variance (ANOVA). The findings indicated a significant main effect for time in both SRL interventions, as both strategies were effective in scaffolding university students’ academic vocabulary development, and the learning gains were significant in post- and delayed post-tests. Additionally, the findings revealed a significant main effect for mobile-assisted SRL in that participants in the experimental group outperformed those in the control group on post-treatment tests. Accordingly, the results provide empirical evidence for the effectiveness of mobile-assisted vocabulary learning in the SRL mode. The study offers implications for addressing the academic vocabulary learning needs of English as a Foreign Language (EFL) university students.
Effective sight words instruction will improve a student’s overall reading abilities. This study involved a replication of an instructional reading strategy in measuring the effects of pairing ...reading racetracks with flashcards in enhancing sight words recognition of student with learning disability. Two six-year old students have been selected by their classroom teacher to participate based on their reading performance. Data were collected based on the number of corrects and errors of selected sight words presented to them. The results indicated that each student improved their performance on sight words reading when racetrack and flashcards were used. The efficacy of employing reading racetracks and flashcards at the classroom level was discussed.
Objective
Retrieval practice, often using electronic flashcards, is increasingly utilized among medical students for self-study. In this study, the authors evaluated usage and satisfaction with ...electronic flashcards based on a medical school psychiatry curriculum.
Methods
First-year medical students at one institution consented to participate and received access to a set of pre-made flashcards. Surveys were distributed that collected demographic information along with measures of prior performance, test anxiety, and prior experience with electronic flashcards. The total number of flashcard reviews and time spent on the platform for each student were collected using statistics internally generated by the platform. Each student’s final exam score was also collected.
Results
A total of 114 of 129 first year medical students (88%) consented to participate, and 101 students were included in the final analysis. Fifty-eight (56%) were flashcard users with a median of 660 flashcards studied over 2.95 h. A total of 87% of flashcard users found the flashcards to be helpful, and 83% of flashcard users would recommend the flashcards to someone else. Flashcard usage was not associated with final exam scores.
Conclusions
This novel electronic study resource was well-received by first-year medical students for psychiatric instruction in medical school, though usage was not associated with higher exam scores.